diff options
-rw-r--r-- | components/gfx/display_list/mod.rs | 8 | ||||
-rw-r--r-- | components/util/geometry.rs | 10 |
2 files changed, 4 insertions, 14 deletions
diff --git a/components/gfx/display_list/mod.rs b/components/gfx/display_list/mod.rs index b1220e8bc9c..65424605e9c 100644 --- a/components/gfx/display_list/mod.rs +++ b/components/gfx/display_list/mod.rs @@ -397,7 +397,7 @@ impl DisplayList { // Clipped out. return; } - if !geometry::rect_contains_point(item.bounds(), point) { + if !item.bounds().contains(&point) { // Can't possibly hit. return; } @@ -420,7 +420,7 @@ impl DisplayList { border.base.bounds.size.height - (border.border_widths.top + border.border_widths.bottom))); - if geometry::rect_contains_point(interior_rect, point) { + if interior_rect.contains(&point) { return; } } @@ -1089,8 +1089,8 @@ impl ClippingRegion { /// This is a quick, not a precise, test; it can yield false positives. #[inline] pub fn might_intersect_point(&self, point: &Point2D<Au>) -> bool { - geometry::rect_contains_point(self.main, *point) && - self.complex.iter().all(|complex| geometry::rect_contains_point(complex.rect, *point)) + self.main.contains(point) && + self.complex.iter().all(|complex| complex.rect.contains(point)) } /// Returns true if this clipping region might intersect the given rectangle and false diff --git a/components/util/geometry.rs b/components/util/geometry.rs index d9599a11369..4d89a817853 100644 --- a/components/util/geometry.rs +++ b/components/util/geometry.rs @@ -75,16 +75,6 @@ pub static MAX_RECT: Rect<Au> = Rect { } }; -/// Returns true if the rect contains the given point. Points on the top or left sides of the rect -/// are considered inside the rectangle, while points on the right or bottom sides of the rect are -/// not considered inside the rectangle. -pub fn rect_contains_point<T>(rect: Rect<T>, point: Point2D<T>) -> bool - where T: PartialOrd + Add<T, Output=T> -{ - point.x >= rect.origin.x && point.x < rect.origin.x + rect.size.width && - point.y >= rect.origin.y && point.y < rect.origin.y + rect.size.height -} - /// A helper function to convert a rect of `f32` pixels to a rect of app units. pub fn f32_rect_to_au_rect(rect: Rect<f32>) -> Rect<Au> { Rect::new(Point2D::new(Au::from_f32_px(rect.origin.x), Au::from_f32_px(rect.origin.y)), |