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-rw-r--r--components/gfx/display_list/mod.rs8
-rw-r--r--components/util/geometry.rs10
2 files changed, 4 insertions, 14 deletions
diff --git a/components/gfx/display_list/mod.rs b/components/gfx/display_list/mod.rs
index b1220e8bc9c..65424605e9c 100644
--- a/components/gfx/display_list/mod.rs
+++ b/components/gfx/display_list/mod.rs
@@ -397,7 +397,7 @@ impl DisplayList {
// Clipped out.
return;
}
- if !geometry::rect_contains_point(item.bounds(), point) {
+ if !item.bounds().contains(&point) {
// Can't possibly hit.
return;
}
@@ -420,7 +420,7 @@ impl DisplayList {
border.base.bounds.size.height -
(border.border_widths.top +
border.border_widths.bottom)));
- if geometry::rect_contains_point(interior_rect, point) {
+ if interior_rect.contains(&point) {
return;
}
}
@@ -1089,8 +1089,8 @@ impl ClippingRegion {
/// This is a quick, not a precise, test; it can yield false positives.
#[inline]
pub fn might_intersect_point(&self, point: &Point2D<Au>) -> bool {
- geometry::rect_contains_point(self.main, *point) &&
- self.complex.iter().all(|complex| geometry::rect_contains_point(complex.rect, *point))
+ self.main.contains(point) &&
+ self.complex.iter().all(|complex| complex.rect.contains(point))
}
/// Returns true if this clipping region might intersect the given rectangle and false
diff --git a/components/util/geometry.rs b/components/util/geometry.rs
index d9599a11369..4d89a817853 100644
--- a/components/util/geometry.rs
+++ b/components/util/geometry.rs
@@ -75,16 +75,6 @@ pub static MAX_RECT: Rect<Au> = Rect {
}
};
-/// Returns true if the rect contains the given point. Points on the top or left sides of the rect
-/// are considered inside the rectangle, while points on the right or bottom sides of the rect are
-/// not considered inside the rectangle.
-pub fn rect_contains_point<T>(rect: Rect<T>, point: Point2D<T>) -> bool
- where T: PartialOrd + Add<T, Output=T>
-{
- point.x >= rect.origin.x && point.x < rect.origin.x + rect.size.width &&
- point.y >= rect.origin.y && point.y < rect.origin.y + rect.size.height
-}
-
/// A helper function to convert a rect of `f32` pixels to a rect of app units.
pub fn f32_rect_to_au_rect(rect: Rect<f32>) -> Rect<Au> {
Rect::new(Point2D::new(Au::from_f32_px(rect.origin.x), Au::from_f32_px(rect.origin.y)),