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-rw-r--r--components/canvas/webgl_mode/inprocess.rs239
-rw-r--r--components/canvas/webgl_thread.rs167
-rw-r--r--components/servo/lib.rs5
3 files changed, 190 insertions, 221 deletions
diff --git a/components/canvas/webgl_mode/inprocess.rs b/components/canvas/webgl_mode/inprocess.rs
index d499a1cb148..34a3f0eeb7a 100644
--- a/components/canvas/webgl_mode/inprocess.rs
+++ b/components/canvas/webgl_mode/inprocess.rs
@@ -3,7 +3,7 @@
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use crate::gl_context::GLContextFactory;
-use crate::webgl_thread::{TexturesMap, WebGLMainThread, WebGLThread, WebGLThreadInit};
+use crate::webgl_thread::{WebGLMainThread, WebGLThread, WebGLThreadInit};
use canvas_traits::webgl::webgl_channel;
use canvas_traits::webgl::DOMToTextureCommand;
use canvas_traits::webgl::{WebGLChan, WebGLContextId, WebGLMsg, WebGLPipeline, WebGLReceiver};
@@ -13,8 +13,6 @@ use euclid::default::Size2D;
use fnv::FnvHashMap;
use gleam::gl;
use servo_config::pref;
-use std::cell::RefCell;
-use std::collections::HashMap;
use std::default::Default;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
@@ -25,20 +23,21 @@ pub struct WebGLThreads(WebGLSender<WebGLMsg>);
pub enum ThreadMode {
MainThread(Box<dyn EventLoopWaker>),
- OffThread(Rc<dyn gl::Gl>),
+ OffThread,
}
impl WebGLThreads {
/// Creates a new WebGLThreads object
pub fn new(
gl_factory: GLContextFactory,
+ webrender_gl: Rc<dyn gl::Gl>,
webrender_api_sender: webrender_api::RenderApiSender,
webvr_compositor: Option<Box<dyn WebVRRenderHandler>>,
external_images: Arc<Mutex<WebrenderExternalImageRegistry>>,
mode: ThreadMode,
) -> (
WebGLThreads,
- Option<WebGLMainThread>,
+ Option<Rc<WebGLMainThread>>,
Box<dyn WebrenderExternalImageApi>,
Option<Box<dyn webrender::OutputImageHandler>>,
) {
@@ -54,33 +53,24 @@ impl WebGLThreads {
};
let output_handler = if pref!(dom.webgl.dom_to_texture.enabled) {
- Some(Box::new(match mode {
- ThreadMode::MainThread(..) => OutputHandler::new_main_thread(),
- ThreadMode::OffThread(ref webrender_gl) => {
- OutputHandler::new_off_thread(webrender_gl.clone(), sender.clone())
- },
- }))
+ Some(Box::new(OutputHandler::new(
+ webrender_gl.clone(),
+ sender.clone(),
+ )))
} else {
None
};
- let (external, webgl_thread) = match mode {
+ let external = WebGLExternalImages::new(webrender_gl, sender.clone());
+
+ let webgl_thread = match mode {
ThreadMode::MainThread(event_loop_waker) => {
- let textures = Rc::new(RefCell::new(HashMap::new()));
- let thread_data =
- WebGLThread::run_on_current_thread(init, event_loop_waker, textures.clone());
- (
- WebGLExternalImages::new_main_thread(textures),
- Some(thread_data),
- )
+ let thread = WebGLThread::run_on_current_thread(init, event_loop_waker);
+ Some(thread)
},
-
- ThreadMode::OffThread(webrender_gl) => {
+ ThreadMode::OffThread => {
WebGLThread::run_on_own_thread(init);
- (
- WebGLExternalImages::new_off_thread(webrender_gl, sender.clone()),
- None,
- )
+ None
},
};
@@ -107,113 +97,90 @@ impl WebGLThreads {
}
/// Bridge between the webrender::ExternalImage callbacks and the WebGLThreads.
-enum WebGLExternalImages {
- OffThread {
- webrender_gl: Rc<dyn gl::Gl>,
- webgl_channel: WebGLSender<WebGLMsg>,
- // Used to avoid creating a new channel on each received WebRender request.
- lock_channel: (
- WebGLSender<(u32, Size2D<i32>, usize)>,
- WebGLReceiver<(u32, Size2D<i32>, usize)>,
- ),
- },
- MainThread {
- textures: TexturesMap,
- },
+struct WebGLExternalImages {
+ webrender_gl: Rc<dyn gl::Gl>,
+ webgl_channel: WebGLSender<WebGLMsg>,
+ // Used to avoid creating a new channel on each received WebRender request.
+ lock_channel: (
+ WebGLSender<(u32, Size2D<i32>, usize)>,
+ WebGLReceiver<(u32, Size2D<i32>, usize)>,
+ ),
}
impl WebGLExternalImages {
- fn new_off_thread(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
- WebGLExternalImages::OffThread {
+ fn new(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
+ WebGLExternalImages {
webrender_gl,
webgl_channel: channel,
lock_channel: webgl_channel().unwrap(),
}
}
-
- fn new_main_thread(textures: TexturesMap) -> Self {
- WebGLExternalImages::MainThread { textures }
- }
}
impl WebrenderExternalImageApi for WebGLExternalImages {
fn lock(&mut self, id: u64) -> (u32, Size2D<i32>) {
- match *self {
- WebGLExternalImages::OffThread {
- ref webgl_channel,
- ref webrender_gl,
- ref lock_channel,
- } => {
- // WebGL Thread has it's own GL command queue that we need to synchronize with the WR GL command queue.
- // The WebGLMsg::Lock message inserts a fence in the WebGL command queue.
- webgl_channel
- .send(WebGLMsg::Lock(
- WebGLContextId(id as usize),
- lock_channel.0.clone(),
- ))
- .unwrap();
- let (image_id, size, gl_sync) = lock_channel.1.recv().unwrap();
- // The next glWaitSync call is run on the WR thread and it's used to synchronize the two
- // flows of OpenGL commands in order to avoid WR using a semi-ready WebGL texture.
- // glWaitSync doesn't block WR thread, it affects only internal OpenGL subsystem.
- webrender_gl.wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
- (image_id, size)
- },
-
- WebGLExternalImages::MainThread { ref textures } => {
- let textures = textures.borrow();
- let entry = textures
- .get(&WebGLContextId(id as usize))
- .expect("no texture entry???");
- (entry.0, entry.1)
- },
+ if let Some(main_thread) = WebGLMainThread::on_current_thread() {
+ // If we're on the same thread as WebGL, we can get the data directly
+ main_thread
+ .thread_data
+ .borrow_mut()
+ .handle_lock_unsync(WebGLContextId(id as usize))
+ } else {
+ // WebGL Thread has it's own GL command queue that we need to synchronize with the WR GL command queue.
+ // The WebGLMsg::Lock message inserts a fence in the WebGL command queue.
+ self.webgl_channel
+ .send(WebGLMsg::Lock(
+ WebGLContextId(id as usize),
+ self.lock_channel.0.clone(),
+ ))
+ .unwrap();
+ let (image_id, size, gl_sync) = self.lock_channel.1.recv().unwrap();
+ // The next glWaitSync call is run on the WR thread and it's used to synchronize the two
+ // flows of OpenGL commands in order to avoid WR using a semi-ready WebGL texture.
+ // glWaitSync doesn't block WR thread, it affects only internal OpenGL subsystem.
+ self.webrender_gl
+ .wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
+ (image_id, size)
}
}
fn unlock(&mut self, id: u64) {
- match *self {
- WebGLExternalImages::OffThread {
- ref webgl_channel, ..
- } => {
- webgl_channel
- .send(WebGLMsg::Unlock(WebGLContextId(id as usize)))
- .unwrap();
- },
-
- WebGLExternalImages::MainThread { .. } => {},
+ if let Some(main_thread) = WebGLMainThread::on_current_thread() {
+ // If we're on the same thread as WebGL, we can unlock directly
+ main_thread
+ .thread_data
+ .borrow_mut()
+ .handle_unlock(WebGLContextId(id as usize))
+ } else {
+ self.webgl_channel
+ .send(WebGLMsg::Unlock(WebGLContextId(id as usize)))
+ .unwrap()
}
}
}
/// struct used to implement DOMToTexture feature and webrender::OutputImageHandler trait.
type OutputHandlerData = Option<(u32, Size2D<i32>)>;
-enum OutputHandler {
- OffThread {
- webrender_gl: Rc<dyn gl::Gl>,
- webgl_channel: WebGLSender<WebGLMsg>,
- // Used to avoid creating a new channel on each received WebRender request.
- lock_channel: (
- WebGLSender<OutputHandlerData>,
- WebGLReceiver<OutputHandlerData>,
- ),
- sync_objects: FnvHashMap<webrender_api::PipelineId, gl::GLsync>,
- },
- MainThread,
+struct OutputHandler {
+ webrender_gl: Rc<dyn gl::Gl>,
+ webgl_channel: WebGLSender<WebGLMsg>,
+ // Used to avoid creating a new channel on each received WebRender request.
+ lock_channel: (
+ WebGLSender<OutputHandlerData>,
+ WebGLReceiver<OutputHandlerData>,
+ ),
+ sync_objects: FnvHashMap<webrender_api::PipelineId, gl::GLsync>,
}
impl OutputHandler {
- fn new_off_thread(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
- OutputHandler::OffThread {
+ fn new(webrender_gl: Rc<dyn gl::Gl>, channel: WebGLSender<WebGLMsg>) -> Self {
+ OutputHandler {
webrender_gl,
webgl_channel: channel,
lock_channel: webgl_channel().unwrap(),
sync_objects: Default::default(),
}
}
-
- fn new_main_thread() -> Self {
- OutputHandler::MainThread
- }
}
/// Bridge between the WR frame outputs and WebGL to implement DOMToTexture synchronization.
@@ -222,49 +189,41 @@ impl webrender::OutputImageHandler for OutputHandler {
&mut self,
id: webrender_api::PipelineId,
) -> Option<(u32, webrender_api::units::FramebufferIntSize)> {
- match *self {
- OutputHandler::OffThread {
- ref webrender_gl,
- ref lock_channel,
- ref webgl_channel,
- ..
- } => {
- // Insert a fence in the WR command queue
- let gl_sync = webrender_gl.fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
- // The lock command adds a WaitSync call on the WebGL command flow.
- let command =
- DOMToTextureCommand::Lock(id, gl_sync as usize, lock_channel.0.clone());
- webgl_channel
- .send(WebGLMsg::DOMToTextureCommand(command))
- .unwrap();
- lock_channel.1.recv().unwrap().map(|(tex_id, size)| {
- (
- tex_id,
- webrender_api::units::FramebufferIntSize::new(size.width, size.height),
- )
- })
- },
+ // Insert a fence in the WR command queue
+ let gl_sync = self
+ .webrender_gl
+ .fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
+ self.sync_objects.insert(id, gl_sync);
+
+ let result = if let Some(main_thread) = WebGLMainThread::on_current_thread() {
+ main_thread
+ .thread_data
+ .borrow_mut()
+ .handle_dom_to_texture_lock(id, gl_sync as usize)
+ } else {
+ // The lock command adds a WaitSync call on the WebGL command flow.
+ let command =
+ DOMToTextureCommand::Lock(id, gl_sync as usize, self.lock_channel.0.clone());
+ self.webgl_channel
+ .send(WebGLMsg::DOMToTextureCommand(command))
+ .unwrap();
+ self.lock_channel.1.recv().unwrap()
+ };
- OutputHandler::MainThread => unimplemented!(),
- }
+ result.map(|(tex_id, size)| {
+ (
+ tex_id,
+ webrender_api::units::FramebufferIntSize::new(size.width, size.height),
+ )
+ })
}
fn unlock(&mut self, id: webrender_api::PipelineId) {
- match *self {
- OutputHandler::OffThread {
- ref webrender_gl,
- ref mut sync_objects,
- ..
- } => {
- if let Some(gl_sync) = sync_objects.remove(&id) {
- // Flush the Sync object into the GPU's command queue to guarantee that it it's signaled.
- webrender_gl.flush();
- // Mark the sync object for deletion.
- webrender_gl.delete_sync(gl_sync);
- }
- },
-
- OutputHandler::MainThread => {},
+ if let Some(gl_sync) = self.sync_objects.remove(&id) {
+ // Flush the Sync object into the GPU's command queue to guarantee that it it's signaled.
+ self.webrender_gl.flush();
+ // Mark the sync object for deletion.
+ self.webrender_gl.delete_sync(gl_sync);
}
}
}
diff --git a/components/canvas/webgl_thread.rs b/components/canvas/webgl_thread.rs
index 1d6051c7aa3..01262de02f2 100644
--- a/components/canvas/webgl_thread.rs
+++ b/components/canvas/webgl_thread.rs
@@ -15,8 +15,8 @@ use ipc_channel::router::ROUTER;
use offscreen_gl_context::{DrawBuffer, GLContext, NativeGLContextMethods};
use pixels::{self, PixelFormat};
use std::borrow::Cow;
+use std::cell::Cell;
use std::cell::RefCell;
-use std::collections::HashMap;
use std::mem;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
@@ -80,12 +80,6 @@ pub(crate) struct WebGLThread {
sender: WebGLSender<WebGLMsg>,
}
-/// A map of GL contexts to backing textures and their sizes.
-/// Only used for accessing this information when the WebGL processing is run
-/// on the main thread and the compositor needs access to this information
-/// synchronously.
-pub(crate) type TexturesMap = Rc<RefCell<HashMap<WebGLContextId, (u32, Size2D<i32>)>>>;
-
#[derive(PartialEq)]
enum EventLoop {
Blocking,
@@ -105,26 +99,38 @@ pub(crate) struct WebGLThreadInit {
/// The extra data required to run an instance of WebGLThread when it is
/// not running in its own thread.
pub struct WebGLMainThread {
- thread_data: WebGLThread,
- shut_down: bool,
- textures: TexturesMap,
+ pub(crate) thread_data: RefCell<WebGLThread>,
+ shut_down: Cell<bool>,
}
impl WebGLMainThread {
/// Synchronously process all outstanding WebGL messages.
- pub fn process(&mut self) {
- if self.shut_down {
+ pub fn process(&self) {
+ if self.shut_down.get() {
return;
}
// Any context could be current when we start.
- self.thread_data.bound_context_id = None;
- self.shut_down = !self
- .thread_data
- .process(EventLoop::Nonblocking, Some(self.textures.clone()))
+ self.thread_data.borrow_mut().bound_context_id = None;
+ self.shut_down.set(
+ !self
+ .thread_data
+ .borrow_mut()
+ .process(EventLoop::Nonblocking),
+ );
+ }
+
+ /// Returns the main GL thread if called from the main thread,
+ /// and `None` otherwise.
+ pub(crate) fn on_current_thread() -> Option<Rc<WebGLMainThread>> {
+ WEBGL_MAIN_THREAD.with(|main_thread| main_thread.borrow().clone())
}
}
+thread_local! {
+ static WEBGL_MAIN_THREAD: RefCell<Option<Rc<WebGLMainThread>>> = RefCell::new(None);
+}
+
impl WebGLThread {
/// Create a new instance of WebGLThread.
pub(crate) fn new(
@@ -158,8 +164,7 @@ impl WebGLThread {
pub(crate) fn run_on_current_thread(
mut init: WebGLThreadInit,
event_loop_waker: Box<dyn EventLoopWaker>,
- textures: TexturesMap,
- ) -> WebGLMainThread {
+ ) -> Rc<WebGLMainThread> {
if let WebGLReceiver::Ipc(ref mut receiver) = init.receiver {
// Interpose a new channel in between the existing WebGL channel endpoints.
// This will bounce all WebGL messages through the router thread adding a small
@@ -176,11 +181,17 @@ impl WebGLThread {
);
}
- WebGLMainThread {
- thread_data: WebGLThread::new(init),
- textures,
- shut_down: false,
- }
+ let result = Rc::new(WebGLMainThread {
+ thread_data: RefCell::new(WebGLThread::new(init)),
+ shut_down: Cell::new(false),
+ });
+
+ WEBGL_MAIN_THREAD.with(|main_thread| {
+ debug_assert!(main_thread.borrow().is_none());
+ *main_thread.borrow_mut() = Some(result.clone());
+ });
+
+ result
}
/// Perform all initialization required to run an instance of WebGLThread
@@ -190,18 +201,18 @@ impl WebGLThread {
.name("WebGL thread".to_owned())
.spawn(move || {
let mut data = WebGLThread::new(init);
- data.process(EventLoop::Blocking, None);
+ data.process(EventLoop::Blocking);
})
.expect("Thread spawning failed");
}
- fn process(&mut self, loop_type: EventLoop, textures: Option<TexturesMap>) -> bool {
+ fn process(&mut self, loop_type: EventLoop) -> bool {
let webgl_chan = WebGLChan(self.sender.clone());
while let Ok(msg) = match loop_type {
EventLoop::Blocking => self.receiver.recv(),
EventLoop::Nonblocking => self.receiver.try_recv(),
} {
- let exit = self.handle_msg(msg, &webgl_chan, textures.as_ref());
+ let exit = self.handle_msg(msg, &webgl_chan);
if exit {
return false;
}
@@ -210,16 +221,11 @@ impl WebGLThread {
}
/// Handles a generic WebGLMsg message
- fn handle_msg(
- &mut self,
- msg: WebGLMsg,
- webgl_chan: &WebGLChan,
- textures: Option<&TexturesMap>,
- ) -> bool {
+ fn handle_msg(&mut self, msg: WebGLMsg, webgl_chan: &WebGLChan) -> bool {
trace!("processing {:?}", msg);
match msg {
WebGLMsg::CreateContext(version, size, attributes, result_sender) => {
- let result = self.create_webgl_context(version, size, attributes, textures);
+ let result = self.create_webgl_context(version, size, attributes);
result_sender
.send(result.map(|(id, limits, share_mode)| {
let data = Self::make_current_if_needed(
@@ -264,10 +270,10 @@ impl WebGLThread {
.unwrap();
},
WebGLMsg::ResizeContext(ctx_id, size, sender) => {
- self.resize_webgl_context(ctx_id, size, sender, textures);
+ self.resize_webgl_context(ctx_id, size, sender);
},
WebGLMsg::RemoveContext(ctx_id) => {
- self.remove_webgl_context(ctx_id, textures);
+ self.remove_webgl_context(ctx_id);
},
WebGLMsg::WebGLCommand(ctx_id, command, backtrace) => {
self.handle_webgl_command(ctx_id, command, backtrace);
@@ -337,7 +343,7 @@ impl WebGLThread {
context_id: WebGLContextId,
sender: WebGLSender<(u32, Size2D<i32>, usize)>,
) {
- sender.send(self.handle_lock_inner(context_id)).unwrap();
+ sender.send(self.handle_lock_sync(context_id)).unwrap();
}
/// handle_lock, but unconditionally IPC (used by webxr)
@@ -346,12 +352,12 @@ impl WebGLThread {
context_id: WebGLContextId,
sender: IpcSender<(u32, Size2D<i32>, usize)>,
) {
- sender.send(self.handle_lock_inner(context_id)).unwrap();
+ sender.send(self.handle_lock_sync(context_id)).unwrap();
}
/// Shared code between handle_lock and handle_lock_ipc, does the actual syncing/flushing
/// but the caller must send the response back
- fn handle_lock_inner(&mut self, context_id: WebGLContextId) -> (u32, Size2D<i32>, usize) {
+ fn handle_lock_sync(&mut self, context_id: WebGLContextId) -> (u32, Size2D<i32>, usize) {
let data =
Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
.expect("WebGLContext not found in a WebGLMsg::Lock message");
@@ -361,23 +367,38 @@ impl WebGLThread {
// The related gl().wait_sync call is performed in the WR thread. See WebGLExternalImageApi for mor details.
let gl_sync = data.ctx.gl().fence_sync(gl::SYNC_GPU_COMMANDS_COMPLETE, 0);
info.gl_sync = Some(gl_sync);
+ debug_assert!(data.ctx.gl().get_error() == gl::NO_ERROR);
+
// It is important that the fence sync is properly flushed into the GPU's command queue.
// Without proper flushing, the sync object may never be signaled.
data.ctx.gl().flush();
+ debug_assert!(data.ctx.gl().get_error() == gl::NO_ERROR);
(info.texture_id, info.size, gl_sync as usize)
}
+ /// A version of locking that doesn't return a GLsync object,
+ /// used when it's being called from the same thread.
+ pub(crate) fn handle_lock_unsync(&mut self, context_id: WebGLContextId) -> (u32, Size2D<i32>) {
+ let info = self.cached_context_info.get_mut(&context_id).unwrap();
+ info.render_state = ContextRenderState::Locked(None);
+ (info.texture_id, info.size)
+ }
+
/// Handles an unlock external callback received from webrender::ExternalImageHandler
- fn handle_unlock(&mut self, context_id: WebGLContextId) {
- let data =
- Self::make_current_if_needed(context_id, &self.contexts, &mut self.bound_context_id)
- .expect("WebGLContext not found in a WebGLMsg::Unlock message");
+ pub(crate) fn handle_unlock(&mut self, context_id: WebGLContextId) {
let info = self.cached_context_info.get_mut(&context_id).unwrap();
info.render_state = ContextRenderState::Unlocked;
if let Some(gl_sync) = info.gl_sync.take() {
+ let data = Self::make_current_if_needed(
+ context_id,
+ &self.contexts,
+ &mut self.bound_context_id,
+ )
+ .expect("WebGLContext not found in a WebGLMsg::Unlock message");
// Release the GLSync object.
data.ctx.gl().delete_sync(gl_sync);
+ debug_assert!(data.ctx.gl().get_error() == gl::NO_ERROR);
}
}
@@ -387,7 +408,6 @@ impl WebGLThread {
version: WebGLVersion,
size: Size2D<u32>,
attributes: GLContextAttributes,
- textures: Option<&TexturesMap>,
) -> Result<(WebGLContextId, GLLimits, WebGLContextShareMode), String> {
// Creating a new GLContext may make the current bound context_id dirty.
// Clear it to ensure that make_current() is called in subsequent commands.
@@ -425,10 +445,6 @@ impl WebGLThread {
},
);
- if let Some(ref textures) = textures {
- textures.borrow_mut().insert(id, (texture_id, size));
- }
-
self.cached_context_info.insert(
id,
WebGLContextInfo {
@@ -451,7 +467,6 @@ impl WebGLThread {
context_id: WebGLContextId,
size: Size2D<u32>,
sender: WebGLSender<Result<(), String>>,
- textures: Option<&TexturesMap>,
) {
let data = Self::make_current_if_needed_mut(
context_id,
@@ -477,12 +492,6 @@ impl WebGLThread {
info.texture_id = texture_id;
info.size = real_size;
- if let Some(ref textures) = textures {
- textures
- .borrow_mut()
- .insert(context_id, (texture_id, real_size));
- }
-
// Update WR image if needed. Resize image updates are only required for SharedTexture mode.
// Readback mode already updates the image every frame to send the raw pixels.
// See `handle_update_wr_image`.
@@ -508,7 +517,7 @@ impl WebGLThread {
}
/// Removes a WebGLContext and releases attached resources.
- fn remove_webgl_context(&mut self, context_id: WebGLContextId, textures: Option<&TexturesMap>) {
+ fn remove_webgl_context(&mut self, context_id: WebGLContextId) {
// Release webrender image keys.
if let Some(info) = self.cached_context_info.remove(&context_id) {
let mut txn = webrender_api::Transaction::new();
@@ -527,10 +536,6 @@ impl WebGLThread {
// Release GL context.
self.contexts.remove(&context_id);
- if let Some(ref textures) = textures {
- textures.borrow_mut().remove(&context_id);
- }
-
// Removing a GLContext may make the current bound context_id dirty.
self.bound_context_id = None;
}
@@ -628,25 +633,7 @@ impl WebGLThread {
self.webrender_api.send_transaction(document_id, txn);
},
DOMToTextureCommand::Lock(pipeline_id, gl_sync, sender) => {
- let contexts = &self.contexts;
- let bound_context_id = &mut self.bound_context_id;
- let result = self.dom_outputs.get(&pipeline_id).and_then(|dom_data| {
- let data = Self::make_current_if_needed(
- dom_data.context_id,
- contexts,
- bound_context_id,
- );
- data.and_then(|data| {
- // The next glWaitSync call is used to synchronize the two flows of
- // OpenGL commands (WR and WebGL) in order to avoid using semi-ready WR textures.
- // glWaitSync doesn't block WebGL CPU thread.
- data.ctx
- .gl()
- .wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
- Some((dom_data.texture_id.get(), dom_data.size))
- })
- });
-
+ let result = self.handle_dom_to_texture_lock(pipeline_id, gl_sync);
// Send the texture id and size to WR.
sender.send(result).unwrap();
},
@@ -666,6 +653,28 @@ impl WebGLThread {
}
}
+ pub(crate) fn handle_dom_to_texture_lock(
+ &mut self,
+ pipeline_id: webrender_api::PipelineId,
+ gl_sync: usize,
+ ) -> Option<(u32, Size2D<i32>)> {
+ let contexts = &self.contexts;
+ let bound_context_id = &mut self.bound_context_id;
+ self.dom_outputs.get(&pipeline_id).and_then(|dom_data| {
+ let data =
+ Self::make_current_if_needed(dom_data.context_id, contexts, bound_context_id);
+ data.and_then(|data| {
+ // The next glWaitSync call is used to synchronize the two flows of
+ // OpenGL commands (WR and WebGL) in order to avoid using semi-ready WR textures.
+ // glWaitSync doesn't block WebGL CPU thread.
+ data.ctx
+ .gl()
+ .wait_sync(gl_sync as gl::GLsync, 0, gl::TIMEOUT_IGNORED);
+ Some((dom_data.texture_id.get(), dom_data.size))
+ })
+ })
+ }
+
/// Gets a reference to a GLContextWrapper for a given WebGLContextId and makes it current if required.
fn make_current_if_needed<'a>(
context_id: WebGLContextId,
@@ -843,7 +852,7 @@ impl Drop for WebGLThread {
// Call remove_context functions in order to correctly delete WebRender image keys.
let context_ids: Vec<WebGLContextId> = self.contexts.keys().map(|id| *id).collect();
for id in context_ids {
- self.remove_webgl_context(id, None);
+ self.remove_webgl_context(id);
}
}
}
diff --git a/components/servo/lib.rs b/components/servo/lib.rs
index a6c3e7aa460..d94700f11fe 100644
--- a/components/servo/lib.rs
+++ b/components/servo/lib.rs
@@ -227,7 +227,7 @@ pub struct Servo<Window: WindowMethods + 'static + ?Sized> {
embedder_receiver: EmbedderReceiver,
embedder_events: Vec<(Option<BrowserId>, EmbedderMsg)>,
profiler_enabled: bool,
- webgl_thread_data: Option<WebGLMainThread>,
+ webgl_thread_data: Option<Rc<WebGLMainThread>>,
}
#[derive(Clone)]
@@ -420,13 +420,14 @@ where
let webgl_result = gl_factory.map(|factory| {
let (webgl_threads, thread_data, image_handler, output_handler) = WebGLThreads::new(
factory,
+ window.gl(),
webrender_api_sender.clone(),
webvr_compositor.map(|c| c as Box<_>),
external_images.clone(),
if run_webgl_on_main_thread {
ThreadMode::MainThread(embedder.create_event_loop_waker())
} else {
- ThreadMode::OffThread(window.gl())
+ ThreadMode::OffThread
},
);