diff options
author | Martin Robinson <mrobinson@igalia.com> | 2023-06-22 14:35:02 +0200 |
---|---|---|
committer | Martin Robinson <mrobinson@igalia.com> | 2023-06-22 21:15:41 +0200 |
commit | f4578afdfe281db7d065a578782243248640aab5 (patch) | |
tree | 48b01257f40e93e07e62413994372ffe5f2d2191 /tests/wpt/meta/webgl | |
parent | cfd24f00bc14551845680713c68ce100404e4f1a (diff) | |
download | servo-f4578afdfe281db7d065a578782243248640aab5.tar.gz servo-f4578afdfe281db7d065a578782243248640aab5.zip |
Rename metadata directories
This renames:
- `tests/wpt/metadata` → `tests/wpt/meta-legacy-layout`
- `tests/wpt/metadata-layout-2020` → `tests/wpt/meta`
- `tests/wpt/mozilla/meta` → `tests/wpt/mozilla/meta-legacy-layout`
- `tests/wpt/mozilla/meta-layout-2020` → `tests/wpt/mozilla/meta`
Diffstat (limited to 'tests/wpt/meta/webgl')
-rw-r--r-- | tests/wpt/meta/webgl/idlharness.any.js.ini | 10151 |
1 files changed, 10151 insertions, 0 deletions
diff --git a/tests/wpt/meta/webgl/idlharness.any.js.ini b/tests/wpt/meta/webgl/idlharness.any.js.ini new file mode 100644 index 00000000000..6447307c2e8 --- /dev/null +++ b/tests/wpt/meta/webgl/idlharness.any.js.ini @@ -0,0 +1,10151 @@ +[idlharness.any.html] + [WebGLRenderingContext includes WebGLRenderingContextOverloads: member names are unique] + expected: FAIL + + [WebGL2RenderingContext includes WebGL2RenderingContextBase: member names are unique] + expected: FAIL + + [WebGL2RenderingContext includes WebGL2RenderingContextOverloads: member names are unique] + expected: FAIL + + [WebGLQuery interface: existence and properties of interface object] + expected: FAIL + + [WebGLQuery interface object length] + expected: FAIL + + [WebGLQuery interface object name] + expected: FAIL + + [WebGLQuery interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLQuery interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLQuery interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLSampler interface: existence and properties of interface object] + expected: FAIL + + [WebGLSampler interface object length] + expected: FAIL + + [WebGLSampler interface object name] + expected: FAIL + + [WebGLSampler interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLSampler interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLSampler interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLSync interface: existence and properties of interface object] + expected: FAIL + + [WebGLSync interface object length] + expected: FAIL + + [WebGLSync interface object name] + expected: FAIL + + [WebGLSync interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLSync interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLSync interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLTransformFeedback interface: existence and properties of interface object] + expected: FAIL + + [WebGLTransformFeedback interface object length] + expected: FAIL + + [WebGLTransformFeedback interface object name] + expected: FAIL + + [WebGLTransformFeedback interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLTransformFeedback interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLTransformFeedback interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLVertexArrayObject interface: existence and properties of interface object] + expected: FAIL + + [WebGLVertexArrayObject interface object length] + expected: FAIL + + [WebGLVertexArrayObject interface object name] + expected: FAIL + + [WebGLVertexArrayObject interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLVertexArrayObject interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLVertexArrayObject interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGL2RenderingContext interface: existence and properties of interface object] + expected: FAIL + + [WebGL2RenderingContext interface object length] + expected: FAIL + + [WebGL2RenderingContext interface object name] + expected: FAIL + + [WebGL2RenderingContext interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGL2RenderingContext interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_BUFFER_BIT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_BUFFER_BIT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BUFFER_BIT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BUFFER_BIT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_BUFFER_BIT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_BUFFER_BIT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POINTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POINTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINE_LOOP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINE_LOOP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINE_STRIP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINE_STRIP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRIANGLES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRIANGLES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRIANGLE_STRIP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRIANGLE_STRIP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRIANGLE_FAN on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRIANGLE_FAN on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ZERO on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ZERO on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRC_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRC_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRC_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRC_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DST_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DST_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DST_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DST_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_DST_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_DST_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRC_ALPHA_SATURATE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRC_ALPHA_SATURATE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FUNC_ADD on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FUNC_ADD on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_EQUATION on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_EQUATION on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_EQUATION_RGB on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_EQUATION_RGB on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_EQUATION_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_EQUATION_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FUNC_SUBTRACT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FUNC_SUBTRACT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_DST_RGB on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_DST_RGB on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_SRC_RGB on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_SRC_RGB on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_DST_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_DST_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_SRC_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_SRC_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONSTANT_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONSTANT_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONSTANT_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONSTANT_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ARRAY_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ARRAY_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ARRAY_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ARRAY_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STREAM_DRAW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STREAM_DRAW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STATIC_DRAW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STATIC_DRAW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DYNAMIC_DRAW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DYNAMIC_DRAW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BUFFER_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BUFFER_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BUFFER_USAGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BUFFER_USAGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRONT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRONT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BACK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BACK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRONT_AND_BACK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRONT_AND_BACK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CULL_FACE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CULL_FACE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DITHER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DITHER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_TEST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_TEST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_TEST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_TEST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SCISSOR_TEST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SCISSOR_TEST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FILL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FILL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NO_ERROR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NO_ERROR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_ENUM on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_ENUM on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_VALUE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_VALUE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_OPERATION on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_OPERATION on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant OUT_OF_MEMORY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant OUT_OF_MEMORY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CCW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CCW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINE_WIDTH on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINE_WIDTH on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CULL_FACE_MODE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CULL_FACE_MODE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRONT_FACE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRONT_FACE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_RANGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_RANGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_WRITEMASK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_WRITEMASK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_CLEAR_VALUE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_CLEAR_VALUE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_FUNC on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_FUNC on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_CLEAR_VALUE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_CLEAR_VALUE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_FUNC on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_FUNC on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_FAIL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_FAIL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_REF on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_REF on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_VALUE_MASK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_VALUE_MASK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_WRITEMASK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_WRITEMASK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_FUNC on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_FUNC on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_FAIL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_FAIL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_REF on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_REF on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VIEWPORT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VIEWPORT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SCISSOR_BOX on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SCISSOR_BOX on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_CLEAR_VALUE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_CLEAR_VALUE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_WRITEMASK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_WRITEMASK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_ALIGNMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_ALIGNMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_ALIGNMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_ALIGNMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TEXTURE_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TEXTURE_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VIEWPORT_DIMS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VIEWPORT_DIMS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SUBPIXEL_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SUBPIXEL_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RED_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RED_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GREEN_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GREEN_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLUE_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLUE_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALPHA_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALPHA_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POLYGON_OFFSET_UNITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POLYGON_OFFSET_UNITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_BUFFERS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_BUFFERS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DONT_CARE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DONT_CARE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FASTEST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FASTEST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NICEST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NICEST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GENERATE_MIPMAP_HINT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GENERATE_MIPMAP_HINT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BYTE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BYTE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_BYTE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_BYTE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SHORT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SHORT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LUMINANCE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LUMINANCE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LUMINANCE_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LUMINANCE_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAGMENT_SHADER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAGMENT_SHADER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_SHADER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_SHADER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VARYING_VECTORS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VARYING_VECTORS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SHADER_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SHADER_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DELETE_STATUS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DELETE_STATUS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINK_STATUS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINK_STATUS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VALIDATE_STATUS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VALIDATE_STATUS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ATTACHED_SHADERS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ATTACHED_SHADERS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_UNIFORMS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_UNIFORMS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_ATTRIBUTES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_ATTRIBUTES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CURRENT_PROGRAM on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CURRENT_PROGRAM on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEVER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEVER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LESS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LESS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant EQUAL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant EQUAL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LEQUAL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LEQUAL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GREATER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GREATER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NOTEQUAL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NOTEQUAL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GEQUAL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GEQUAL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALWAYS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALWAYS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant KEEP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant KEEP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant REPLACE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant REPLACE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INCR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INCR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DECR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DECR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVERT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVERT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INCR_WRAP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INCR_WRAP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DECR_WRAP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DECR_WRAP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VENDOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VENDOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERSION on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERSION on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEAREST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEAREST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINEAR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINEAR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MAG_FILTER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MAG_FILTER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MIN_FILTER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MIN_FILTER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_WRAP_S on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_WRAP_S on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_WRAP_T on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_WRAP_T on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_2D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_2D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE0 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE0 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE1 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE1 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE5 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE5 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE6 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE6 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE7 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE7 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE9 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE9 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE10 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE10 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE11 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE11 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE12 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE12 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE13 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE13 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE14 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE14 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE15 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE15 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE16 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE16 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE17 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE17 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE18 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE18 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE19 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE19 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE20 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE20 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE21 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE21 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE22 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE22 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE23 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE23 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE24 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE24 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE25 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE25 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE26 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE26 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE27 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE27 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE28 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE28 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE29 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE29 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE30 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE30 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE31 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE31 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_TEXTURE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_TEXTURE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant REPEAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant REPEAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CLAMP_TO_EDGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CLAMP_TO_EDGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MIRRORED_REPEAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MIRRORED_REPEAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_VEC2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_VEC2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_VEC3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_VEC3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_VEC4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_VEC4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_VEC2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_VEC2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_VEC3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_VEC3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_VEC4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_VEC4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL_VEC2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL_VEC2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL_VEC3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL_VEC3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL_VEC4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL_VEC4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_CUBE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_CUBE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COMPILE_STATUS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COMPILE_STATUS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LOW_FLOAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LOW_FLOAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MEDIUM_FLOAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MEDIUM_FLOAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant HIGH_FLOAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant HIGH_FLOAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LOW_INT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LOW_INT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MEDIUM_INT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MEDIUM_INT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant HIGH_INT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant HIGH_INT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB5_A1 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB5_A1 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB565 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB565 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT16 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT16 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_INDEX8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_INDEX8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_STENCIL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_STENCIL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_WIDTH on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_WIDTH on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_HEIGHT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_HEIGHT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT0 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT0 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_ATTACHMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_ATTACHMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NONE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NONE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONTEXT_LOST_WEBGL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONTEXT_LOST_WEBGL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: attribute canvas] + expected: FAIL + + [WebGL2RenderingContext interface: attribute drawingBufferWidth] + expected: FAIL + + [WebGL2RenderingContext interface: attribute drawingBufferHeight] + expected: FAIL + + [WebGL2RenderingContext interface: operation getContextAttributes()] + expected: FAIL + + [WebGL2RenderingContext interface: operation isContextLost()] + expected: FAIL + + [WebGL2RenderingContext interface: operation getSupportedExtensions()] + expected: FAIL + + [WebGL2RenderingContext interface: operation getExtension(DOMString)] + expected: FAIL + + [WebGL2RenderingContext interface: operation activeTexture(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation attachShader(WebGLProgram, WebGLShader)] + expected: FAIL + + [WebGL2RenderingContext interface: operation bindAttribLocation(WebGLProgram, GLuint, DOMString)] + expected: FAIL + + [WebGL2RenderingContext interface: operation bindBuffer(GLenum, WebGLBuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation bindFramebuffer(GLenum, WebGLFramebuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation bindRenderbuffer(GLenum, WebGLRenderbuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation bindTexture(GLenum, WebGLTexture?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation blendColor(GLclampf, GLclampf, GLclampf, GLclampf)] + expected: FAIL + + [WebGL2RenderingContext interface: operation blendEquation(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation blendEquationSeparate(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation blendFunc(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation blendFuncSeparate(GLenum, GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation checkFramebufferStatus(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation clear(GLbitfield)] + expected: FAIL + + [WebGL2RenderingContext interface: operation clearColor(GLclampf, GLclampf, GLclampf, GLclampf)] + expected: FAIL + + [WebGL2RenderingContext interface: operation clearDepth(GLclampf)] + expected: FAIL + + [WebGL2RenderingContext interface: operation clearStencil(GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation colorMask(GLboolean, GLboolean, GLboolean, GLboolean)] + expected: FAIL + + [WebGL2RenderingContext interface: operation compileShader(WebGLShader)] + expected: FAIL + + [WebGL2RenderingContext interface: operation copyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation copyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation createBuffer()] + expected: FAIL + + [WebGL2RenderingContext interface: operation createFramebuffer()] + expected: FAIL + + [WebGL2RenderingContext interface: operation createProgram()] + expected: FAIL + + [WebGL2RenderingContext interface: operation createRenderbuffer()] + expected: FAIL + + [WebGL2RenderingContext interface: operation createShader(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation createTexture()] + expected: FAIL + + [WebGL2RenderingContext interface: operation cullFace(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation deleteBuffer(WebGLBuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation deleteFramebuffer(WebGLFramebuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation deleteProgram(WebGLProgram?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation deleteRenderbuffer(WebGLRenderbuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation deleteShader(WebGLShader?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation deleteTexture(WebGLTexture?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation depthFunc(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation depthMask(GLboolean)] + expected: FAIL + + [WebGL2RenderingContext interface: operation depthRange(GLclampf, GLclampf)] + expected: FAIL + + [WebGL2RenderingContext interface: operation detachShader(WebGLProgram, WebGLShader)] + expected: FAIL + + [WebGL2RenderingContext interface: operation disable(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation disableVertexAttribArray(GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation drawArrays(GLenum, GLint, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation drawElements(GLenum, GLsizei, GLenum, GLintptr)] + expected: FAIL + + [WebGL2RenderingContext interface: operation enable(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation enableVertexAttribArray(GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation finish()] + expected: FAIL + + [WebGL2RenderingContext interface: operation flush()] + expected: FAIL + + [WebGL2RenderingContext interface: operation framebufferRenderbuffer(GLenum, GLenum, GLenum, WebGLRenderbuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation framebufferTexture2D(GLenum, GLenum, GLenum, WebGLTexture?, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation frontFace(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation generateMipmap(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getActiveAttrib(WebGLProgram, GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getActiveUniform(WebGLProgram, GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getAttachedShaders(WebGLProgram)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getAttribLocation(WebGLProgram, DOMString)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getBufferParameter(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getParameter(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getError()] + expected: FAIL + + [WebGL2RenderingContext interface: operation getFramebufferAttachmentParameter(GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getProgramParameter(WebGLProgram, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getProgramInfoLog(WebGLProgram)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getRenderbufferParameter(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getShaderParameter(WebGLShader, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getShaderPrecisionFormat(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getShaderInfoLog(WebGLShader)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getShaderSource(WebGLShader)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getTexParameter(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getUniform(WebGLProgram, WebGLUniformLocation)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getUniformLocation(WebGLProgram, DOMString)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getVertexAttrib(GLuint, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getVertexAttribOffset(GLuint, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation hint(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isBuffer(WebGLBuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isEnabled(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isFramebuffer(WebGLFramebuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isProgram(WebGLProgram?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isRenderbuffer(WebGLRenderbuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isShader(WebGLShader?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isTexture(WebGLTexture?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation lineWidth(GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation linkProgram(WebGLProgram)] + expected: FAIL + + [WebGL2RenderingContext interface: operation pixelStorei(GLenum, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation polygonOffset(GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation renderbufferStorage(GLenum, GLenum, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation sampleCoverage(GLclampf, GLboolean)] + expected: FAIL + + [WebGL2RenderingContext interface: operation scissor(GLint, GLint, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation shaderSource(WebGLShader, DOMString)] + expected: FAIL + + [WebGL2RenderingContext interface: operation stencilFunc(GLenum, GLint, GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation stencilFuncSeparate(GLenum, GLenum, GLint, GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation stencilMask(GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation stencilMaskSeparate(GLenum, GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation stencilOp(GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation stencilOpSeparate(GLenum, GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation texParameterf(GLenum, GLenum, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation texParameteri(GLenum, GLenum, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform1f(WebGLUniformLocation?, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform2f(WebGLUniformLocation?, GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform3f(WebGLUniformLocation?, GLfloat, GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform4f(WebGLUniformLocation?, GLfloat, GLfloat, GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform1i(WebGLUniformLocation?, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform2i(WebGLUniformLocation?, GLint, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform3i(WebGLUniformLocation?, GLint, GLint, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform4i(WebGLUniformLocation?, GLint, GLint, GLint, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation useProgram(WebGLProgram?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation validateProgram(WebGLProgram)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib1f(GLuint, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib2f(GLuint, GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib1fv(GLuint, Float32List)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib2fv(GLuint, Float32List)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib3fv(GLuint, Float32List)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib4fv(GLuint, Float32List)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr)] + expected: FAIL + + [WebGL2RenderingContext interface: operation viewport(GLint, GLint, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: constant READ_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant READ_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_ROW_LENGTH on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_ROW_LENGTH on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_SKIP_ROWS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_SKIP_ROWS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_SKIP_PIXELS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_SKIP_PIXELS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_ROW_LENGTH on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_ROW_LENGTH on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_SKIP_ROWS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_SKIP_ROWS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_SKIP_PIXELS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_SKIP_PIXELS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB10_A2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB10_A2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_3D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_3D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_SKIP_IMAGES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_SKIP_IMAGES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_IMAGE_HEIGHT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_IMAGE_HEIGHT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_3D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_3D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_WRAP_R on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_WRAP_R on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_3D_TEXTURE_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_3D_TEXTURE_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_2_10_10_10_REV on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_2_10_10_10_REV on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ELEMENTS_VERTICES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ELEMENTS_VERTICES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ELEMENTS_INDICES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ELEMENTS_INDICES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MIN_LOD on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MIN_LOD on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MAX_LOD on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MAX_LOD on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BASE_LEVEL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BASE_LEVEL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MAX_LEVEL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MAX_LEVEL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MIN on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MIN on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT24 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT24 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TEXTURE_LOD_BIAS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TEXTURE_LOD_BIAS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_MODE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_MODE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_FUNC on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_FUNC on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CURRENT_QUERY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CURRENT_QUERY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant QUERY_RESULT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant QUERY_RESULT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant QUERY_RESULT_AVAILABLE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant QUERY_RESULT_AVAILABLE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STREAM_READ on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STREAM_READ on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STREAM_COPY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STREAM_COPY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STATIC_READ on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STATIC_READ on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STATIC_COPY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STATIC_COPY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DYNAMIC_READ on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DYNAMIC_READ on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DYNAMIC_COPY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DYNAMIC_COPY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_DRAW_BUFFERS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_DRAW_BUFFERS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER1 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER1 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER5 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER5 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER6 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER6 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER7 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER7 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER9 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER9 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER10 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER10 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER11 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER11 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER12 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER12 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER13 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER13 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER14 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER14 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER15 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER15 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_3D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_3D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D_SHADOW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D_SHADOW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAGMENT_SHADER_DERIVATIVE_HINT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAGMENT_SHADER_DERIVATIVE_HINT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT2x3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT2x3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT2x4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT2x4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT3x2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT3x2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT3x4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT3x4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT4x2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT4x2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT4x3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT4x3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRGB on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRGB on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRGB8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRGB8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRGB8_ALPHA8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRGB8_ALPHA8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COMPARE_REF_TO_TEXTURE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COMPARE_REF_TO_TEXTURE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA32F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA32F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB32F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB32F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA16F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA16F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB16F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB16F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_INTEGER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_INTEGER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ARRAY_TEXTURE_LAYERS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ARRAY_TEXTURE_LAYERS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MIN_PROGRAM_TEXEL_OFFSET on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MIN_PROGRAM_TEXEL_OFFSET on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_PROGRAM_TEXEL_OFFSET on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_PROGRAM_TEXEL_OFFSET on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VARYING_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VARYING_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_2D_ARRAY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_2D_ARRAY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D_ARRAY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D_ARRAY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R11F_G11F_B10F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R11F_G11F_B10F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_10F_11F_11F_REV on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_10F_11F_11F_REV on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB9_E5 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB9_E5 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_5_9_9_9_REV on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_5_9_9_9_REV on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_MODE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_MODE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_VARYINGS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_VARYINGS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_START on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_START on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RASTERIZER_DISCARD on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RASTERIZER_DISCARD on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INTERLEAVED_ATTRIBS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INTERLEAVED_ATTRIBS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SEPARATE_ATTRIBS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SEPARATE_ATTRIBS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA32UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA32UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB32UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB32UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA16UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA16UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB16UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB16UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA32I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA32I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB32I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB32I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA16I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA16I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB16I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB16I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RED_INTEGER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RED_INTEGER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB_INTEGER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB_INTEGER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA_INTEGER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA_INTEGER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY_SHADOW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY_SHADOW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_CUBE_SHADOW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_CUBE_SHADOW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_2D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_2D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_3D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_3D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_CUBE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_CUBE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_2D_ARRAY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_2D_ARRAY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_3D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_3D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_CUBE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_CUBE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D_ARRAY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D_ARRAY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT32F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT32F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH32F_STENCIL8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH32F_STENCIL8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_32_UNSIGNED_INT_24_8_REV on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_32_UNSIGNED_INT_24_8_REV on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_RED_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_RED_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_DEFAULT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_DEFAULT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_24_8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_24_8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH24_STENCIL8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH24_STENCIL8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_NORMALIZED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_NORMALIZED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_SAMPLES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_SAMPLES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COLOR_ATTACHMENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COLOR_ATTACHMENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT1 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT1 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT5 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT5 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT6 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT6 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT7 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT7 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT9 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT9 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT10 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT10 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT11 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT11 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT12 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT12 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT13 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT13 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT14 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT14 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT15 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT15 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_SAMPLES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_SAMPLES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant HALF_FLOAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant HALF_FLOAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG_INTEGER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG_INTEGER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R16F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R16F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R32F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R32F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG16F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG16F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG32F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG32F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R16I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R16I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R16UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R16UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R32I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R32I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R32UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R32UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG16I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG16I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG16UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG16UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG32I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG32I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG32UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG32UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ARRAY_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ARRAY_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8_SNORM on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8_SNORM on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8_SNORM on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8_SNORM on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8_SNORM on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8_SNORM on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8_SNORM on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8_SNORM on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SIGNED_NORMALIZED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SIGNED_NORMALIZED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_READ_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_READ_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_READ_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_READ_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_START on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_START on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_BLOCKS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_BLOCKS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_BLOCKS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_BLOCKS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_UNIFORM_BLOCKS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_UNIFORM_BLOCKS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_UNIFORM_BUFFER_BINDINGS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_UNIFORM_BUFFER_BINDINGS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_UNIFORM_BLOCK_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_UNIFORM_BLOCK_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_OFFSET_ALIGNMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_OFFSET_ALIGNMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_UNIFORM_BLOCKS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_UNIFORM_BLOCKS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_INDEX on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_INDEX on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_OFFSET on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_OFFSET on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_ARRAY_STRIDE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_ARRAY_STRIDE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_MATRIX_STRIDE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_MATRIX_STRIDE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_IS_ROW_MAJOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_IS_ROW_MAJOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_DATA_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_DATA_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORMS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORMS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_INDEX on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_INDEX on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_OUTPUT_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_OUTPUT_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_INPUT_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_INPUT_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_SERVER_WAIT_TIMEOUT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_SERVER_WAIT_TIMEOUT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant OBJECT_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant OBJECT_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_CONDITION on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_CONDITION on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_STATUS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_STATUS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_FLAGS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_FLAGS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_FENCE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_FENCE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_GPU_COMMANDS_COMPLETE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_GPU_COMMANDS_COMPLETE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNALED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNALED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SIGNALED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SIGNALED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALREADY_SIGNALED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALREADY_SIGNALED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TIMEOUT_EXPIRED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TIMEOUT_EXPIRED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONDITION_SATISFIED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONDITION_SATISFIED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant WAIT_FAILED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant WAIT_FAILED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_FLUSH_COMMANDS_BIT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_FLUSH_COMMANDS_BIT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_DIVISOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_DIVISOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED_CONSERVATIVE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED_CONSERVATIVE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB10_A2UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB10_A2UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_2_10_10_10_REV on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_2_10_10_10_REV on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PAUSED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PAUSED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_ACTIVE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_ACTIVE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_FORMAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_FORMAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ELEMENT_INDEX on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ELEMENT_INDEX on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_LEVELS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_LEVELS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TIMEOUT_IGNORED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TIMEOUT_IGNORED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: operation copyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getBufferSubData(GLenum, GLintptr, ArrayBufferView, optional GLuint, optional GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation framebufferTextureLayer(GLenum, GLenum, WebGLTexture?, GLint, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation invalidateFramebuffer(GLenum, sequence<GLenum>)] + expected: FAIL + + [WebGL2RenderingContext interface: operation invalidateSubFramebuffer(GLenum, sequence<GLenum>, GLint, GLint, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation readBuffer(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getInternalformatParameter(GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation renderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation texStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation texStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLintptr)] + expected: FAIL + + [WebGL2RenderingContext interface: operation bufferData(GLenum, GLsizeiptr, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: attribute drawingBufferColorSpace] + expected: FAIL + + [WebGLRenderingContext interface: attribute unpackColorSpace] + expected: FAIL + + [WebGL2RenderingContext interface: attribute drawingBufferColorSpace] + expected: FAIL + + [WebGL2RenderingContext interface: attribute unpackColorSpace] + expected: FAIL + + +[idlharness.any.worker.html] + [WebGLRenderingContext includes WebGLRenderingContextOverloads: member names are unique] + expected: FAIL + + [WebGL2RenderingContext includes WebGL2RenderingContextBase: member names are unique] + expected: FAIL + + [WebGL2RenderingContext includes WebGL2RenderingContextOverloads: member names are unique] + expected: FAIL + + [WebGLObject interface: existence and properties of interface object] + expected: FAIL + + [WebGLObject interface object length] + expected: FAIL + + [WebGLObject interface object name] + expected: FAIL + + [WebGLObject interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLObject interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLObject interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLBuffer interface: existence and properties of interface object] + expected: FAIL + + [WebGLBuffer interface object length] + expected: FAIL + + [WebGLBuffer interface object name] + expected: FAIL + + [WebGLBuffer interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLBuffer interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLBuffer interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLFramebuffer interface: existence and properties of interface object] + expected: FAIL + + [WebGLFramebuffer interface object length] + expected: FAIL + + [WebGLFramebuffer interface object name] + expected: FAIL + + [WebGLFramebuffer interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLFramebuffer interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLFramebuffer interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLProgram interface: existence and properties of interface object] + expected: FAIL + + [WebGLProgram interface object length] + expected: FAIL + + [WebGLProgram interface object name] + expected: FAIL + + [WebGLProgram interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLProgram interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLProgram interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLRenderbuffer interface: existence and properties of interface object] + expected: FAIL + + [WebGLRenderbuffer interface object length] + expected: FAIL + + [WebGLRenderbuffer interface object name] + expected: FAIL + + [WebGLRenderbuffer interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLRenderbuffer interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLRenderbuffer interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLShader interface: existence and properties of interface object] + expected: FAIL + + [WebGLShader interface object length] + expected: FAIL + + [WebGLShader interface object name] + expected: FAIL + + [WebGLShader interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLShader interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLShader interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLTexture interface: existence and properties of interface object] + expected: FAIL + + [WebGLTexture interface object length] + expected: FAIL + + [WebGLTexture interface object name] + expected: FAIL + + [WebGLTexture interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLTexture interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLTexture interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLUniformLocation interface: existence and properties of interface object] + expected: FAIL + + [WebGLUniformLocation interface object length] + expected: FAIL + + [WebGLUniformLocation interface object name] + expected: FAIL + + [WebGLUniformLocation interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLUniformLocation interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLUniformLocation interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLActiveInfo interface: existence and properties of interface object] + expected: FAIL + + [WebGLActiveInfo interface object length] + expected: FAIL + + [WebGLActiveInfo interface object name] + expected: FAIL + + [WebGLActiveInfo interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLActiveInfo interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLActiveInfo interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLActiveInfo interface: attribute size] + expected: FAIL + + [WebGLActiveInfo interface: attribute type] + expected: FAIL + + [WebGLActiveInfo interface: attribute name] + expected: FAIL + + [WebGLShaderPrecisionFormat interface: existence and properties of interface object] + expected: FAIL + + [WebGLShaderPrecisionFormat interface object length] + expected: FAIL + + [WebGLShaderPrecisionFormat interface object name] + expected: FAIL + + [WebGLShaderPrecisionFormat interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLShaderPrecisionFormat interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLShaderPrecisionFormat interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLShaderPrecisionFormat interface: attribute rangeMin] + expected: FAIL + + [WebGLShaderPrecisionFormat interface: attribute rangeMax] + expected: FAIL + + [WebGLShaderPrecisionFormat interface: attribute precision] + expected: FAIL + + [WebGLRenderingContext interface: existence and properties of interface object] + expected: FAIL + + [WebGLRenderingContext interface object length] + expected: FAIL + + [WebGLRenderingContext interface object name] + expected: FAIL + + [WebGLRenderingContext interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLRenderingContext interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_BUFFER_BIT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_BUFFER_BIT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BUFFER_BIT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BUFFER_BIT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant COLOR_BUFFER_BIT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant COLOR_BUFFER_BIT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant POINTS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant POINTS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINES on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINES on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINE_LOOP on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINE_LOOP on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINE_STRIP on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINE_STRIP on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TRIANGLES on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TRIANGLES on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TRIANGLE_STRIP on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TRIANGLE_STRIP on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TRIANGLE_FAN on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TRIANGLE_FAN on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ZERO on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ZERO on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SRC_COLOR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SRC_COLOR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SRC_ALPHA on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SRC_ALPHA on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DST_ALPHA on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DST_ALPHA on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DST_COLOR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DST_COLOR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE_MINUS_DST_COLOR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE_MINUS_DST_COLOR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SRC_ALPHA_SATURATE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SRC_ALPHA_SATURATE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FUNC_ADD on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FUNC_ADD on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_EQUATION on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_EQUATION on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_EQUATION_RGB on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_EQUATION_RGB on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_EQUATION_ALPHA on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_EQUATION_ALPHA on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FUNC_SUBTRACT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FUNC_SUBTRACT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_DST_RGB on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_DST_RGB on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_SRC_RGB on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_SRC_RGB on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_DST_ALPHA on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_DST_ALPHA on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_SRC_ALPHA on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_SRC_ALPHA on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant CONSTANT_COLOR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant CONSTANT_COLOR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant CONSTANT_ALPHA on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant CONSTANT_ALPHA on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_COLOR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND_COLOR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ARRAY_BUFFER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ARRAY_BUFFER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ARRAY_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ARRAY_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STREAM_DRAW on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STREAM_DRAW on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STATIC_DRAW on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STATIC_DRAW on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DYNAMIC_DRAW on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DYNAMIC_DRAW on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BUFFER_SIZE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BUFFER_SIZE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BUFFER_USAGE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BUFFER_USAGE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRONT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRONT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BACK on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BACK on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRONT_AND_BACK on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRONT_AND_BACK on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant CULL_FACE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant CULL_FACE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLEND on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DITHER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DITHER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_TEST on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_TEST on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_TEST on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_TEST on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SCISSOR_TEST on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SCISSOR_TEST on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant POLYGON_OFFSET_FILL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant POLYGON_OFFSET_FILL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLE_COVERAGE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLE_COVERAGE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant NO_ERROR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant NO_ERROR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant INVALID_ENUM on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant INVALID_ENUM on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant INVALID_VALUE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant INVALID_VALUE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant INVALID_OPERATION on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant INVALID_OPERATION on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant OUT_OF_MEMORY on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant OUT_OF_MEMORY on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant CW on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant CW on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant CCW on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant CCW on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINE_WIDTH on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINE_WIDTH on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant CULL_FACE_MODE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant CULL_FACE_MODE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRONT_FACE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRONT_FACE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_RANGE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_RANGE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_WRITEMASK on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_WRITEMASK on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_CLEAR_VALUE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_CLEAR_VALUE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_FUNC on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_FUNC on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_CLEAR_VALUE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_CLEAR_VALUE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_FUNC on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_FUNC on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_FAIL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_FAIL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_REF on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_REF on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_VALUE_MASK on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_VALUE_MASK on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_WRITEMASK on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_WRITEMASK on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_FUNC on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_FUNC on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_FAIL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_FAIL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_REF on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_REF on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant VIEWPORT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant VIEWPORT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SCISSOR_BOX on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SCISSOR_BOX on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant COLOR_CLEAR_VALUE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant COLOR_CLEAR_VALUE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant COLOR_WRITEMASK on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant COLOR_WRITEMASK on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNPACK_ALIGNMENT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNPACK_ALIGNMENT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant PACK_ALIGNMENT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant PACK_ALIGNMENT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_TEXTURE_SIZE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_TEXTURE_SIZE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_VIEWPORT_DIMS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_VIEWPORT_DIMS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SUBPIXEL_BITS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SUBPIXEL_BITS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RED_BITS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RED_BITS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant GREEN_BITS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant GREEN_BITS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLUE_BITS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BLUE_BITS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ALPHA_BITS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ALPHA_BITS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_BITS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_BITS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BITS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_BITS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant POLYGON_OFFSET_UNITS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant POLYGON_OFFSET_UNITS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_BINDING_2D on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_BINDING_2D on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLE_BUFFERS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLE_BUFFERS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLES on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLES on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DONT_CARE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DONT_CARE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FASTEST on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FASTEST on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant NICEST on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant NICEST on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant GENERATE_MIPMAP_HINT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant GENERATE_MIPMAP_HINT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BYTE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BYTE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNSIGNED_BYTE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNSIGNED_BYTE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SHORT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SHORT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNSIGNED_SHORT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNSIGNED_SHORT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant INT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant INT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNSIGNED_INT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNSIGNED_INT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_COMPONENT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_COMPONENT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ALPHA on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ALPHA on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RGB on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RGB on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RGBA on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RGBA on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LUMINANCE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LUMINANCE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LUMINANCE_ALPHA on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LUMINANCE_ALPHA on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAGMENT_SHADER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAGMENT_SHADER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_SHADER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_SHADER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_VARYING_VECTORS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_VARYING_VECTORS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SHADER_TYPE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SHADER_TYPE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DELETE_STATUS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DELETE_STATUS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINK_STATUS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINK_STATUS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant VALIDATE_STATUS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant VALIDATE_STATUS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ATTACHED_SHADERS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ATTACHED_SHADERS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ACTIVE_UNIFORMS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ACTIVE_UNIFORMS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ACTIVE_ATTRIBUTES on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ACTIVE_ATTRIBUTES on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant CURRENT_PROGRAM on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant CURRENT_PROGRAM on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant NEVER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant NEVER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LESS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LESS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant EQUAL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant EQUAL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LEQUAL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LEQUAL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant GREATER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant GREATER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant NOTEQUAL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant NOTEQUAL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant GEQUAL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant GEQUAL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ALWAYS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ALWAYS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant KEEP on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant KEEP on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant REPLACE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant REPLACE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant INCR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant INCR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DECR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DECR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant INVERT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant INVERT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant INCR_WRAP on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant INCR_WRAP on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DECR_WRAP on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DECR_WRAP on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant VENDOR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant VENDOR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERSION on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERSION on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant NEAREST on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant NEAREST on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINEAR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINEAR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_MAG_FILTER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_MAG_FILTER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_MIN_FILTER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_MIN_FILTER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_WRAP_S on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_WRAP_S on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_WRAP_T on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_WRAP_T on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_2D on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_2D on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE0 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE0 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE1 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE1 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE2 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE2 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE3 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE3 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE4 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE4 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE5 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE5 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE6 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE6 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE7 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE7 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE8 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE8 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE9 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE9 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE10 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE10 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE11 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE11 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE12 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE12 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE13 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE13 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE14 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE14 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE15 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE15 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE16 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE16 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE17 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE17 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE18 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE18 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE19 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE19 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE20 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE20 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE21 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE21 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE22 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE22 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE23 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE23 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE24 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE24 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE25 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE25 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE26 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE26 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE27 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE27 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE28 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE28 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE29 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE29 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE30 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE30 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE31 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant TEXTURE31 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant ACTIVE_TEXTURE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant ACTIVE_TEXTURE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant REPEAT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant REPEAT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant CLAMP_TO_EDGE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant CLAMP_TO_EDGE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MIRRORED_REPEAT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MIRRORED_REPEAT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT_VEC2 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT_VEC2 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT_VEC3 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT_VEC3 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT_VEC4 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT_VEC4 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant INT_VEC2 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant INT_VEC2 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant INT_VEC3 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant INT_VEC3 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant INT_VEC4 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant INT_VEC4 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BOOL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BOOL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BOOL_VEC2 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BOOL_VEC2 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BOOL_VEC3 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BOOL_VEC3 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BOOL_VEC4 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BOOL_VEC4 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT_MAT2 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT_MAT2 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT_MAT3 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT_MAT3 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT_MAT4 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FLOAT_MAT4 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLER_2D on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLER_2D on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLER_CUBE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant SAMPLER_CUBE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant COMPILE_STATUS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant COMPILE_STATUS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LOW_FLOAT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LOW_FLOAT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MEDIUM_FLOAT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MEDIUM_FLOAT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant HIGH_FLOAT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant HIGH_FLOAT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant LOW_INT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant LOW_INT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MEDIUM_INT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MEDIUM_INT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant HIGH_INT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant HIGH_INT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RGBA4 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RGBA4 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RGB5_A1 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RGB5_A1 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RGB565 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RGB565 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_COMPONENT16 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_COMPONENT16 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_INDEX8 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_INDEX8 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_STENCIL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_STENCIL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_WIDTH on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_WIDTH on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_HEIGHT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_HEIGHT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant COLOR_ATTACHMENT0 on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant COLOR_ATTACHMENT0 on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_ATTACHMENT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_ATTACHMENT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant STENCIL_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant NONE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant NONE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_BINDING on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant FRAMEBUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_BINDING on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant RENDERBUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant CONTEXT_LOST_WEBGL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant CONTEXT_LOST_WEBGL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface object] + expected: FAIL + + [WebGLRenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface prototype object] + expected: FAIL + + [WebGLRenderingContext interface: attribute canvas] + expected: FAIL + + [WebGLRenderingContext interface: attribute drawingBufferWidth] + expected: FAIL + + [WebGLRenderingContext interface: attribute drawingBufferHeight] + expected: FAIL + + [WebGLRenderingContext interface: operation getContextAttributes()] + expected: FAIL + + [WebGLRenderingContext interface: operation isContextLost()] + expected: FAIL + + [WebGLRenderingContext interface: operation getSupportedExtensions()] + expected: FAIL + + [WebGLRenderingContext interface: operation getExtension(DOMString)] + expected: FAIL + + [WebGLRenderingContext interface: operation activeTexture(GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation attachShader(WebGLProgram, WebGLShader)] + expected: FAIL + + [WebGLRenderingContext interface: operation bindAttribLocation(WebGLProgram, GLuint, DOMString)] + expected: FAIL + + [WebGLRenderingContext interface: operation bindBuffer(GLenum, WebGLBuffer?)] + expected: FAIL + + [WebGLRenderingContext interface: operation bindFramebuffer(GLenum, WebGLFramebuffer?)] + expected: FAIL + + [WebGLRenderingContext interface: operation bindRenderbuffer(GLenum, WebGLRenderbuffer?)] + expected: FAIL + + [WebGLRenderingContext interface: operation bindTexture(GLenum, WebGLTexture?)] + expected: FAIL + + [WebGLRenderingContext interface: operation blendColor(GLclampf, GLclampf, GLclampf, GLclampf)] + expected: FAIL + + [WebGLRenderingContext interface: operation blendEquation(GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation blendEquationSeparate(GLenum, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation blendFunc(GLenum, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation blendFuncSeparate(GLenum, GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation checkFramebufferStatus(GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation clear(GLbitfield)] + expected: FAIL + + [WebGLRenderingContext interface: operation clearColor(GLclampf, GLclampf, GLclampf, GLclampf)] + expected: FAIL + + [WebGLRenderingContext interface: operation clearDepth(GLclampf)] + expected: FAIL + + [WebGLRenderingContext interface: operation clearStencil(GLint)] + expected: FAIL + + [WebGLRenderingContext interface: operation colorMask(GLboolean, GLboolean, GLboolean, GLboolean)] + expected: FAIL + + [WebGLRenderingContext interface: operation compileShader(WebGLShader)] + expected: FAIL + + [WebGLRenderingContext interface: operation copyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)] + expected: FAIL + + [WebGLRenderingContext interface: operation copyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)] + expected: FAIL + + [WebGLRenderingContext interface: operation createBuffer()] + expected: FAIL + + [WebGLRenderingContext interface: operation createFramebuffer()] + expected: FAIL + + [WebGLRenderingContext interface: operation createProgram()] + expected: FAIL + + [WebGLRenderingContext interface: operation createRenderbuffer()] + expected: FAIL + + [WebGLRenderingContext interface: operation createShader(GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation createTexture()] + expected: FAIL + + [WebGLRenderingContext interface: operation cullFace(GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation deleteBuffer(WebGLBuffer?)] + expected: FAIL + + [WebGLRenderingContext interface: operation deleteFramebuffer(WebGLFramebuffer?)] + expected: FAIL + + [WebGLRenderingContext interface: operation deleteProgram(WebGLProgram?)] + expected: FAIL + + [WebGLRenderingContext interface: operation deleteRenderbuffer(WebGLRenderbuffer?)] + expected: FAIL + + [WebGLRenderingContext interface: operation deleteShader(WebGLShader?)] + expected: FAIL + + [WebGLRenderingContext interface: operation deleteTexture(WebGLTexture?)] + expected: FAIL + + [WebGLRenderingContext interface: operation depthFunc(GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation depthMask(GLboolean)] + expected: FAIL + + [WebGLRenderingContext interface: operation depthRange(GLclampf, GLclampf)] + expected: FAIL + + [WebGLRenderingContext interface: operation detachShader(WebGLProgram, WebGLShader)] + expected: FAIL + + [WebGLRenderingContext interface: operation disable(GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation disableVertexAttribArray(GLuint)] + expected: FAIL + + [WebGLRenderingContext interface: operation drawArrays(GLenum, GLint, GLsizei)] + expected: FAIL + + [WebGLRenderingContext interface: operation drawElements(GLenum, GLsizei, GLenum, GLintptr)] + expected: FAIL + + [WebGLRenderingContext interface: operation enable(GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation enableVertexAttribArray(GLuint)] + expected: FAIL + + [WebGLRenderingContext interface: operation finish()] + expected: FAIL + + [WebGLRenderingContext interface: operation flush()] + expected: FAIL + + [WebGLRenderingContext interface: operation framebufferRenderbuffer(GLenum, GLenum, GLenum, WebGLRenderbuffer?)] + expected: FAIL + + [WebGLRenderingContext interface: operation framebufferTexture2D(GLenum, GLenum, GLenum, WebGLTexture?, GLint)] + expected: FAIL + + [WebGLRenderingContext interface: operation frontFace(GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation generateMipmap(GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation getActiveAttrib(WebGLProgram, GLuint)] + expected: FAIL + + [WebGLRenderingContext interface: operation getActiveUniform(WebGLProgram, GLuint)] + expected: FAIL + + [WebGLRenderingContext interface: operation getAttachedShaders(WebGLProgram)] + expected: FAIL + + [WebGLRenderingContext interface: operation getAttribLocation(WebGLProgram, DOMString)] + expected: FAIL + + [WebGLRenderingContext interface: operation getBufferParameter(GLenum, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation getParameter(GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation getError()] + expected: FAIL + + [WebGLRenderingContext interface: operation getFramebufferAttachmentParameter(GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation getProgramParameter(WebGLProgram, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation getProgramInfoLog(WebGLProgram)] + expected: FAIL + + [WebGLRenderingContext interface: operation getRenderbufferParameter(GLenum, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation getShaderParameter(WebGLShader, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation getShaderPrecisionFormat(GLenum, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation getShaderInfoLog(WebGLShader)] + expected: FAIL + + [WebGLRenderingContext interface: operation getShaderSource(WebGLShader)] + expected: FAIL + + [WebGLRenderingContext interface: operation getTexParameter(GLenum, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation getUniform(WebGLProgram, WebGLUniformLocation)] + expected: FAIL + + [WebGLRenderingContext interface: operation getUniformLocation(WebGLProgram, DOMString)] + expected: FAIL + + [WebGLRenderingContext interface: operation getVertexAttrib(GLuint, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation getVertexAttribOffset(GLuint, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation hint(GLenum, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation isBuffer(WebGLBuffer?)] + expected: FAIL + + [WebGLRenderingContext interface: operation isEnabled(GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation isFramebuffer(WebGLFramebuffer?)] + expected: FAIL + + [WebGLRenderingContext interface: operation isProgram(WebGLProgram?)] + expected: FAIL + + [WebGLRenderingContext interface: operation isRenderbuffer(WebGLRenderbuffer?)] + expected: FAIL + + [WebGLRenderingContext interface: operation isShader(WebGLShader?)] + expected: FAIL + + [WebGLRenderingContext interface: operation isTexture(WebGLTexture?)] + expected: FAIL + + [WebGLRenderingContext interface: operation lineWidth(GLfloat)] + expected: FAIL + + [WebGLRenderingContext interface: operation linkProgram(WebGLProgram)] + expected: FAIL + + [WebGLRenderingContext interface: operation pixelStorei(GLenum, GLint)] + expected: FAIL + + [WebGLRenderingContext interface: operation polygonOffset(GLfloat, GLfloat)] + expected: FAIL + + [WebGLRenderingContext interface: operation renderbufferStorage(GLenum, GLenum, GLsizei, GLsizei)] + expected: FAIL + + [WebGLRenderingContext interface: operation sampleCoverage(GLclampf, GLboolean)] + expected: FAIL + + [WebGLRenderingContext interface: operation scissor(GLint, GLint, GLsizei, GLsizei)] + expected: FAIL + + [WebGLRenderingContext interface: operation shaderSource(WebGLShader, DOMString)] + expected: FAIL + + [WebGLRenderingContext interface: operation stencilFunc(GLenum, GLint, GLuint)] + expected: FAIL + + [WebGLRenderingContext interface: operation stencilFuncSeparate(GLenum, GLenum, GLint, GLuint)] + expected: FAIL + + [WebGLRenderingContext interface: operation stencilMask(GLuint)] + expected: FAIL + + [WebGLRenderingContext interface: operation stencilMaskSeparate(GLenum, GLuint)] + expected: FAIL + + [WebGLRenderingContext interface: operation stencilOp(GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation stencilOpSeparate(GLenum, GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: operation texParameterf(GLenum, GLenum, GLfloat)] + expected: FAIL + + [WebGLRenderingContext interface: operation texParameteri(GLenum, GLenum, GLint)] + expected: FAIL + + [WebGLRenderingContext interface: operation uniform1f(WebGLUniformLocation?, GLfloat)] + expected: FAIL + + [WebGLRenderingContext interface: operation uniform2f(WebGLUniformLocation?, GLfloat, GLfloat)] + expected: FAIL + + [WebGLRenderingContext interface: operation uniform3f(WebGLUniformLocation?, GLfloat, GLfloat, GLfloat)] + expected: FAIL + + [WebGLRenderingContext interface: operation uniform4f(WebGLUniformLocation?, GLfloat, GLfloat, GLfloat, GLfloat)] + expected: FAIL + + [WebGLRenderingContext interface: operation uniform1i(WebGLUniformLocation?, GLint)] + expected: FAIL + + [WebGLRenderingContext interface: operation uniform2i(WebGLUniformLocation?, GLint, GLint)] + expected: FAIL + + [WebGLRenderingContext interface: operation uniform3i(WebGLUniformLocation?, GLint, GLint, GLint)] + expected: FAIL + + [WebGLRenderingContext interface: operation uniform4i(WebGLUniformLocation?, GLint, GLint, GLint, GLint)] + expected: FAIL + + [WebGLRenderingContext interface: operation useProgram(WebGLProgram?)] + expected: FAIL + + [WebGLRenderingContext interface: operation validateProgram(WebGLProgram)] + expected: FAIL + + [WebGLRenderingContext interface: operation vertexAttrib1f(GLuint, GLfloat)] + expected: FAIL + + [WebGLRenderingContext interface: operation vertexAttrib2f(GLuint, GLfloat, GLfloat)] + expected: FAIL + + [WebGLRenderingContext interface: operation vertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat)] + expected: FAIL + + [WebGLRenderingContext interface: operation vertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)] + expected: FAIL + + [WebGLRenderingContext interface: operation vertexAttrib1fv(GLuint, Float32List)] + expected: FAIL + + [WebGLRenderingContext interface: operation vertexAttrib2fv(GLuint, Float32List)] + expected: FAIL + + [WebGLRenderingContext interface: operation vertexAttrib3fv(GLuint, Float32List)] + expected: FAIL + + [WebGLRenderingContext interface: operation vertexAttrib4fv(GLuint, Float32List)] + expected: FAIL + + [WebGLRenderingContext interface: operation vertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr)] + expected: FAIL + + [WebGLRenderingContext interface: operation viewport(GLint, GLint, GLsizei, GLsizei)] + expected: FAIL + + [WebGLRenderingContext interface: operation bufferData(GLenum, GLsizeiptr, GLenum)] + expected: FAIL + + [WebGLContextEvent interface: existence and properties of interface object] + expected: FAIL + + [WebGLContextEvent interface object length] + expected: FAIL + + [WebGLContextEvent interface object name] + expected: FAIL + + [WebGLContextEvent interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLContextEvent interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLContextEvent interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLContextEvent interface: attribute statusMessage] + expected: FAIL + + [WebGLQuery interface: existence and properties of interface object] + expected: FAIL + + [WebGLQuery interface object length] + expected: FAIL + + [WebGLQuery interface object name] + expected: FAIL + + [WebGLQuery interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLQuery interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLQuery interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLSampler interface: existence and properties of interface object] + expected: FAIL + + [WebGLSampler interface object length] + expected: FAIL + + [WebGLSampler interface object name] + expected: FAIL + + [WebGLSampler interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLSampler interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLSampler interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLSync interface: existence and properties of interface object] + expected: FAIL + + [WebGLSync interface object length] + expected: FAIL + + [WebGLSync interface object name] + expected: FAIL + + [WebGLSync interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLSync interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLSync interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLTransformFeedback interface: existence and properties of interface object] + expected: FAIL + + [WebGLTransformFeedback interface object length] + expected: FAIL + + [WebGLTransformFeedback interface object name] + expected: FAIL + + [WebGLTransformFeedback interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLTransformFeedback interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLTransformFeedback interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGLVertexArrayObject interface: existence and properties of interface object] + expected: FAIL + + [WebGLVertexArrayObject interface object length] + expected: FAIL + + [WebGLVertexArrayObject interface object name] + expected: FAIL + + [WebGLVertexArrayObject interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGLVertexArrayObject interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGLVertexArrayObject interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGL2RenderingContext interface: existence and properties of interface object] + expected: FAIL + + [WebGL2RenderingContext interface object length] + expected: FAIL + + [WebGL2RenderingContext interface object name] + expected: FAIL + + [WebGL2RenderingContext interface: existence and properties of interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: existence and properties of interface prototype object's "constructor" property] + expected: FAIL + + [WebGL2RenderingContext interface: existence and properties of interface prototype object's @@unscopables property] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_BUFFER_BIT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_BUFFER_BIT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BUFFER_BIT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BUFFER_BIT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_BUFFER_BIT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_BUFFER_BIT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POINTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POINTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINE_LOOP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINE_LOOP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINE_STRIP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINE_STRIP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRIANGLES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRIANGLES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRIANGLE_STRIP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRIANGLE_STRIP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRIANGLE_FAN on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRIANGLE_FAN on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ZERO on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ZERO on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRC_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRC_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRC_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRC_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_SRC_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DST_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DST_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_DST_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DST_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DST_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_DST_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_DST_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRC_ALPHA_SATURATE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRC_ALPHA_SATURATE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FUNC_ADD on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FUNC_ADD on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_EQUATION on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_EQUATION on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_EQUATION_RGB on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_EQUATION_RGB on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_EQUATION_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_EQUATION_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FUNC_SUBTRACT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FUNC_SUBTRACT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FUNC_REVERSE_SUBTRACT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_DST_RGB on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_DST_RGB on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_SRC_RGB on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_SRC_RGB on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_DST_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_DST_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_SRC_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_SRC_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONSTANT_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONSTANT_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONSTANT_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONSTANT_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ONE_MINUS_CONSTANT_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND_COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ARRAY_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ARRAY_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ARRAY_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ARRAY_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ELEMENT_ARRAY_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STREAM_DRAW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STREAM_DRAW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STATIC_DRAW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STATIC_DRAW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DYNAMIC_DRAW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DYNAMIC_DRAW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BUFFER_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BUFFER_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BUFFER_USAGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BUFFER_USAGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CURRENT_VERTEX_ATTRIB on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRONT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRONT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BACK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BACK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRONT_AND_BACK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRONT_AND_BACK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CULL_FACE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CULL_FACE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLEND on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DITHER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DITHER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_TEST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_TEST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_TEST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_TEST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SCISSOR_TEST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SCISSOR_TEST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FILL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FILL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_ALPHA_TO_COVERAGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NO_ERROR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NO_ERROR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_ENUM on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_ENUM on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_VALUE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_VALUE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_OPERATION on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_OPERATION on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant OUT_OF_MEMORY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant OUT_OF_MEMORY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CCW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CCW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINE_WIDTH on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINE_WIDTH on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALIASED_POINT_SIZE_RANGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALIASED_LINE_WIDTH_RANGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CULL_FACE_MODE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CULL_FACE_MODE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRONT_FACE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRONT_FACE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_RANGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_RANGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_WRITEMASK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_WRITEMASK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_CLEAR_VALUE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_CLEAR_VALUE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_FUNC on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_FUNC on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_CLEAR_VALUE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_CLEAR_VALUE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_FUNC on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_FUNC on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_FAIL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_FAIL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_FAIL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_PASS_DEPTH_PASS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_REF on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_REF on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_VALUE_MASK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_VALUE_MASK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_WRITEMASK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_WRITEMASK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_FUNC on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_FUNC on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_FAIL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_FAIL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_FAIL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_PASS_DEPTH_PASS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_REF on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_REF on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_VALUE_MASK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BACK_WRITEMASK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VIEWPORT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VIEWPORT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SCISSOR_BOX on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SCISSOR_BOX on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_CLEAR_VALUE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_CLEAR_VALUE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_WRITEMASK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_WRITEMASK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_ALIGNMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_ALIGNMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_ALIGNMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_ALIGNMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TEXTURE_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TEXTURE_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VIEWPORT_DIMS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VIEWPORT_DIMS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SUBPIXEL_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SUBPIXEL_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RED_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RED_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GREEN_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GREEN_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLUE_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BLUE_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALPHA_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALPHA_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_BITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POLYGON_OFFSET_UNITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POLYGON_OFFSET_UNITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant POLYGON_OFFSET_FACTOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_BUFFERS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_BUFFERS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_VALUE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLE_COVERAGE_INVERT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COMPRESSED_TEXTURE_FORMATS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DONT_CARE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DONT_CARE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FASTEST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FASTEST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NICEST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NICEST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GENERATE_MIPMAP_HINT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GENERATE_MIPMAP_HINT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BYTE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BYTE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_BYTE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_BYTE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SHORT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SHORT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LUMINANCE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LUMINANCE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LUMINANCE_ALPHA on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LUMINANCE_ALPHA on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_4_4_4_4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_5_5_1 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_SHORT_5_6_5 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAGMENT_SHADER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAGMENT_SHADER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_SHADER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_SHADER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_ATTRIBS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_VECTORS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VARYING_VECTORS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VARYING_VECTORS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_TEXTURE_IMAGE_UNITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_TEXTURE_IMAGE_UNITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TEXTURE_IMAGE_UNITS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_VECTORS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SHADER_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SHADER_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DELETE_STATUS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DELETE_STATUS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINK_STATUS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINK_STATUS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VALIDATE_STATUS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VALIDATE_STATUS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ATTACHED_SHADERS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ATTACHED_SHADERS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_UNIFORMS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_UNIFORMS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_ATTRIBUTES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_ATTRIBUTES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SHADING_LANGUAGE_VERSION on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CURRENT_PROGRAM on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CURRENT_PROGRAM on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEVER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEVER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LESS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LESS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant EQUAL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant EQUAL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LEQUAL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LEQUAL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GREATER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GREATER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NOTEQUAL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NOTEQUAL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GEQUAL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant GEQUAL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALWAYS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALWAYS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant KEEP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant KEEP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant REPLACE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant REPLACE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INCR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INCR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DECR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DECR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVERT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVERT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INCR_WRAP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INCR_WRAP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DECR_WRAP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DECR_WRAP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VENDOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VENDOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERSION on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERSION on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEAREST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEAREST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINEAR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINEAR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_NEAREST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_NEAREST on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NEAREST_MIPMAP_LINEAR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LINEAR_MIPMAP_LINEAR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MAG_FILTER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MAG_FILTER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MIN_FILTER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MIN_FILTER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_WRAP_S on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_WRAP_S on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_WRAP_T on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_WRAP_T on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_2D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_2D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_CUBE_MAP on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_X on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_X on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Y on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Y on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_POSITIVE_Z on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_CUBE_MAP_NEGATIVE_Z on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_CUBE_MAP_TEXTURE_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE0 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE0 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE1 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE1 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE5 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE5 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE6 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE6 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE7 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE7 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE9 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE9 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE10 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE10 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE11 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE11 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE12 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE12 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE13 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE13 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE14 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE14 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE15 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE15 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE16 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE16 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE17 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE17 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE18 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE18 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE19 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE19 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE20 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE20 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE21 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE21 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE22 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE22 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE23 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE23 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE24 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE24 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE25 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE25 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE26 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE26 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE27 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE27 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE28 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE28 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE29 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE29 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE30 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE30 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE31 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE31 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_TEXTURE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_TEXTURE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant REPEAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant REPEAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CLAMP_TO_EDGE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CLAMP_TO_EDGE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MIRRORED_REPEAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MIRRORED_REPEAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_VEC2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_VEC2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_VEC3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_VEC3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_VEC4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_VEC4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_VEC2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_VEC2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_VEC3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_VEC3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_VEC4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_VEC4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL_VEC2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL_VEC2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL_VEC3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL_VEC3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL_VEC4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BOOL_VEC4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_CUBE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_CUBE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_ENABLED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_STRIDE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_NORMALIZED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_POINTER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant IMPLEMENTATION_COLOR_READ_FORMAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COMPILE_STATUS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COMPILE_STATUS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LOW_FLOAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LOW_FLOAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MEDIUM_FLOAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MEDIUM_FLOAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant HIGH_FLOAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant HIGH_FLOAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LOW_INT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant LOW_INT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MEDIUM_INT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MEDIUM_INT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant HIGH_INT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant HIGH_INT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB5_A1 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB5_A1 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB565 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB565 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT16 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT16 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_INDEX8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_INDEX8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_STENCIL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_STENCIL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_WIDTH on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_WIDTH on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_HEIGHT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_HEIGHT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_INTERNAL_FORMAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_RED_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_GREEN_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_BLUE_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_ALPHA_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_DEPTH_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_STENCIL_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT0 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT0 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_ATTACHMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_ATTACHMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NONE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant NONE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_COMPLETE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_UNSUPPORTED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_RENDERBUFFER_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_FRAMEBUFFER_OPERATION on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_FLIP_Y_WEBGL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_PREMULTIPLY_ALPHA_WEBGL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONTEXT_LOST_WEBGL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONTEXT_LOST_WEBGL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_COLORSPACE_CONVERSION_WEBGL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant BROWSER_DEFAULT_WEBGL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: attribute canvas] + expected: FAIL + + [WebGL2RenderingContext interface: attribute drawingBufferWidth] + expected: FAIL + + [WebGL2RenderingContext interface: attribute drawingBufferHeight] + expected: FAIL + + [WebGL2RenderingContext interface: operation getContextAttributes()] + expected: FAIL + + [WebGL2RenderingContext interface: operation isContextLost()] + expected: FAIL + + [WebGL2RenderingContext interface: operation getSupportedExtensions()] + expected: FAIL + + [WebGL2RenderingContext interface: operation getExtension(DOMString)] + expected: FAIL + + [WebGL2RenderingContext interface: operation activeTexture(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation attachShader(WebGLProgram, WebGLShader)] + expected: FAIL + + [WebGL2RenderingContext interface: operation bindAttribLocation(WebGLProgram, GLuint, DOMString)] + expected: FAIL + + [WebGL2RenderingContext interface: operation bindBuffer(GLenum, WebGLBuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation bindFramebuffer(GLenum, WebGLFramebuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation bindRenderbuffer(GLenum, WebGLRenderbuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation bindTexture(GLenum, WebGLTexture?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation blendColor(GLclampf, GLclampf, GLclampf, GLclampf)] + expected: FAIL + + [WebGL2RenderingContext interface: operation blendEquation(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation blendEquationSeparate(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation blendFunc(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation blendFuncSeparate(GLenum, GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation checkFramebufferStatus(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation clear(GLbitfield)] + expected: FAIL + + [WebGL2RenderingContext interface: operation clearColor(GLclampf, GLclampf, GLclampf, GLclampf)] + expected: FAIL + + [WebGL2RenderingContext interface: operation clearDepth(GLclampf)] + expected: FAIL + + [WebGL2RenderingContext interface: operation clearStencil(GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation colorMask(GLboolean, GLboolean, GLboolean, GLboolean)] + expected: FAIL + + [WebGL2RenderingContext interface: operation compileShader(WebGLShader)] + expected: FAIL + + [WebGL2RenderingContext interface: operation copyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation copyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation createBuffer()] + expected: FAIL + + [WebGL2RenderingContext interface: operation createFramebuffer()] + expected: FAIL + + [WebGL2RenderingContext interface: operation createProgram()] + expected: FAIL + + [WebGL2RenderingContext interface: operation createRenderbuffer()] + expected: FAIL + + [WebGL2RenderingContext interface: operation createShader(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation createTexture()] + expected: FAIL + + [WebGL2RenderingContext interface: operation cullFace(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation deleteBuffer(WebGLBuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation deleteFramebuffer(WebGLFramebuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation deleteProgram(WebGLProgram?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation deleteRenderbuffer(WebGLRenderbuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation deleteShader(WebGLShader?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation deleteTexture(WebGLTexture?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation depthFunc(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation depthMask(GLboolean)] + expected: FAIL + + [WebGL2RenderingContext interface: operation depthRange(GLclampf, GLclampf)] + expected: FAIL + + [WebGL2RenderingContext interface: operation detachShader(WebGLProgram, WebGLShader)] + expected: FAIL + + [WebGL2RenderingContext interface: operation disable(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation disableVertexAttribArray(GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation drawArrays(GLenum, GLint, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation drawElements(GLenum, GLsizei, GLenum, GLintptr)] + expected: FAIL + + [WebGL2RenderingContext interface: operation enable(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation enableVertexAttribArray(GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation finish()] + expected: FAIL + + [WebGL2RenderingContext interface: operation flush()] + expected: FAIL + + [WebGL2RenderingContext interface: operation framebufferRenderbuffer(GLenum, GLenum, GLenum, WebGLRenderbuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation framebufferTexture2D(GLenum, GLenum, GLenum, WebGLTexture?, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation frontFace(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation generateMipmap(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getActiveAttrib(WebGLProgram, GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getActiveUniform(WebGLProgram, GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getAttachedShaders(WebGLProgram)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getAttribLocation(WebGLProgram, DOMString)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getBufferParameter(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getParameter(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getError()] + expected: FAIL + + [WebGL2RenderingContext interface: operation getFramebufferAttachmentParameter(GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getProgramParameter(WebGLProgram, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getProgramInfoLog(WebGLProgram)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getRenderbufferParameter(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getShaderParameter(WebGLShader, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getShaderPrecisionFormat(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getShaderInfoLog(WebGLShader)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getShaderSource(WebGLShader)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getTexParameter(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getUniform(WebGLProgram, WebGLUniformLocation)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getUniformLocation(WebGLProgram, DOMString)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getVertexAttrib(GLuint, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getVertexAttribOffset(GLuint, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation hint(GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isBuffer(WebGLBuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isEnabled(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isFramebuffer(WebGLFramebuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isProgram(WebGLProgram?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isRenderbuffer(WebGLRenderbuffer?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isShader(WebGLShader?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation isTexture(WebGLTexture?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation lineWidth(GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation linkProgram(WebGLProgram)] + expected: FAIL + + [WebGL2RenderingContext interface: operation pixelStorei(GLenum, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation polygonOffset(GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation renderbufferStorage(GLenum, GLenum, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation sampleCoverage(GLclampf, GLboolean)] + expected: FAIL + + [WebGL2RenderingContext interface: operation scissor(GLint, GLint, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation shaderSource(WebGLShader, DOMString)] + expected: FAIL + + [WebGL2RenderingContext interface: operation stencilFunc(GLenum, GLint, GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation stencilFuncSeparate(GLenum, GLenum, GLint, GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation stencilMask(GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation stencilMaskSeparate(GLenum, GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation stencilOp(GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation stencilOpSeparate(GLenum, GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation texParameterf(GLenum, GLenum, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation texParameteri(GLenum, GLenum, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform1f(WebGLUniformLocation?, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform2f(WebGLUniformLocation?, GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform3f(WebGLUniformLocation?, GLfloat, GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform4f(WebGLUniformLocation?, GLfloat, GLfloat, GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform1i(WebGLUniformLocation?, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform2i(WebGLUniformLocation?, GLint, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform3i(WebGLUniformLocation?, GLint, GLint, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation uniform4i(WebGLUniformLocation?, GLint, GLint, GLint, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation useProgram(WebGLProgram?)] + expected: FAIL + + [WebGL2RenderingContext interface: operation validateProgram(WebGLProgram)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib1f(GLuint, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib2f(GLuint, GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib1fv(GLuint, Float32List)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib2fv(GLuint, Float32List)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib3fv(GLuint, Float32List)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttrib4fv(GLuint, Float32List)] + expected: FAIL + + [WebGL2RenderingContext interface: operation vertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr)] + expected: FAIL + + [WebGL2RenderingContext interface: operation viewport(GLint, GLint, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: constant READ_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant READ_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_ROW_LENGTH on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_ROW_LENGTH on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_SKIP_ROWS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_SKIP_ROWS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_SKIP_PIXELS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_SKIP_PIXELS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_ROW_LENGTH on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_ROW_LENGTH on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_SKIP_ROWS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_SKIP_ROWS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_SKIP_PIXELS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PACK_SKIP_PIXELS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STENCIL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB10_A2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB10_A2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_3D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_3D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_SKIP_IMAGES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_SKIP_IMAGES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_IMAGE_HEIGHT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNPACK_IMAGE_HEIGHT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_3D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_3D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_WRAP_R on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_WRAP_R on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_3D_TEXTURE_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_3D_TEXTURE_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_2_10_10_10_REV on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_2_10_10_10_REV on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ELEMENTS_VERTICES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ELEMENTS_VERTICES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ELEMENTS_INDICES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ELEMENTS_INDICES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MIN_LOD on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MIN_LOD on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MAX_LOD on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MAX_LOD on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BASE_LEVEL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BASE_LEVEL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MAX_LEVEL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_MAX_LEVEL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MIN on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MIN on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT24 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT24 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TEXTURE_LOD_BIAS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TEXTURE_LOD_BIAS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_MODE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_MODE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_FUNC on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_FUNC on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CURRENT_QUERY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CURRENT_QUERY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant QUERY_RESULT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant QUERY_RESULT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant QUERY_RESULT_AVAILABLE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant QUERY_RESULT_AVAILABLE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STREAM_READ on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STREAM_READ on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STREAM_COPY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STREAM_COPY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STATIC_READ on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STATIC_READ on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STATIC_COPY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant STATIC_COPY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DYNAMIC_READ on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DYNAMIC_READ on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DYNAMIC_COPY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DYNAMIC_COPY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_DRAW_BUFFERS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_DRAW_BUFFERS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER1 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER1 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER5 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER5 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER6 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER6 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER7 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER7 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER9 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER9 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER10 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER10 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER11 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER11 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER12 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER12 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER13 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER13 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER14 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER14 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER15 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_BUFFER15 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_3D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_3D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D_SHADOW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D_SHADOW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAGMENT_SHADER_DERIVATIVE_HINT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAGMENT_SHADER_DERIVATIVE_HINT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT2x3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT2x3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT2x4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT2x4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT3x2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT3x2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT3x4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT3x4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT4x2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT4x2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT4x3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_MAT4x3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRGB on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRGB on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRGB8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRGB8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRGB8_ALPHA8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SRGB8_ALPHA8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COMPARE_REF_TO_TEXTURE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COMPARE_REF_TO_TEXTURE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA32F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA32F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB32F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB32F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA16F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA16F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB16F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB16F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_INTEGER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_INTEGER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ARRAY_TEXTURE_LAYERS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ARRAY_TEXTURE_LAYERS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MIN_PROGRAM_TEXEL_OFFSET on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MIN_PROGRAM_TEXEL_OFFSET on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_PROGRAM_TEXEL_OFFSET on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_PROGRAM_TEXEL_OFFSET on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VARYING_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VARYING_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_2D_ARRAY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_2D_ARRAY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D_ARRAY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D_ARRAY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R11F_G11F_B10F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R11F_G11F_B10F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_10F_11F_11F_REV on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_10F_11F_11F_REV on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB9_E5 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB9_E5 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_5_9_9_9_REV on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_5_9_9_9_REV on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_MODE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_MODE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_VARYINGS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_VARYINGS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_START on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_START on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RASTERIZER_DISCARD on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RASTERIZER_DISCARD on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INTERLEAVED_ATTRIBS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INTERLEAVED_ATTRIBS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SEPARATE_ATTRIBS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SEPARATE_ATTRIBS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA32UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA32UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB32UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB32UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA16UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA16UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB16UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB16UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA32I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA32I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB32I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB32I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA16I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA16I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB16I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB16I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RED_INTEGER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RED_INTEGER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB_INTEGER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB_INTEGER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA_INTEGER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA_INTEGER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY_SHADOW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY_SHADOW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_CUBE_SHADOW on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_CUBE_SHADOW on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_2D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_2D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_3D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_3D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_CUBE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_CUBE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_2D_ARRAY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_SAMPLER_2D_ARRAY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_3D on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_3D on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_CUBE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_CUBE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D_ARRAY on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D_ARRAY on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT32F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH_COMPONENT32F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH32F_STENCIL8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH32F_STENCIL8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_32_UNSIGNED_INT_24_8_REV on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FLOAT_32_UNSIGNED_INT_24_8_REV on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_RED_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_RED_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_DEFAULT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_DEFAULT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_24_8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_INT_24_8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH24_STENCIL8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DEPTH24_STENCIL8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_NORMALIZED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNED_NORMALIZED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_SAMPLES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RENDERBUFFER_SAMPLES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COLOR_ATTACHMENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COLOR_ATTACHMENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT1 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT1 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT2 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT2 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT3 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT3 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT4 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT4 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT5 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT5 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT6 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT6 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT7 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT7 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT9 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT9 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT10 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT10 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT11 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT11 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT12 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT12 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT13 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT13 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT14 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT14 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT15 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT15 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_SAMPLES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_SAMPLES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant HALF_FLOAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant HALF_FLOAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG_INTEGER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG_INTEGER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8 on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8 on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R16F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R16F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R32F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R32F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG16F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG16F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG32F on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG32F on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R16I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R16I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R16UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R16UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R32I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R32I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R32UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R32UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG16I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG16I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG16UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG16UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG32I on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG32I on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG32UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG32UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ARRAY_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ARRAY_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8_SNORM on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant R8_SNORM on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8_SNORM on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RG8_SNORM on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8_SNORM on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB8_SNORM on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8_SNORM on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGBA8_SNORM on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SIGNED_NORMALIZED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SIGNED_NORMALIZED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_READ_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_READ_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_READ_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_READ_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_START on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_START on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_BLOCKS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_BLOCKS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_BLOCKS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_BLOCKS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_UNIFORM_BLOCKS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_UNIFORM_BLOCKS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_UNIFORM_BUFFER_BINDINGS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_UNIFORM_BUFFER_BINDINGS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_UNIFORM_BLOCK_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_UNIFORM_BLOCK_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_OFFSET_ALIGNMENT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_OFFSET_ALIGNMENT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_UNIFORM_BLOCKS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ACTIVE_UNIFORM_BLOCKS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_INDEX on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_INDEX on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_OFFSET on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_OFFSET on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_ARRAY_STRIDE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_ARRAY_STRIDE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_MATRIX_STRIDE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_MATRIX_STRIDE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_IS_ROW_MAJOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_IS_ROW_MAJOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_DATA_SIZE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_DATA_SIZE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORMS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORMS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_INDEX on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INVALID_INDEX on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_OUTPUT_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_VERTEX_OUTPUT_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_INPUT_COMPONENTS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_FRAGMENT_INPUT_COMPONENTS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_SERVER_WAIT_TIMEOUT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_SERVER_WAIT_TIMEOUT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant OBJECT_TYPE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant OBJECT_TYPE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_CONDITION on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_CONDITION on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_STATUS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_STATUS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_FLAGS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_FLAGS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_FENCE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_FENCE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_GPU_COMMANDS_COMPLETE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_GPU_COMMANDS_COMPLETE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNALED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant UNSIGNALED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SIGNALED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SIGNALED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALREADY_SIGNALED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ALREADY_SIGNALED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TIMEOUT_EXPIRED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TIMEOUT_EXPIRED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONDITION_SATISFIED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant CONDITION_SATISFIED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant WAIT_FAILED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant WAIT_FAILED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_FLUSH_COMMANDS_BIT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SYNC_FLUSH_COMMANDS_BIT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_DIVISOR on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_DIVISOR on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED_CONSERVATIVE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED_CONSERVATIVE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant SAMPLER_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB10_A2UI on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant RGB10_A2UI on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_2_10_10_10_REV on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant INT_2_10_10_10_REV on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PAUSED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PAUSED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_ACTIVE on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_ACTIVE on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BINDING on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BINDING on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_FORMAT on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_FORMAT on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ELEMENT_INDEX on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_ELEMENT_INDEX on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_LEVELS on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_LEVELS on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TIMEOUT_IGNORED on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant TIMEOUT_IGNORED on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL on interface object] + expected: FAIL + + [WebGL2RenderingContext interface: constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL on interface prototype object] + expected: FAIL + + [WebGL2RenderingContext interface: operation copyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getBufferSubData(GLenum, GLintptr, ArrayBufferView, optional GLuint, optional GLuint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation framebufferTextureLayer(GLenum, GLenum, WebGLTexture?, GLint, GLint)] + expected: FAIL + + [WebGL2RenderingContext interface: operation invalidateFramebuffer(GLenum, sequence<GLenum>)] + expected: FAIL + + [WebGL2RenderingContext interface: operation invalidateSubFramebuffer(GLenum, sequence<GLenum>, GLint, GLint, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation readBuffer(GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation getInternalformatParameter(GLenum, GLenum, GLenum)] + expected: FAIL + + [WebGL2RenderingContext interface: operation renderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation texStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation texStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)] + expected: FAIL + + [WebGL2RenderingContext interface: operation texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLintptr)] + expected: FAIL + + [WebGL2RenderingContext interface: operation bufferData(GLenum, GLsizeiptr, GLenum)] + expected: FAIL + + [WebGLRenderingContext interface: attribute drawingBufferColorSpace] + expected: FAIL + + [WebGLRenderingContext interface: attribute unpackColorSpace] + expected: FAIL + + [WebGL2RenderingContext interface: attribute drawingBufferColorSpace] + expected: FAIL + + [WebGL2RenderingContext interface: attribute unpackColorSpace] + expected: FAIL |