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authorAlan Jeffrey <ajeffrey@mozilla.com>2019-08-09 14:59:13 -0500
committerAlan Jeffrey <ajeffrey@mozilla.com>2019-08-09 15:02:53 -0500
commitdeb06ffcec22c6fad7245e5054971c65d70fe9dd (patch)
treef1edff9bbab129bdf6bce034980e90fac5155c35 /support/magicleap/Servo2D/code/inc.gen/SpawnedSceneBase.h
parent6775c69da128608fa6f7f11e19232c05a3b92365 (diff)
downloadservo-deb06ffcec22c6fad7245e5054971c65d70fe9dd.tar.gz
servo-deb06ffcec22c6fad7245e5054971c65d70fe9dd.zip
Updated Servo2D to LRE v0.22.0
Diffstat (limited to 'support/magicleap/Servo2D/code/inc.gen/SpawnedSceneBase.h')
-rw-r--r--support/magicleap/Servo2D/code/inc.gen/SpawnedSceneBase.h43
1 files changed, 43 insertions, 0 deletions
diff --git a/support/magicleap/Servo2D/code/inc.gen/SpawnedSceneBase.h b/support/magicleap/Servo2D/code/inc.gen/SpawnedSceneBase.h
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+++ b/support/magicleap/Servo2D/code/inc.gen/SpawnedSceneBase.h
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+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+//
+// THE CONTENTS OF THIS FILE IS GENERATED BY CODE AND
+// ANY MODIFICATIONS WILL BE OVERWRITTEN
+//
+// -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING -- WARNING --
+
+// %BANNER_BEGIN%
+// ---------------------------------------------------------------------
+// %COPYRIGHT_BEGIN%
+//
+// Copyright (c) 2018 Magic Leap, Inc. All Rights Reserved.
+// Use of this file is governed by the Creator Agreement, located
+// here: https://id.magicleap.com/creator-terms
+//
+// %COPYRIGHT_END%
+// ---------------------------------------------------------------------
+// %BANNER_END%
+
+// %SRC_VERSION%: 1
+
+#pragma once
+
+#include <lumin/node/Node.h>
+
+class SceneDescriptor;
+class SpawnedSceneHandlers;
+struct SpawnedSceneUserData;
+
+struct SpawnedSceneBase {
+ SpawnedSceneBase(const SceneDescriptor &sd, lumin::Node* rt);
+ virtual ~SpawnedSceneBase();
+
+ SpawnedSceneBase() = delete;
+ SpawnedSceneBase(const SpawnedSceneBase&) = delete;
+ SpawnedSceneBase(const SpawnedSceneBase&&) = delete;
+
+ const SceneDescriptor& sceneDescriptor;
+ lumin::Node* root = nullptr;
+ SpawnedSceneHandlers* handlers = nullptr;
+ SpawnedSceneUserData* userData = nullptr;
+};
+