aboutsummaryrefslogtreecommitdiffstats
path: root/src/components/gfx/render_task.rs
diff options
context:
space:
mode:
authorJack Moffitt <jack@metajack.im>2014-08-28 09:34:23 -0600
committerJack Moffitt <jack@metajack.im>2014-09-08 20:21:42 -0600
commitc6ab60dbfc6da7b4f800c9e40893c8b58413960c (patch)
treed1d74076cf7fa20e4f77ec7cb82cae98b67362cb /src/components/gfx/render_task.rs
parentdb2f642c32fc5bed445bb6f2e45b0f6f0b4342cf (diff)
downloadservo-c6ab60dbfc6da7b4f800c9e40893c8b58413960c.tar.gz
servo-c6ab60dbfc6da7b4f800c9e40893c8b58413960c.zip
Cargoify servo
Diffstat (limited to 'src/components/gfx/render_task.rs')
-rw-r--r--src/components/gfx/render_task.rs443
1 files changed, 0 insertions, 443 deletions
diff --git a/src/components/gfx/render_task.rs b/src/components/gfx/render_task.rs
deleted file mode 100644
index 2d7b8b5e2d7..00000000000
--- a/src/components/gfx/render_task.rs
+++ /dev/null
@@ -1,443 +0,0 @@
-/* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-//! The task that handles all rendering/painting.
-
-use buffer_map::BufferMap;
-use display_list::optimizer::DisplayListOptimizer;
-use display_list::DisplayList;
-use font_context::FontContext;
-use render_context::RenderContext;
-
-use azure::azure_hl::{B8G8R8A8, Color, DrawTarget, StolenGLResources};
-use azure::AzFloat;
-use geom::matrix2d::Matrix2D;
-use geom::rect::Rect;
-use geom::size::Size2D;
-use layers::platform::surface::{NativePaintingGraphicsContext, NativeSurface};
-use layers::platform::surface::{NativeSurfaceMethods};
-use layers::layers::{BufferRequest, LayerBuffer, LayerBufferSet};
-use layers;
-use servo_msg::compositor_msg::{Epoch, IdleRenderState, LayerId};
-use servo_msg::compositor_msg::{LayerMetadata, RenderListener, RenderingRenderState, ScrollPolicy};
-use servo_msg::constellation_msg::{ConstellationChan, Failure, FailureMsg, PipelineId};
-use servo_msg::constellation_msg::{RendererReadyMsg};
-use servo_msg::platform::surface::NativeSurfaceAzureMethods;
-use servo_util::geometry;
-use servo_util::opts::Opts;
-use servo_util::smallvec::{SmallVec, SmallVec1};
-use servo_util::task::spawn_named_with_send_on_failure;
-use servo_util::time::{TimeProfilerChan, profile};
-use servo_util::time;
-use std::comm::{Receiver, Sender, channel};
-use sync::Arc;
-use font_cache_task::FontCacheTask;
-
-/// Information about a layer that layout sends to the painting task.
-pub struct RenderLayer {
- /// A per-pipeline ID describing this layer that should be stable across reflows.
- pub id: LayerId,
- /// The display list describing the contents of this layer.
- pub display_list: Arc<DisplayList>,
- /// The position of the layer in pixels.
- pub position: Rect<uint>,
- /// The color of the background in this layer. Used for unrendered content.
- pub background_color: Color,
- /// The scrolling policy of this layer.
- pub scroll_policy: ScrollPolicy,
-}
-
-pub struct RenderRequest {
- pub buffer_requests: Vec<BufferRequest>,
- pub scale: f32,
- pub layer_id: LayerId,
- pub epoch: Epoch,
-}
-
-pub enum Msg {
- RenderInitMsg(SmallVec1<RenderLayer>),
- RenderMsg(Vec<RenderRequest>),
- UnusedBufferMsg(Vec<Box<LayerBuffer>>),
- PaintPermissionGranted,
- PaintPermissionRevoked,
- ExitMsg(Option<Sender<()>>),
-}
-
-#[deriving(Clone)]
-pub struct RenderChan(Sender<Msg>);
-
-impl RenderChan {
- pub fn new() -> (Receiver<Msg>, RenderChan) {
- let (chan, port) = channel();
- (port, RenderChan(chan))
- }
-
- pub fn send(&self, msg: Msg) {
- let &RenderChan(ref chan) = self;
- assert!(chan.send_opt(msg).is_ok(), "RenderChan.send: render port closed")
- }
-
- pub fn send_opt(&self, msg: Msg) -> Result<(), Msg> {
- let &RenderChan(ref chan) = self;
- chan.send_opt(msg)
- }
-}
-
-/// If we're using GPU rendering, this provides the metadata needed to create a GL context that
-/// is compatible with that of the main thread.
-pub enum GraphicsContext {
- CpuGraphicsContext,
- GpuGraphicsContext,
-}
-
-pub struct RenderTask<C> {
- id: PipelineId,
- port: Receiver<Msg>,
- compositor: C,
- constellation_chan: ConstellationChan,
- font_ctx: Box<FontContext>,
- opts: Opts,
-
- /// A channel to the time profiler.
- time_profiler_chan: TimeProfilerChan,
-
- /// The graphics context to use.
- graphics_context: GraphicsContext,
-
- /// The native graphics context.
- native_graphics_context: Option<NativePaintingGraphicsContext>,
-
- /// The layers to be rendered.
- render_layers: SmallVec1<RenderLayer>,
-
- /// Permission to send paint messages to the compositor
- paint_permission: bool,
-
- /// A counter for epoch messages
- epoch: Epoch,
-
- /// A data structure to store unused LayerBuffers
- buffer_map: BufferMap,
-}
-
-// If we implement this as a function, we get borrowck errors from borrowing
-// the whole RenderTask struct.
-macro_rules! native_graphics_context(
- ($task:expr) => (
- $task.native_graphics_context.as_ref().expect("Need a graphics context to do rendering")
- )
-)
-
-fn initialize_layers<C:RenderListener>(
- compositor: &mut C,
- pipeline_id: PipelineId,
- epoch: Epoch,
- render_layers: &[RenderLayer]) {
- let metadata = render_layers.iter().map(|render_layer| {
- LayerMetadata {
- id: render_layer.id,
- position: render_layer.position,
- background_color: render_layer.background_color,
- scroll_policy: render_layer.scroll_policy,
- }
- }).collect();
- compositor.initialize_layers_for_pipeline(pipeline_id, metadata, epoch);
-}
-
-impl<C:RenderListener + Send> RenderTask<C> {
- pub fn create(id: PipelineId,
- port: Receiver<Msg>,
- compositor: C,
- constellation_chan: ConstellationChan,
- font_cache_task: FontCacheTask,
- failure_msg: Failure,
- opts: Opts,
- time_profiler_chan: TimeProfilerChan,
- shutdown_chan: Sender<()>) {
-
- let ConstellationChan(c) = constellation_chan.clone();
- let fc = font_cache_task.clone();
-
- spawn_named_with_send_on_failure("RenderTask", proc() {
- { // Ensures RenderTask and graphics context are destroyed before shutdown msg
- let native_graphics_context = compositor.get_graphics_metadata().map(
- |md| NativePaintingGraphicsContext::from_metadata(&md));
- let cpu_painting = opts.cpu_painting;
-
- // FIXME: rust/#5967
- let mut render_task = RenderTask {
- id: id,
- port: port,
- compositor: compositor,
- constellation_chan: constellation_chan,
- font_ctx: box FontContext::new(fc.clone()),
- opts: opts,
- time_profiler_chan: time_profiler_chan,
-
- graphics_context: if cpu_painting {
- CpuGraphicsContext
- } else {
- GpuGraphicsContext
- },
-
- native_graphics_context: native_graphics_context,
-
- render_layers: SmallVec1::new(),
-
- paint_permission: false,
- epoch: Epoch(0),
- buffer_map: BufferMap::new(10000000),
- };
-
- render_task.start();
-
- // Destroy all the buffers.
- match render_task.native_graphics_context.as_ref() {
- Some(ctx) => render_task.buffer_map.clear(ctx),
- None => (),
- }
- }
-
- debug!("render_task: shutdown_chan send");
- shutdown_chan.send(());
- }, FailureMsg(failure_msg), c, true);
- }
-
- fn start(&mut self) {
- debug!("render_task: beginning rendering loop");
-
- loop {
- match self.port.recv() {
- RenderInitMsg(render_layers) => {
- self.epoch.next();
- self.render_layers = render_layers;
-
- if !self.paint_permission {
- debug!("render_task: render ready msg");
- let ConstellationChan(ref mut c) = self.constellation_chan;
- c.send(RendererReadyMsg(self.id));
- continue;
- }
-
- initialize_layers(&mut self.compositor,
- self.id,
- self.epoch,
- self.render_layers.as_slice());
- }
- RenderMsg(requests) => {
- if !self.paint_permission {
- debug!("render_task: render ready msg");
- let ConstellationChan(ref mut c) = self.constellation_chan;
- c.send(RendererReadyMsg(self.id));
- self.compositor.render_msg_discarded();
- continue;
- }
-
- self.compositor.set_render_state(RenderingRenderState);
-
- let mut replies = Vec::new();
- for RenderRequest { buffer_requests, scale, layer_id, epoch }
- in requests.move_iter() {
- if self.epoch == epoch {
- self.render(&mut replies, buffer_requests, scale, layer_id);
- } else {
- debug!("renderer epoch mismatch: {:?} != {:?}", self.epoch, epoch);
- }
- }
-
- self.compositor.set_render_state(IdleRenderState);
-
- debug!("render_task: returning surfaces");
- self.compositor.paint(self.id, self.epoch, replies);
- }
- UnusedBufferMsg(unused_buffers) => {
- for buffer in unused_buffers.move_iter().rev() {
- self.buffer_map.insert(native_graphics_context!(self), buffer);
- }
- }
- PaintPermissionGranted => {
- self.paint_permission = true;
-
- // Here we assume that the main layer—the layer responsible for the page size—
- // is the first layer. This is a pretty fragile assumption. It will be fixed
- // once we use the layers-based scrolling infrastructure for all scrolling.
- if self.render_layers.len() > 1 {
- self.epoch.next();
- initialize_layers(&mut self.compositor,
- self.id,
- self.epoch,
- self.render_layers.as_slice());
- }
- }
- PaintPermissionRevoked => {
- self.paint_permission = false;
- }
- ExitMsg(response_ch) => {
- debug!("render_task: exitmsg response send");
- response_ch.map(|ch| ch.send(()));
- break;
- }
- }
- }
- }
-
- /// Renders one layer and sends the tiles back to the layer.
- fn render(&mut self,
- replies: &mut Vec<(LayerId, Box<LayerBufferSet>)>,
- tiles: Vec<BufferRequest>,
- scale: f32,
- layer_id: LayerId) {
- time::profile(time::RenderingCategory, self.time_profiler_chan.clone(), || {
- // FIXME: Try not to create a new array here.
- let mut new_buffers = vec!();
-
- // Find the appropriate render layer.
- let render_layer = match self.render_layers.iter().find(|layer| layer.id == layer_id) {
- Some(render_layer) => render_layer,
- None => return,
- };
-
- // Divide up the layer into tiles.
- for tile in tiles.iter() {
- // Optimize the display list for this tile.
- let page_rect_au = geometry::f32_rect_to_au_rect(tile.page_rect);
- let optimizer = DisplayListOptimizer::new(render_layer.display_list.clone(),
- page_rect_au);
- let display_list = optimizer.optimize();
-
- let width = tile.screen_rect.size.width;
- let height = tile.screen_rect.size.height;
-
- let size = Size2D(width as i32, height as i32);
- let draw_target = match self.graphics_context {
- CpuGraphicsContext => {
- DrawTarget::new(self.opts.render_backend, size, B8G8R8A8)
- }
- GpuGraphicsContext => {
- // FIXME(pcwalton): Cache the components of draw targets
- // (texture color buffer, renderbuffers) instead of recreating them.
- let draw_target =
- DrawTarget::new_with_fbo(self.opts.render_backend,
- native_graphics_context!(self),
- size,
- B8G8R8A8);
- draw_target.make_current();
- draw_target
- }
- };
-
- {
- // Build the render context.
- let mut ctx = RenderContext {
- draw_target: &draw_target,
- font_ctx: &mut self.font_ctx,
- opts: &self.opts,
- page_rect: tile.page_rect,
- screen_rect: tile.screen_rect,
- };
-
- // Apply the translation to render the tile we want.
- let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
- let matrix = matrix.scale(scale as AzFloat, scale as AzFloat);
- let matrix = matrix.translate(-(tile.page_rect.origin.x) as AzFloat,
- -(tile.page_rect.origin.y) as AzFloat);
- let matrix = matrix.translate(-(render_layer.position.origin.x as AzFloat),
- -(render_layer.position.origin.y as AzFloat));
-
- ctx.draw_target.set_transform(&matrix);
-
- // Clear the buffer.
- ctx.clear();
-
- // Draw the display list.
- profile(time::RenderingDrawingCategory, self.time_profiler_chan.clone(), || {
- display_list.draw_into_context(&mut ctx, &matrix);
- ctx.draw_target.flush();
- });
- }
-
- // Extract the texture from the draw target and place it into its slot in the
- // buffer. If using CPU rendering, upload it first.
- //
- // FIXME(pcwalton): We should supply the texture and native surface *to* the
- // draw target in GPU rendering mode, so that it doesn't have to recreate it.
- let buffer = match self.graphics_context {
- CpuGraphicsContext => {
- let mut buffer = match self.buffer_map.find(tile.screen_rect.size) {
- Some(buffer) => {
- let mut buffer = buffer;
- buffer.rect = tile.page_rect;
- buffer.screen_pos = tile.screen_rect;
- buffer.resolution = scale;
- buffer.native_surface.mark_wont_leak();
- buffer.painted_with_cpu = true;
- buffer.content_age = tile.content_age;
- buffer
- }
- None => {
- // Create an empty native surface. We mark it as not leaking
- // in case it dies in transit to the compositor task.
- let mut native_surface: NativeSurface =
- layers::platform::surface::NativeSurfaceMethods::new(
- native_graphics_context!(self),
- Size2D(width as i32, height as i32),
- width as i32 * 4);
- native_surface.mark_wont_leak();
-
- box LayerBuffer {
- native_surface: native_surface,
- rect: tile.page_rect,
- screen_pos: tile.screen_rect,
- resolution: scale,
- stride: (width * 4) as uint,
- painted_with_cpu: true,
- content_age: tile.content_age,
- }
- }
- };
-
- draw_target.snapshot().get_data_surface().with_data(|data| {
- buffer.native_surface.upload(native_graphics_context!(self), data);
- debug!("RENDERER uploading to native surface {:d}",
- buffer.native_surface.get_id() as int);
- });
-
- buffer
- }
- GpuGraphicsContext => {
- draw_target.make_current();
- let StolenGLResources {
- surface: native_surface
- } = draw_target.steal_gl_resources().unwrap();
-
- // We mark the native surface as not leaking in case the surfaces
- // die on their way to the compositor task.
- let mut native_surface: NativeSurface =
- NativeSurfaceAzureMethods::from_azure_surface(native_surface);
- native_surface.mark_wont_leak();
-
- box LayerBuffer {
- native_surface: native_surface,
- rect: tile.page_rect,
- screen_pos: tile.screen_rect,
- resolution: scale,
- stride: (width * 4) as uint,
- painted_with_cpu: false,
- content_age: tile.content_age,
- }
- }
- };
-
- new_buffers.push(buffer);
- }
-
- let layer_buffer_set = box LayerBufferSet {
- buffers: new_buffers,
- };
-
- replies.push((render_layer.id, layer_buffer_set));
- })
- }
-}
-