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authorBrian Anderson <banderson@mozilla.com>2014-06-06 10:34:30 -0700
committerBrian Anderson <banderson@mozilla.com>2014-06-18 17:35:20 -0700
commit95a57dfced38d29591660de4f7c6c7f353e1db37 (patch)
treeef91ffc5751973c312df42effd004dd2c4c8fcd5 /src/components/gfx/render_task.rs
parentbace9fb485438b9b61831d6013c07a273213c7fa (diff)
downloadservo-95a57dfced38d29591660de4f7c6c7f353e1db37.tar.gz
servo-95a57dfced38d29591660de4f7c6c7f353e1db37.zip
Render in parallel
Diffstat (limited to 'src/components/gfx/render_task.rs')
-rw-r--r--src/components/gfx/render_task.rs381
1 files changed, 235 insertions, 146 deletions
diff --git a/src/components/gfx/render_task.rs b/src/components/gfx/render_task.rs
index f8411e3714a..bd0611c1fe7 100644
--- a/src/components/gfx/render_task.rs
+++ b/src/components/gfx/render_task.rs
@@ -105,7 +105,6 @@ pub struct RenderTask<C> {
port: Receiver<Msg>,
compositor: C,
constellation_chan: ConstellationChan,
- font_ctx: Box<FontContext>,
opts: Opts,
/// A channel to the profiler.
@@ -114,9 +113,6 @@ pub struct RenderTask<C> {
/// The graphics context to use.
graphics_context: GraphicsContext,
- /// The native graphics context.
- native_graphics_context: Option<NativePaintingGraphicsContext>,
-
/// The layers to be rendered.
render_layers: SmallVec1<RenderLayer>,
@@ -126,8 +122,11 @@ pub struct RenderTask<C> {
/// A counter for epoch messages
epoch: Epoch,
- /// A data structure to store unused LayerBuffers
- buffer_map: BufferMap<Box<LayerBuffer>>,
+ /// Renderer workers
+ worker_txs: Vec<Sender<WorkerMsg>>,
+
+ /// The receiver on which we recieve rendered buffers from the workesr
+ worker_result_rx: Receiver<Box<LayerBuffer>>
}
// If we implement this as a function, we get borrowck errors from borrowing
@@ -138,6 +137,13 @@ macro_rules! native_graphics_context(
)
)
+enum WorkerMsg {
+ // This is tupled so all the data can be pulled out of the message as one variable
+ WorkerRender((BufferRequest, Arc<DisplayList>, uint, uint, f32)),
+ WorkerUnusedBuffer(Box<LayerBuffer>),
+ WorkerExit(Sender<()>)
+}
+
fn initialize_layers<C:RenderListener>(
compositor: &mut C,
pipeline_id: PipelineId,
@@ -168,22 +174,17 @@ impl<C:RenderListener + Send> RenderTask<C> {
send_on_failure(&mut builder, FailureMsg(failure_msg), c);
builder.spawn(proc() {
- { // Ensures RenderTask and graphics context are destroyed before shutdown msg
- let native_graphics_context = compositor.get_graphics_metadata().map(
- |md| NativePaintingGraphicsContext::from_metadata(&md));
+ {
let cpu_painting = opts.cpu_painting;
+ let (worker_result_tx, worker_result_rx) = channel();
+
// FIXME: rust/#5967
let mut render_task = RenderTask {
id: id,
port: port,
compositor: compositor,
constellation_chan: constellation_chan,
- font_ctx: box FontContext::new(FontContextInfo {
- backend: opts.render_backend.clone(),
- needs_font_list: false,
- profiler_chan: profiler_chan.clone(),
- }),
opts: opts,
profiler_chan: profiler_chan,
@@ -193,22 +194,21 @@ impl<C:RenderListener + Send> RenderTask<C> {
GpuGraphicsContext
},
- native_graphics_context: native_graphics_context,
-
render_layers: SmallVec1::new(),
paint_permission: false,
epoch: Epoch(0),
- buffer_map: BufferMap::new(10000000),
+ worker_txs: vec![],
+ worker_result_rx: worker_result_rx
};
- render_task.start();
+ // Now spawn the workers. We're only doing this after creating
+ // the RenderTask object because spawn_workers was originally
+ // written to be run afterward, and was refactored like so.
+ let worker_txs = render_task.spawn_workers(worker_result_tx);
+ render_task.worker_txs = worker_txs;
- // Destroy all the buffers.
- match render_task.native_graphics_context.as_ref() {
- Some(ctx) => render_task.buffer_map.clear(ctx),
- None => (),
- }
+ render_task.start();
}
debug!("render_task: shutdown_chan send");
@@ -246,7 +246,7 @@ impl<C:RenderListener + Send> RenderTask<C> {
}
UnusedBufferMsg(unused_buffers) => {
for buffer in unused_buffers.move_iter().rev() {
- self.buffer_map.insert(native_graphics_context!(self), buffer);
+ self.worker_txs.get(buffer.render_idx).send(WorkerUnusedBuffer(buffer));
}
}
PaintPermissionGranted => {
@@ -267,6 +267,11 @@ impl<C:RenderListener + Send> RenderTask<C> {
self.paint_permission = false;
}
ExitMsg(response_ch) => {
+ for worker_tx in self.worker_txs.iter() {
+ let (tx, rx) = channel();
+ worker_tx.send(WorkerExit(tx));
+ rx.recv();
+ }
debug!("render_task: exitmsg response send");
response_ch.map(|ch| ch.send(()));
break;
@@ -275,12 +280,205 @@ impl<C:RenderListener + Send> RenderTask<C> {
}
}
+ fn spawn_workers(&mut self, result_tx: Sender<Box<LayerBuffer>>) -> Vec<Sender<WorkerMsg>> {
+ // FIXME (rust/14707): This still isn't exposed publicly via std::rt??
+ // FIXME (rust/14704): Terrible name for this lint, which here is allowing
+ // Rust types, not C types
+ #[allow(ctypes)]
+ extern {
+ fn rust_get_num_cpus() -> uint;
+ }
+
+ let num_workers = unsafe { rust_get_num_cpus() as uint };
+ let mut worker_chans = vec![];
+ for render_idx in range(0, num_workers) {
+ let (tx, rx) = channel();
+ let result_tx = result_tx.clone();
+
+ let opts = self.opts.clone();
+ let graphics_context = self.graphics_context;
+ let render_backend = self.opts.render_backend;
+ let native_graphics_context = self.compositor.get_graphics_metadata().map(
+ |md| NativePaintingGraphicsContext::from_metadata(&md));
+ let native_graphics_context = native_graphics_context.expect("need native graphics context");
+ let native_graphics_context = Some(native_graphics_context);
+ let font_ctx_info = FontContextInfo {
+ backend: self.opts.render_backend,
+ needs_font_list: false,
+ profiler_chan: self.profiler_chan.clone(),
+ };
+ let profiler_chan = self.profiler_chan.clone();
+ let buffer_map: BufferMap<Box<LayerBuffer>> = BufferMap::new(10000000);
+
+ spawn(proc() {
+ let mut buffer_map = buffer_map;
+ let mut native_graphics_context = native_graphics_context;
+ loop {
+ let render_msg: WorkerMsg = rx.recv();
+ let render_data = match render_msg {
+ WorkerRender(render_data) => render_data,
+ WorkerUnusedBuffer(buffer) => {
+ buffer_map.insert(native_graphics_context.get_ref(), buffer);
+ continue
+ }
+ WorkerExit(tx) => {
+ // Cleanup and tell the RenderTask we're done
+ buffer_map.clear(native_graphics_context.get_ref());
+ drop(native_graphics_context.take_unwrap());
+ tx.send(());
+ break
+ }
+ };
+ let (tile,
+ display_list,
+ layer_position_x,
+ layer_position_y,
+ scale) = render_data;
+
+ // Optimize the display list for this tile.
+ let page_rect_au = geometry::f32_rect_to_au_rect(tile.page_rect);
+ let optimizer = DisplayListOptimizer::new(display_list,
+ page_rect_au);
+ let display_list = optimizer.optimize();
+
+ let width = tile.screen_rect.size.width;
+ let height = tile.screen_rect.size.height;
+
+ let size = Size2D(width as i32, height as i32);
+ let draw_target = match graphics_context {
+ CpuGraphicsContext => {
+ DrawTarget::new(render_backend, size, B8G8R8A8)
+ }
+ GpuGraphicsContext => {
+ // FIXME(pcwalton): Cache the components of draw targets
+ // (texture color buffer, renderbuffers) instead of recreating them.
+ let draw_target =
+ DrawTarget::new_with_fbo(render_backend,
+ native_graphics_context.get_ref(),
+ size,
+ B8G8R8A8);
+ draw_target.make_current();
+ draw_target
+ }
+ };
+
+ {
+ let mut font_ctx = box FontContext::new(font_ctx_info.clone());
+ // Build the render context.
+ let mut ctx = RenderContext {
+ draw_target: &draw_target,
+ font_ctx: &mut font_ctx,
+ opts: &opts,
+ page_rect: tile.page_rect,
+ screen_rect: tile.screen_rect,
+ };
+
+ // Apply the translation to render the tile we want.
+ let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
+ let matrix = matrix.scale(scale as AzFloat, scale as AzFloat);
+ let matrix = matrix.translate(-(tile.page_rect.origin.x) as AzFloat,
+ -(tile.page_rect.origin.y) as AzFloat);
+ let matrix = matrix.translate(-(layer_position_x as AzFloat),
+ -(layer_position_y as AzFloat));
+
+ ctx.draw_target.set_transform(&matrix);
+
+ // Clear the buffer.
+ ctx.clear();
+
+ // Draw the display list.
+ profile(time::RenderingDrawingCategory, profiler_chan.clone(), || {
+ display_list.draw_into_context(&mut ctx);
+ ctx.draw_target.flush();
+ });
+ }
+
+ // Extract the texture from the draw target and place it into its slot in the
+ // buffer. If using CPU rendering, upload it first.
+ //
+ // FIXME(pcwalton): We should supply the texture and native surface *to* the
+ // draw target in GPU rendering mode, so that it doesn't have to recreate it.
+ let buffer = match graphics_context {
+ CpuGraphicsContext => {
+ let maybe_buffer = buffer_map.find(tile.screen_rect.size);
+ let buffer = match maybe_buffer {
+ Some(buffer) => {
+ let mut buffer = buffer;
+ buffer.rect = tile.page_rect;
+ buffer.screen_pos = tile.screen_rect;
+ buffer.resolution = scale;
+ buffer.native_surface.mark_wont_leak();
+ buffer
+ }
+ None => {
+ // Create an empty native surface. We mark it as not leaking
+ // in case it dies in transit to the compositor task.
+ let mut native_surface: NativeSurface =
+ layers::platform::surface::NativeSurfaceMethods::new(
+ native_graphics_context.get_ref(),
+ Size2D(width as i32, height as i32),
+ width as i32 * 4);
+ native_surface.mark_wont_leak();
+
+ box LayerBuffer {
+ native_surface: native_surface,
+ rect: tile.page_rect,
+ screen_pos: tile.screen_rect,
+ resolution: scale,
+ stride: (width * 4) as uint,
+ render_idx: render_idx
+ }
+ }
+ };
+
+ draw_target.snapshot().get_data_surface().with_data(|data| {
+ buffer.native_surface.upload(native_graphics_context.get_ref(), data);
+ debug!("RENDERER uploading to native surface {:d}",
+ buffer.native_surface.get_id() as int);
+ });
+
+ buffer
+ }
+ GpuGraphicsContext => {
+ draw_target.make_current();
+ let StolenGLResources {
+ surface: native_surface
+ } = draw_target.steal_gl_resources().unwrap();
+
+ // We mark the native surface as not leaking in case the surfaces
+ // die on their way to the compositor task.
+ let mut native_surface: NativeSurface =
+ NativeSurfaceAzureMethods::from_azure_surface(native_surface);
+ native_surface.mark_wont_leak();
+
+ box LayerBuffer {
+ native_surface: native_surface,
+ rect: tile.page_rect,
+ screen_pos: tile.screen_rect,
+ resolution: scale,
+ stride: (width * 4) as uint,
+ render_idx: render_idx
+ }
+ }
+ };
+
+ result_tx.send(buffer);
+ }
+ });
+ worker_chans.push(tx)
+ }
+
+ return worker_chans;
+ }
+
/// Renders one layer and sends the tiles back to the layer.
///
/// FIXME(pcwalton): We will probably want to eventually send all layers belonging to a page in
/// one transaction, to avoid the user seeing inconsistent states.
fn render(&mut self, tiles: Vec<BufferRequest>, scale: f32, layer_id: LayerId) {
+ let mut tiles = Some(tiles);
time::profile(time::RenderingCategory, self.profiler_chan.clone(), || {
+ let tiles = tiles.take_unwrap();
// FIXME: Try not to create a new array here.
let mut new_buffers = vec!();
@@ -292,132 +490,24 @@ impl<C:RenderListener + Send> RenderTask<C> {
self.compositor.set_render_state(RenderingRenderState);
- // Divide up the layer into tiles.
- for tile in tiles.iter() {
- // Optimize the display list for this tile.
- let page_rect_au = geometry::f32_rect_to_au_rect(tile.page_rect);
- let optimizer = DisplayListOptimizer::new(render_layer.display_list.clone(),
- page_rect_au);
- let display_list = optimizer.optimize();
-
- let width = tile.screen_rect.size.width;
- let height = tile.screen_rect.size.height;
-
- let size = Size2D(width as i32, height as i32);
- let draw_target = match self.graphics_context {
- CpuGraphicsContext => {
- DrawTarget::new(self.opts.render_backend, size, B8G8R8A8)
- }
- GpuGraphicsContext => {
- // FIXME(pcwalton): Cache the components of draw targets
- // (texture color buffer, renderbuffers) instead of recreating them.
- let draw_target =
- DrawTarget::new_with_fbo(self.opts.render_backend,
- native_graphics_context!(self),
- size,
- B8G8R8A8);
- draw_target.make_current();
- draw_target
- }
- };
-
- {
- // Build the render context.
- let mut ctx = RenderContext {
- draw_target: &draw_target,
- font_ctx: &mut self.font_ctx,
- opts: &self.opts,
- page_rect: tile.page_rect,
- screen_rect: tile.screen_rect,
- };
+ // Distribute the tiles to the workers
+ let num_tiles = tiles.len();
+ let mut worker_idx = 0;
- // Apply the translation to render the tile we want.
- let matrix: Matrix2D<AzFloat> = Matrix2D::identity();
- let matrix = matrix.scale(scale as AzFloat, scale as AzFloat);
- let matrix = matrix.translate(-(tile.page_rect.origin.x) as AzFloat,
- -(tile.page_rect.origin.y) as AzFloat);
- let matrix = matrix.translate(-(render_layer.position.origin.x as AzFloat),
- -(render_layer.position.origin.y as AzFloat));
+ for tile in tiles.move_iter() {
- ctx.draw_target.set_transform(&matrix);
+ let display_list = render_layer.display_list.clone();
+ let layer_position_x = render_layer.position.origin.x;
+ let layer_position_y = render_layer.position.origin.y;
- // Clear the buffer.
- ctx.clear();
+ self.worker_txs.get(worker_idx).send(WorkerRender((tile, display_list, layer_position_x, layer_position_y, scale)));
- // Draw the display list.
- profile(time::RenderingDrawingCategory, self.profiler_chan.clone(), || {
- display_list.draw_into_context(&mut ctx);
- ctx.draw_target.flush();
- });
- }
-
- // Extract the texture from the draw target and place it into its slot in the
- // buffer. If using CPU rendering, upload it first.
- //
- // FIXME(pcwalton): We should supply the texture and native surface *to* the
- // draw target in GPU rendering mode, so that it doesn't have to recreate it.
- let buffer = match self.graphics_context {
- CpuGraphicsContext => {
- let buffer = match self.buffer_map.find(tile.screen_rect.size) {
- Some(buffer) => {
- let mut buffer = buffer;
- buffer.rect = tile.page_rect;
- buffer.screen_pos = tile.screen_rect;
- buffer.resolution = scale;
- buffer.native_surface.mark_wont_leak();
- buffer
- }
- None => {
- // Create an empty native surface. We mark it as not leaking
- // in case it dies in transit to the compositor task.
- let mut native_surface: NativeSurface =
- layers::platform::surface::NativeSurfaceMethods::new(
- native_graphics_context!(self),
- Size2D(width as i32, height as i32),
- width as i32 * 4);
- native_surface.mark_wont_leak();
-
- box LayerBuffer {
- native_surface: native_surface,
- rect: tile.page_rect,
- screen_pos: tile.screen_rect,
- resolution: scale,
- stride: (width * 4) as uint
- }
- }
- };
-
- draw_target.snapshot().get_data_surface().with_data(|data| {
- buffer.native_surface.upload(native_graphics_context!(self), data);
- debug!("RENDERER uploading to native surface {:d}",
- buffer.native_surface.get_id() as int);
- });
-
- buffer
- }
- GpuGraphicsContext => {
- draw_target.make_current();
- let StolenGLResources {
- surface: native_surface
- } = draw_target.steal_gl_resources().unwrap();
-
- // We mark the native surface as not leaking in case the surfaces
- // die on their way to the compositor task.
- let mut native_surface: NativeSurface =
- NativeSurfaceAzureMethods::from_azure_surface(native_surface);
- native_surface.mark_wont_leak();
-
- box LayerBuffer {
- native_surface: native_surface,
- rect: tile.page_rect,
- screen_pos: tile.screen_rect,
- resolution: scale,
- stride: (width * 4) as uint
- }
- }
- };
+ // Round-robin the work
+ worker_idx = (worker_idx + 1) % self.worker_txs.len();
+ }
- new_buffers.push(buffer);
+ for _ in range(0, num_tiles) {
+ new_buffers.push(self.worker_result_rx.recv());
}
let layer_buffer_set = box LayerBufferSet {
@@ -436,4 +526,3 @@ impl<C:RenderListener + Send> RenderTask<C> {
})
}
}
-