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author | Delan Azabani <dazabani@igalia.com> | 2024-07-09 23:42:00 +0800 |
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committer | GitHub <noreply@github.com> | 2024-07-09 15:42:00 +0000 |
commit | 34d9be70f9bacc391f6ed69aa1ed5e364bc2c2d6 (patch) | |
tree | cc42f9f89345eea3c21f9f317741233181964646 /docs/components/webxr.md | |
parent | 72e6a1f007fd78d450e3e2f5569bec5a0bb247ff (diff) | |
download | servo-34d9be70f9bacc391f6ed69aa1ed5e364bc2c2d6.tar.gz servo-34d9be70f9bacc391f6ed69aa1ed5e364bc2c2d6.zip |
Update in-tree docs to point to the new book (#32743)
* Update in-tree docs to point to the new book
* Revive build setup section in README as quickstart guide
* Apply feedback about titles
Diffstat (limited to 'docs/components/webxr.md')
-rw-r--r-- | docs/components/webxr.md | 78 |
1 files changed, 3 insertions, 75 deletions
diff --git a/docs/components/webxr.md b/docs/components/webxr.md index f366b069886..85faba5e5d9 100644 --- a/docs/components/webxr.md +++ b/docs/components/webxr.md @@ -1,78 +1,6 @@ # How WebXR works in Servo -## Terminology +Moved to the Servo book: -Servo's WebXR implementation involves three main components: -1. The script thread (runs all JS for a page) -2. The WebGL thread (maintains WebGL canvas data and invokes GL operations corresponding to [WebGL APIs](https://registry.khronos.org/webgl/specs/latest/1.0/)) -3. The compositor (AKA the main thread) - -Additionally, there are a number of WebXR-specific concepts: -* The [discovery object](https://doc.servo.org/webxr_api/trait.DiscoveryAPI.html) (ie. how Servo discovers if a device can provide a WebXR session) -* The [WebXR registry](https://doc.servo.org/webxr_api/struct.MainThreadRegistry.html) (the compositor's interface to WebXR) -* The [layer manager](https://doc.servo.org/webxr_api/layer/trait.LayerManagerAPI.html) (manages WebXR layers for a given session and frame operations on those layers) -* The [layer grand manager](https://doc.servo.org/webxr_api/layer/trait.LayerGrandManagerAPI.html) (manages all layer managers for WebXR sessions) - -Finally, there are graphics-specific concepts that are important for the low-level details of rendering with WebXR: -* [surfman](https://github.com/servo/webxr/blob/main/webxr/glwindow/mod.rs#L448-L452) is a crate that abstracts away platform-specific details of OpenGL hardware-accelerated rendering -* [surface](https://doc.servo.org/surfman/platform/unix/default/surface/type.Surface.html) is a hardware buffer that are tied to a specific OpenGL context -* [surface texture](https://doc.servo.org/surfman/platform/unix/default/surface/type.SurfaceTexture.html) is an OpenGL texture that wraps a surface. Surface textures can be shared between OpenGL contexts. -* [surfman context](https://doc.servo.org/surfman/platform/unix/default/context/type.Context.html) represents a particular OpenGL context, and is backed by platform-specific implementations (such as EGL on Unix-based platforms) -* [ANGLE](https://github.com/servo/mozangle/) is an OpenGL implementation on top of Direct3D which is used in Servo to provide a consistent OpenGL backend on Windows-based platforms - -## How Servo's compositor starts - -The embedder is responsible for creating a window and [triggering the rendering context creation](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/ports/servoshell/headed_window.rs#L134) appropriately. -Servo creates the rendering context by [creating a surfman context](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/gfx/rendering_context.rs#L48-L58) which will -be [used by the compositor](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/servo/lib.rs#L467) for all [web content rendering operations](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/servo/lib.rs#L269-L281). - -## How a session starts - -When a webpage invokes `navigator.xr.requestSession(..)` through JS, this corresponds to the [XrSystem::RequestSession](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/script/dom/xrsystem.rs#L158) method in Servo. -This method [sends a message](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr-api/registry.rs#L103-L108) to the [WebXR message handler](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr-api/registry.rs#L193-L195) -that lives on the main thread, under the [control of the compositor](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/compositing/compositor.rs#L2049). - -The WebXR message handler iterates over all known discovery objects and attempts to [request a session](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr-api/registry.rs#L217-L231) -from each of them. The discovery objects encapsulate creating a session for each supported backend. - -As of Feb 3, 2024, there are five WebXR backends: -* [magicleap](https://github.com/servo/webxr/tree/main/webxr/magicleap) - supports Magic Leap 1.0 devices -* [googlevr](https://github.com/servo/webxr/tree/main/webxr/googlevr) - supports Google VR -* [headless](https://github.com/servo/webxr/tree/main/webxr/headless) - supports a window-less, device-less device for automated tests -* [glwindow](https://github.com/servo/webxr/tree/main/webxr/glwindow) - supports a GL-based window for manual testing in desktop environments without real devices -* [openxr](https://github.com/servo/webxr/tree/main/webxr/openxr) - supports devices that implement the OpenXR standard - -WebXR sessions need to [create a layer manager](https://github.com/servo/webxr/blob/main/webxr/glwindow/mod.rs#L448-L452) -at some point in order to be able to create and render to WebXR layers. This happens in several steps: -1. some initialization happens on the main thread -2. the main thread [sends a synchronous message](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/canvas/webgl_thread.rs#L3182-L3187) to the WebGL thread -3. the WebGL thread [receives the message](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/canvas/webgl_thread.rs#L392-L396) -4. some backend-specific, graphics-specific initialization happens on the WebGL thread, hidden behind the [layer manager factory](https://doc.servo.org/webxr_api/struct.LayerManagerFactory.html) abstraction -5. the new layer manager is [stored in the WebGL thread](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/canvas/webgl_thread.rs#L3058-L3061) -6. the main thread [receives a unique identifier](https://github.com/servo/servo/blob/d7d0451424faf1bf9c705068bea1aa8cf582d6ad/components/canvas/webgl_thread.rs#L3189-L3196) representing the new layer manager - -This cross-thread dance is important because the device performing the rendering often has strict requirements for the compatibility of any -WebGL context that is used for rendering, and most GL state is only observable on the thread that created it. - -## How an OpenXR session is created - -The OpenXR discovery process starts at [OpenXrDiscovery::request_session](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L309). -The discovery object only has access to whatever state was passed in its constructor, as well as a [SessionBuilder](https://doc.servo.org/webxr_api/struct.SessionBuilder.html) -object that contains values required to create a new session. - -Creating an OpenXR session first [creates an OpenXR instance](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L192), -which allows coniguring which extensions are in use. There are different extensions used to initialize OpenXR on different platforms; for Window -the [D3D extension](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L213) can be used -since Servo relies on ANGLE for its OpenGL implementation. - -Once an OpenXR instance exists, the session builder is used to create a new WebXR session that [runs in its own thread](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L331). -All WebXR sessions can either [run in a thread](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr-api/session.rs#L513-L538) -or have Servo [run them on the main thread](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr-api/session.rs#L540-L552). -This choice has implications for how the graphics for the WebXR session can be set up, based on what GL state must be available for sharing. - -OpenXR's new session thread [initializes an OpenXR device](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L332-L337), -which is responsible for creating the actual OpenXR session. This session object is [created on the WebGL thread](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L864-L878) -as part of creating the OpenXR layer manager, since it relies on [sharing the underlying GPU device](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L443-L460) that the WebGL thread uses. - -Once the session object has been created, the main thread can [obtain a copy](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L878) -and resume initializing the [remaining properties](https://github.com/servo/webxr/blob/614420b9830615376563fc6e1d98c52119f97123/webxr/openxr/mod.rs#L882-L1026) of the new device. +- Servo’s architecture + - [WebXR](https://book.servo.org/architecture/webxr.html) |