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authorBoris Chiou <boris.chiou@gmail.com>2019-11-15 19:38:24 +0000
committerEmilio Cobos Álvarez <emilio@crisal.io>2019-11-30 20:45:00 +0100
commitb420293a57305f36f3e1d6d2f9fbc8ee72bbd81a (patch)
tree88a833b5dd73322bb5b1ab45d1604ca16e50cb8d /components
parentbb06ed72064812c841a39c900aa1c950e348c10a (diff)
downloadservo-b420293a57305f36f3e1d6d2f9fbc8ee72bbd81a.tar.gz
servo-b420293a57305f36f3e1d6d2f9fbc8ee72bbd81a.zip
style: Treat 3d translate/scale as 2d if the value can be expressed as 2d.
For the individual transform properties if they spec a value that can be expressed as 2d we treat as 2d and serialize accordingly. We drop Translate::Translate and Scale::Scale, and then rename Translate::Translate3D as Translate::Translate, Scale::Scale3D as Scale::Scale. So now we use Translate::Translate to represent 2d and 3d translation, and Scale::Scale to represent 2d and 3d scale. There is no difference between 2d and 3d translate/scale in Gecko because we always convert them into 3d format to layers (on the compositor thread), so this change makes things simpler. Differential Revision: https://phabricator.services.mozilla.com/D52931
Diffstat (limited to 'components')
-rw-r--r--components/style/values/animated/transform.rs201
-rw-r--r--components/style/values/generics/transform.rs87
-rw-r--r--components/style/values/specified/transform.rs15
3 files changed, 149 insertions, 154 deletions
diff --git a/components/style/values/animated/transform.rs b/components/style/values/animated/transform.rs
index 9ac64c3f2a7..89bb3c0849d 100644
--- a/components/style/values/animated/transform.rs
+++ b/components/style/values/animated/transform.rs
@@ -139,10 +139,10 @@ impl ComputeSquaredDistance for MatrixDecomposed2D {
const RAD_PER_DEG: f64 = std::f64::consts::PI / 180.0;
let angle1 = self.angle as f64 * RAD_PER_DEG;
let angle2 = other.angle as f64 * RAD_PER_DEG;
- Ok(self.translate.compute_squared_distance(&other.translate)? +
- self.scale.compute_squared_distance(&other.scale)? +
- angle1.compute_squared_distance(&angle2)? +
- self.matrix.compute_squared_distance(&other.matrix)?)
+ Ok(self.translate.compute_squared_distance(&other.translate)?
+ + self.scale.compute_squared_distance(&other.scale)?
+ + angle1.compute_squared_distance(&angle2)?
+ + self.matrix.compute_squared_distance(&other.matrix)?)
}
}
@@ -316,9 +316,9 @@ impl ComputeSquaredDistance for Skew {
// ComputeSquaredDistance manually.
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
- Ok(self.0.atan().compute_squared_distance(&other.0.atan())? +
- self.1.atan().compute_squared_distance(&other.1.atan())? +
- self.2.atan().compute_squared_distance(&other.2.atan())?)
+ Ok(self.0.atan().compute_squared_distance(&other.0.atan())?
+ + self.1.atan().compute_squared_distance(&other.1.atan())?
+ + self.2.atan().compute_squared_distance(&other.2.atan())?)
}
}
@@ -394,9 +394,9 @@ impl Animate for Quaternion {
debug_assert!(
// Doule EPSILON since both this_weight and other_weght have calculation errors
// which are approximately equal to EPSILON.
- (this_weight + other_weight - 1.0f64).abs() <= f64::EPSILON * 2.0 ||
- other_weight == 1.0f64 ||
- other_weight == 0.0f64,
+ (this_weight + other_weight - 1.0f64).abs() <= f64::EPSILON * 2.0
+ || other_weight == 1.0f64
+ || other_weight == 0.0f64,
"animate should only be used for interpolating or accumulating transforms"
);
@@ -830,17 +830,17 @@ fn is_matched_operation(
second: &ComputedTransformOperation,
) -> bool {
match (first, second) {
- (&TransformOperation::Matrix(..), &TransformOperation::Matrix(..)) |
- (&TransformOperation::Matrix3D(..), &TransformOperation::Matrix3D(..)) |
- (&TransformOperation::Skew(..), &TransformOperation::Skew(..)) |
- (&TransformOperation::SkewX(..), &TransformOperation::SkewX(..)) |
- (&TransformOperation::SkewY(..), &TransformOperation::SkewY(..)) |
- (&TransformOperation::Rotate(..), &TransformOperation::Rotate(..)) |
- (&TransformOperation::Rotate3D(..), &TransformOperation::Rotate3D(..)) |
- (&TransformOperation::RotateX(..), &TransformOperation::RotateX(..)) |
- (&TransformOperation::RotateY(..), &TransformOperation::RotateY(..)) |
- (&TransformOperation::RotateZ(..), &TransformOperation::RotateZ(..)) |
- (&TransformOperation::Perspective(..), &TransformOperation::Perspective(..)) => true,
+ (&TransformOperation::Matrix(..), &TransformOperation::Matrix(..))
+ | (&TransformOperation::Matrix3D(..), &TransformOperation::Matrix3D(..))
+ | (&TransformOperation::Skew(..), &TransformOperation::Skew(..))
+ | (&TransformOperation::SkewX(..), &TransformOperation::SkewX(..))
+ | (&TransformOperation::SkewY(..), &TransformOperation::SkewY(..))
+ | (&TransformOperation::Rotate(..), &TransformOperation::Rotate(..))
+ | (&TransformOperation::Rotate3D(..), &TransformOperation::Rotate3D(..))
+ | (&TransformOperation::RotateX(..), &TransformOperation::RotateX(..))
+ | (&TransformOperation::RotateY(..), &TransformOperation::RotateY(..))
+ | (&TransformOperation::RotateZ(..), &TransformOperation::RotateZ(..))
+ | (&TransformOperation::Perspective(..), &TransformOperation::Perspective(..)) => true,
// Match functions that have the same primitive transform function
(a, b) if a.is_translate() && b.is_translate() => true,
(a, b) if a.is_scale() && b.is_scale() => true,
@@ -895,21 +895,21 @@ impl Animate for ComputedTransform {
Procedure::Add => {
debug_assert!(false, "Should have already dealt with add by the point");
return Err(());
- },
+ }
Procedure::Interpolate { progress } => {
result.push(TransformOperation::InterpolateMatrix {
from_list: Transform(this_remainder.to_vec().into()),
to_list: Transform(other_remainder.to_vec().into()),
progress: Percentage(progress as f32),
});
- },
+ }
Procedure::Accumulate { count } => {
result.push(TransformOperation::AccumulateMatrix {
from_list: Transform(this_remainder.to_vec().into()),
to_list: Transform(other_remainder.to_vec().into()),
count: cmp::min(count, i32::max_value() as u64) as i32,
});
- },
+ }
},
// If there is a remainder from just one list, then one list must be shorter but
// completely match the type of the corresponding functions in the longer list.
@@ -925,8 +925,8 @@ impl Animate for ComputedTransform {
match transform {
// We can't interpolate/accumulate ___Matrix types directly with a
// matrix. Instead we need to wrap it in another ___Matrix type.
- TransformOperation::AccumulateMatrix { .. } |
- TransformOperation::InterpolateMatrix { .. } => {
+ TransformOperation::AccumulateMatrix { .. }
+ | TransformOperation::InterpolateMatrix { .. } => {
let transform_list = Transform(vec![transform.clone()].into());
let identity_list = Transform(vec![identity].into());
let (from_list, to_list) = if fill_right {
@@ -943,7 +943,7 @@ impl Animate for ComputedTransform {
to_list,
progress: Percentage(progress as f32),
})
- },
+ }
Procedure::Accumulate { count } => {
Ok(TransformOperation::AccumulateMatrix {
from_list,
@@ -951,9 +951,9 @@ impl Animate for ComputedTransform {
count: cmp::min(count, i32::max_value() as u64)
as i32,
})
- },
+ }
}
- },
+ }
_ => {
let (lhs, rhs) = if fill_right {
(transform, &identity)
@@ -961,13 +961,13 @@ impl Animate for ComputedTransform {
(&identity, transform)
};
lhs.animate(rhs, procedure)
- },
+ }
}
})
.collect::<Result<Vec<_>, _>>()?,
);
- },
- (None, None) => {},
+ }
+ (None, None) => {}
}
Ok(Transform(result.into()))
@@ -999,10 +999,10 @@ impl Animate for ComputedTransformOperation {
Ok(TransformOperation::Matrix3D(
this.animate(other, procedure)?,
))
- },
+ }
(&TransformOperation::Matrix(ref this), &TransformOperation::Matrix(ref other)) => {
Ok(TransformOperation::Matrix(this.animate(other, procedure)?))
- },
+ }
(
&TransformOperation::Skew(ref fx, ref fy),
&TransformOperation::Skew(ref tx, ref ty),
@@ -1012,10 +1012,10 @@ impl Animate for ComputedTransformOperation {
)),
(&TransformOperation::SkewX(ref f), &TransformOperation::SkewX(ref t)) => {
Ok(TransformOperation::SkewX(f.animate(t, procedure)?))
- },
+ }
(&TransformOperation::SkewY(ref f), &TransformOperation::SkewY(ref t)) => {
Ok(TransformOperation::SkewY(f.animate(t, procedure)?))
- },
+ }
(
&TransformOperation::Translate3D(ref fx, ref fy, ref fz),
&TransformOperation::Translate3D(ref tx, ref ty, ref tz),
@@ -1033,13 +1033,13 @@ impl Animate for ComputedTransformOperation {
)),
(&TransformOperation::TranslateX(ref f), &TransformOperation::TranslateX(ref t)) => {
Ok(TransformOperation::TranslateX(f.animate(t, procedure)?))
- },
+ }
(&TransformOperation::TranslateY(ref f), &TransformOperation::TranslateY(ref t)) => {
Ok(TransformOperation::TranslateY(f.animate(t, procedure)?))
- },
+ }
(&TransformOperation::TranslateZ(ref f), &TransformOperation::TranslateZ(ref t)) => {
Ok(TransformOperation::TranslateZ(f.animate(t, procedure)?))
- },
+ }
(
&TransformOperation::Scale3D(ref fx, ref fy, ref fz),
&TransformOperation::Scale3D(ref tx, ref ty, ref tz),
@@ -1072,25 +1072,25 @@ impl Animate for ComputedTransformOperation {
.animate(&Rotate::Rotate3D(tx, ty, tz, ta), procedure)?;
let (fx, fy, fz, fa) = ComputedRotate::resolve(&animated);
Ok(TransformOperation::Rotate3D(fx, fy, fz, fa))
- },
+ }
(&TransformOperation::RotateX(fa), &TransformOperation::RotateX(ta)) => {
Ok(TransformOperation::RotateX(fa.animate(&ta, procedure)?))
- },
+ }
(&TransformOperation::RotateY(fa), &TransformOperation::RotateY(ta)) => {
Ok(TransformOperation::RotateY(fa.animate(&ta, procedure)?))
- },
+ }
(&TransformOperation::RotateZ(fa), &TransformOperation::RotateZ(ta)) => {
Ok(TransformOperation::RotateZ(fa.animate(&ta, procedure)?))
- },
+ }
(&TransformOperation::Rotate(fa), &TransformOperation::Rotate(ta)) => {
Ok(TransformOperation::Rotate(fa.animate(&ta, procedure)?))
- },
+ }
(&TransformOperation::Rotate(fa), &TransformOperation::RotateZ(ta)) => {
Ok(TransformOperation::Rotate(fa.animate(&ta, procedure)?))
- },
+ }
(&TransformOperation::RotateZ(fa), &TransformOperation::Rotate(ta)) => {
Ok(TransformOperation::Rotate(fa.animate(&ta, procedure)?))
- },
+ }
(
&TransformOperation::Perspective(ref fd),
&TransformOperation::Perspective(ref td),
@@ -1120,13 +1120,13 @@ impl Animate for ComputedTransformOperation {
Ok(TransformOperation::Perspective(CSSPixelLength::new(
used_value,
)))
- },
+ }
_ if self.is_translate() && other.is_translate() => self
.to_translate_3d()
.animate(&other.to_translate_3d(), procedure),
_ if self.is_scale() && other.is_scale() => {
self.to_scale_3d().animate(&other.to_scale_3d(), procedure)
- },
+ }
_ if self.is_rotate() && other.is_rotate() => self
.to_rotate_3d()
.animate(&other.to_rotate_3d(), procedure),
@@ -1144,20 +1144,20 @@ impl ComputeSquaredDistance for ComputedTransformOperation {
match (self, other) {
(&TransformOperation::Matrix3D(ref this), &TransformOperation::Matrix3D(ref other)) => {
this.compute_squared_distance(other)
- },
+ }
(&TransformOperation::Matrix(ref this), &TransformOperation::Matrix(ref other)) => {
let this: Matrix3D = (*this).into();
let other: Matrix3D = (*other).into();
this.compute_squared_distance(&other)
- },
+ }
(
&TransformOperation::Skew(ref fx, ref fy),
&TransformOperation::Skew(ref tx, ref ty),
) => Ok(fx.compute_squared_distance(&tx)? + fy.compute_squared_distance(&ty)?),
- (&TransformOperation::SkewX(ref f), &TransformOperation::SkewX(ref t)) |
- (&TransformOperation::SkewY(ref f), &TransformOperation::SkewY(ref t)) => {
+ (&TransformOperation::SkewX(ref f), &TransformOperation::SkewX(ref t))
+ | (&TransformOperation::SkewY(ref f), &TransformOperation::SkewY(ref t)) => {
f.compute_squared_distance(&t)
- },
+ }
(
&TransformOperation::Translate3D(ref fx, ref fy, ref fz),
&TransformOperation::Translate3D(ref tx, ref ty, ref tz),
@@ -1173,33 +1173,33 @@ impl ComputeSquaredDistance for ComputedTransformOperation {
let tx = tx.length_component().px();
let ty = ty.length_component().px();
- Ok(fx.compute_squared_distance(&tx)? +
- fy.compute_squared_distance(&ty)? +
- fz.compute_squared_distance(&tz)?)
- },
+ Ok(fx.compute_squared_distance(&tx)?
+ + fy.compute_squared_distance(&ty)?
+ + fz.compute_squared_distance(&tz)?)
+ }
(
&TransformOperation::Scale3D(ref fx, ref fy, ref fz),
&TransformOperation::Scale3D(ref tx, ref ty, ref tz),
- ) => Ok(fx.compute_squared_distance(&tx)? +
- fy.compute_squared_distance(&ty)? +
- fz.compute_squared_distance(&tz)?),
+ ) => Ok(fx.compute_squared_distance(&tx)?
+ + fy.compute_squared_distance(&ty)?
+ + fz.compute_squared_distance(&tz)?),
(
&TransformOperation::Rotate3D(fx, fy, fz, fa),
&TransformOperation::Rotate3D(tx, ty, tz, ta),
) => Rotate::Rotate3D(fx, fy, fz, fa)
.compute_squared_distance(&Rotate::Rotate3D(tx, ty, tz, ta)),
- (&TransformOperation::RotateX(fa), &TransformOperation::RotateX(ta)) |
- (&TransformOperation::RotateY(fa), &TransformOperation::RotateY(ta)) |
- (&TransformOperation::RotateZ(fa), &TransformOperation::RotateZ(ta)) |
- (&TransformOperation::Rotate(fa), &TransformOperation::Rotate(ta)) => {
+ (&TransformOperation::RotateX(fa), &TransformOperation::RotateX(ta))
+ | (&TransformOperation::RotateY(fa), &TransformOperation::RotateY(ta))
+ | (&TransformOperation::RotateZ(fa), &TransformOperation::RotateZ(ta))
+ | (&TransformOperation::Rotate(fa), &TransformOperation::Rotate(ta)) => {
fa.compute_squared_distance(&ta)
- },
+ }
(
&TransformOperation::Perspective(ref fd),
&TransformOperation::Perspective(ref td),
) => fd.compute_squared_distance(td),
- (&TransformOperation::Perspective(ref p), &TransformOperation::Matrix3D(ref m)) |
- (&TransformOperation::Matrix3D(ref m), &TransformOperation::Perspective(ref p)) => {
+ (&TransformOperation::Perspective(ref p), &TransformOperation::Matrix3D(ref m))
+ | (&TransformOperation::Matrix3D(ref m), &TransformOperation::Perspective(ref p)) => {
// FIXME(emilio): Is this right? Why interpolating this with
// Perspective but not with anything else?
let mut p_matrix = Matrix3D::identity();
@@ -1207,7 +1207,7 @@ impl ComputeSquaredDistance for ComputedTransformOperation {
p_matrix.m34 = -1. / p.px();
}
p_matrix.compute_squared_distance(&m)
- },
+ }
// Gecko cross-interpolates amongst all translate and all scale
// functions (See ToPrimitive in layout/style/StyleAnimationValue.cpp)
// without falling back to InterpolateMatrix
@@ -1256,7 +1256,7 @@ impl Animate for ComputedRotate {
fz,
fa.animate(&Angle::zero(), procedure)?,
))
- },
+ }
(&Rotate::None, &Rotate::Rotate3D(tx, ty, tz, ta)) => {
// No need to normalize `none`, so animate angle directly.
Ok(Rotate::Rotate3D(
@@ -1265,7 +1265,7 @@ impl Animate for ComputedRotate {
tz,
Angle::zero().animate(&ta, procedure)?,
))
- },
+ }
(&Rotate::Rotate3D(_, ..), _) | (_, &Rotate::Rotate3D(_, ..)) => {
let (from, to) = (self.resolve(), other.resolve());
let (mut fx, mut fy, mut fz, fa) =
@@ -1301,12 +1301,12 @@ impl Animate for ComputedRotate {
);
Ok(Rotate::Rotate3D(x, y, z, Angle::from_radians(angle)))
- },
+ }
(&Rotate::Rotate(_), _) | (_, &Rotate::Rotate(_)) => {
// If this is a 2D rotation, we just animate the <angle>
let (from, to) = (self.resolve().3, other.resolve().3);
Ok(Rotate::Rotate(from.animate(&to, procedure)?))
- },
+ }
}
}
}
@@ -1316,10 +1316,10 @@ impl ComputeSquaredDistance for ComputedRotate {
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
match (self, other) {
(&Rotate::None, &Rotate::None) => Ok(SquaredDistance::from_sqrt(0.)),
- (&Rotate::Rotate3D(_, _, _, a), &Rotate::None) |
- (&Rotate::None, &Rotate::Rotate3D(_, _, _, a)) => {
+ (&Rotate::Rotate3D(_, _, _, a), &Rotate::None)
+ | (&Rotate::None, &Rotate::Rotate3D(_, _, _, a)) => {
a.compute_squared_distance(&Angle::zero())
- },
+ }
(&Rotate::Rotate3D(_, ..), _) | (_, &Rotate::Rotate3D(_, ..)) => {
let (from, to) = (self.resolve(), other.resolve());
let (mut fx, mut fy, mut fz, angle1) =
@@ -1346,7 +1346,7 @@ impl ComputeSquaredDistance for ComputedRotate {
let q2 = Quaternion::from_direction_and_angle(&v2, angle2.radians64());
q1.compute_squared_distance(&q2)
}
- },
+ }
(&Rotate::Rotate(_), _) | (_, &Rotate::Rotate(_)) => self
.resolve()
.3
@@ -1368,8 +1368,7 @@ impl ComputedTranslate {
LengthPercentage::zero(),
Length::zero(),
),
- Translate::Translate3D(tx, ty, tz) => (tx, ty, tz),
- Translate::Translate(tx, ty) => (tx, ty, Length::zero()),
+ Translate::Translate(tx, ty, tz) => (tx, ty, tz),
}
}
}
@@ -1379,21 +1378,14 @@ impl Animate for ComputedTranslate {
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
match (self, other) {
(&Translate::None, &Translate::None) => Ok(Translate::None),
- (&Translate::Translate3D(_, ..), _) | (_, &Translate::Translate3D(_, ..)) => {
- let (from, to) = (self.resolve(), other.resolve());
- Ok(Translate::Translate3D(
- from.0.animate(&to.0, procedure)?,
- from.1.animate(&to.1, procedure)?,
- from.2.animate(&to.2, procedure)?,
- ))
- },
(&Translate::Translate(_, ..), _) | (_, &Translate::Translate(_, ..)) => {
let (from, to) = (self.resolve(), other.resolve());
Ok(Translate::Translate(
from.0.animate(&to.0, procedure)?,
from.1.animate(&to.1, procedure)?,
+ from.2.animate(&to.2, procedure)?,
))
- },
+ }
}
}
}
@@ -1402,9 +1394,9 @@ impl ComputeSquaredDistance for ComputedTranslate {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
let (from, to) = (self.resolve(), other.resolve());
- Ok(from.0.compute_squared_distance(&to.0)? +
- from.1.compute_squared_distance(&to.1)? +
- from.2.compute_squared_distance(&to.2)?)
+ Ok(from.0.compute_squared_distance(&to.0)?
+ + from.1.compute_squared_distance(&to.1)?
+ + from.2.compute_squared_distance(&to.2)?)
}
}
@@ -1417,8 +1409,7 @@ impl ComputedScale {
// Unspecified scales default to 1
match *self {
Scale::None => (1.0, 1.0, 1.0),
- Scale::Scale3D(sx, sy, sz) => (sx, sy, sz),
- Scale::Scale(sx, sy) => (sx, sy, 1.),
+ Scale::Scale(sx, sy, sz) => (sx, sy, sz),
}
}
}
@@ -1428,7 +1419,7 @@ impl Animate for ComputedScale {
fn animate(&self, other: &Self, procedure: Procedure) -> Result<Self, ()> {
match (self, other) {
(&Scale::None, &Scale::None) => Ok(Scale::None),
- (&Scale::Scale3D(_, ..), _) | (_, &Scale::Scale3D(_, ..)) => {
+ (&Scale::Scale(_, ..), _) | (_, &Scale::Scale(_, ..)) => {
let (from, to) = (self.resolve(), other.resolve());
// For transform lists, we add by appending to the list of
// transform functions. However, ComputedScale cannot be
@@ -1436,26 +1427,14 @@ impl Animate for ComputedScale {
// result here.
if procedure == Procedure::Add {
// scale(x1,y1,z1)*scale(x2,y2,z2) = scale(x1*x2, y1*y2, z1*z2)
- return Ok(Scale::Scale3D(from.0 * to.0, from.1 * to.1, from.2 * to.2));
- }
- Ok(Scale::Scale3D(
- animate_multiplicative_factor(from.0, to.0, procedure)?,
- animate_multiplicative_factor(from.1, to.1, procedure)?,
- animate_multiplicative_factor(from.2, to.2, procedure)?,
- ))
- },
- (&Scale::Scale(_, ..), _) | (_, &Scale::Scale(_, ..)) => {
- let (from, to) = (self.resolve(), other.resolve());
- // As with Scale3D, addition needs special handling.
- if procedure == Procedure::Add {
- // scale(x1,y1)*scale(x2,y2) = scale(x1*x2, y1*y2)
- return Ok(Scale::Scale(from.0 * to.0, from.1 * to.1));
+ return Ok(Scale::Scale(from.0 * to.0, from.1 * to.1, from.2 * to.2));
}
Ok(Scale::Scale(
animate_multiplicative_factor(from.0, to.0, procedure)?,
animate_multiplicative_factor(from.1, to.1, procedure)?,
+ animate_multiplicative_factor(from.2, to.2, procedure)?,
))
- },
+ }
}
}
}
@@ -1464,8 +1443,8 @@ impl ComputeSquaredDistance for ComputedScale {
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<SquaredDistance, ()> {
let (from, to) = (self.resolve(), other.resolve());
- Ok(from.0.compute_squared_distance(&to.0)? +
- from.1.compute_squared_distance(&to.1)? +
- from.2.compute_squared_distance(&to.2)?)
+ Ok(from.0.compute_squared_distance(&to.0)?
+ + from.1.compute_squared_distance(&to.1)?
+ + from.2.compute_squared_distance(&to.2)?)
}
}
diff --git a/components/style/values/generics/transform.rs b/components/style/values/generics/transform.rs
index 4a8dc7f63fa..cc401966a97 100644
--- a/components/style/values/generics/transform.rs
+++ b/components/style/values/generics/transform.rs
@@ -303,7 +303,7 @@ where
match *self {
Translate(..) | Translate3D(..) | TranslateX(..) | TranslateY(..) | TranslateZ(..) => {
true
- },
+ }
_ => false,
}
}
@@ -415,8 +415,8 @@ where
fn is_3d(&self) -> bool {
use self::TransformOperation::*;
match *self {
- Translate3D(..) | TranslateZ(..) | Rotate3D(..) | RotateX(..) | RotateY(..) |
- RotateZ(..) | Scale3D(..) | ScaleZ(..) | Perspective(..) | Matrix3D(..) => true,
+ Translate3D(..) | TranslateZ(..) | Rotate3D(..) | RotateX(..) | RotateY(..)
+ | RotateZ(..) | Scale3D(..) | ScaleZ(..) | Perspective(..) | Matrix3D(..) => true,
_ => false,
}
}
@@ -444,23 +444,23 @@ where
az as f64,
euclid::Angle::radians(theta),
)
- },
+ }
RotateX(theta) => {
let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
Transform3D::create_rotation(1., 0., 0., theta)
- },
+ }
RotateY(theta) => {
let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
Transform3D::create_rotation(0., 1., 0., theta)
- },
+ }
RotateZ(theta) | Rotate(theta) => {
let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
Transform3D::create_rotation(0., 0., 1., theta)
- },
+ }
Perspective(ref d) => {
let m = create_perspective_matrix(d.to_pixel_length(None)?);
m.cast()
- },
+ }
Scale3D(sx, sy, sz) => Transform3D::create_scale(sx.into(), sy.into(), sz.into()),
Scale(sx, sy) => Transform3D::create_scale(sx.into(), sy.into(), 1.),
ScaleX(s) => Transform3D::create_scale(s.into(), 1., 1.),
@@ -470,23 +470,23 @@ where
let tx = tx.to_pixel_length(reference_width)? as f64;
let ty = ty.to_pixel_length(reference_height)? as f64;
Transform3D::create_translation(tx, ty, tz.to_pixel_length(None)? as f64)
- },
+ }
Translate(ref tx, ref ty) => {
let tx = tx.to_pixel_length(reference_width)? as f64;
let ty = ty.to_pixel_length(reference_height)? as f64;
Transform3D::create_translation(tx, ty, 0.)
- },
+ }
TranslateX(ref t) => {
let t = t.to_pixel_length(reference_width)? as f64;
Transform3D::create_translation(t, 0., 0.)
- },
+ }
TranslateY(ref t) => {
let t = t.to_pixel_length(reference_height)? as f64;
Transform3D::create_translation(0., t, 0.)
- },
+ }
TranslateZ(ref z) => {
Transform3D::create_translation(0., 0., z.to_pixel_length(None)? as f64)
- },
+ }
Skew(theta_x, theta_y) => Transform3D::create_skew(
euclid::Angle::radians(theta_x.radians64()),
euclid::Angle::radians(theta_y.radians64()),
@@ -509,7 +509,7 @@ where
// return an identity matrix.
// Note: DOMMatrix doesn't go into this arm.
Transform3D::identity()
- },
+ }
};
Ok(matrix)
}
@@ -676,7 +676,7 @@ where
}
dest.write_char(' ')?;
angle.to_css(dest)
- },
+ }
}
}
}
@@ -700,40 +700,52 @@ where
pub enum GenericScale<Number> {
/// 'none'
None,
- /// '<number>{1,2}'
- Scale(Number, Number),
- /// '<number>{3}'
- Scale3D(Number, Number, Number),
+ /// '<number>{1,3}'
+ Scale(Number, Number, Number),
}
pub use self::GenericScale as Scale;
-impl<Number: ToCss + PartialEq> ToCss for Scale<Number> {
+impl<Number> ToCss for Scale<Number>
+where
+ Number: ToCss + PartialEq + Copy,
+ f32: From<Number>,
+{
fn to_css<W>(&self, dest: &mut CssWriter<W>) -> fmt::Result
where
W: fmt::Write,
+ f32: From<Number>,
{
match *self {
Scale::None => dest.write_str("none"),
- Scale::Scale(ref x, ref y) => {
+ Scale::Scale(ref x, ref y, ref z) => {
x.to_css(dest)?;
- if x != y {
+
+ let is_3d = f32::from(*z) != 1.0;
+ if is_3d || x != y {
dest.write_char(' ')?;
y.to_css(dest)?;
}
+
+ if is_3d {
+ dest.write_char(' ')?;
+ z.to_css(dest)?;
+ }
Ok(())
- },
- Scale::Scale3D(ref x, ref y, ref z) => {
- x.to_css(dest)?;
- dest.write_char(' ')?;
- y.to_css(dest)?;
- dest.write_char(' ')?;
- z.to_css(dest)
- },
+ }
}
}
}
+#[inline]
+fn y_axis_and_z_axis_are_zero<LengthPercentage: Zero, Length: Zero>(
+ _: &LengthPercentage,
+ y: &LengthPercentage,
+ z: &Length,
+) -> bool {
+ y.is_zero() && z.is_zero()
+}
+
#[derive(
Clone,
Debug,
@@ -755,25 +767,24 @@ impl<Number: ToCss + PartialEq> ToCss for Scale<Number> {
/// or two values (per usual, if the second value is 0px, the default, it must
/// be omitted when serializing).
///
-/// If a 3d translation is specified, all three values must be serialized.
-///
-/// We don't omit the 3rd component even if it is 0px for now, and the
-/// related spec issue is https://github.com/w3c/csswg-drafts/issues/3305
+/// If a 3d translation is specified and the value can be expressed as 2d, we treat as 2d and
+/// serialize accoringly. Otherwise, we serialize all three values.
+/// https://github.com/w3c/csswg-drafts/issues/3305
///
/// <https://drafts.csswg.org/css-transforms-2/#individual-transforms>
pub enum GenericTranslate<LengthPercentage, Length>
where
LengthPercentage: Zero,
+ Length: Zero,
{
/// 'none'
None,
- /// '<length-percentage>' or '<length-percentage> <length-percentage>'
+ /// <length-percentage> [ <length-percentage> <length>? ]?
Translate(
LengthPercentage,
- #[css(skip_if = "Zero::is_zero")] LengthPercentage,
+ #[css(contextual_skip_if = "y_axis_and_z_axis_are_zero")] LengthPercentage,
+ #[css(skip_if = "Zero::is_zero")] Length,
),
- /// '<length-percentage> <length-percentage> <length>'
- Translate3D(LengthPercentage, LengthPercentage, Length),
}
pub use self::GenericTranslate as Translate;
diff --git a/components/style/values/specified/transform.rs b/components/style/values/specified/transform.rs
index 157c6504856..6a33b665463 100644
--- a/components/style/values/specified/transform.rs
+++ b/components/style/values/specified/transform.rs
@@ -421,17 +421,22 @@ impl Parse for Translate {
if let Ok(ty) = input.try(|i| specified::LengthPercentage::parse(context, i)) {
if let Ok(tz) = input.try(|i| specified::Length::parse(context, i)) {
// 'translate: <length-percentage> <length-percentage> <length>'
- return Ok(generic::Translate::Translate3D(tx, ty, tz));
+ return Ok(generic::Translate::Translate(tx, ty, tz));
}
// translate: <length-percentage> <length-percentage>'
- return Ok(generic::Translate::Translate(tx, ty));
+ return Ok(generic::Translate::Translate(
+ tx,
+ ty,
+ specified::Length::zero(),
+ ));
}
// 'translate: <length-percentage> '
Ok(generic::Translate::Translate(
tx,
specified::LengthPercentage::zero(),
+ specified::Length::zero(),
))
}
}
@@ -452,14 +457,14 @@ impl Parse for Scale {
if let Ok(sy) = input.try(|i| Number::parse(context, i)) {
if let Ok(sz) = input.try(|i| Number::parse(context, i)) {
// 'scale: <number> <number> <number>'
- return Ok(generic::Scale::Scale3D(sx, sy, sz));
+ return Ok(generic::Scale::Scale(sx, sy, sz));
}
// 'scale: <number> <number>'
- return Ok(generic::Scale::Scale(sx, sy));
+ return Ok(generic::Scale::Scale(sx, sy, Number::new(1.0)));
}
// 'scale: <number>'
- Ok(generic::Scale::Scale(sx, sx))
+ Ok(generic::Scale::Scale(sx, sx, Number::new(1.0)))
}
}