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authorMartin Robinson <mrobinson@igalia.com>2025-04-18 16:19:24 +0200
committerMartin Robinson <mrobinson@igalia.com>2025-04-22 16:37:03 +0200
commit57428bc5da0b73f6fc81510a1aa7816e720baf14 (patch)
treeb1587a3e79a2984bea0e3a9f80ebc87830472c51 /components/shared/script_layout/lib.rs
parent73703e75ba17ca2b4f7999c62c1585360bda5ed6 (diff)
downloadservo-57428bc5da0b73f6fc81510a1aa7816e720baf14.tar.gz
servo-57428bc5da0b73f6fc81510a1aa7816e720baf14.zip
layout: Implement node geometry queries against `BoxTree`'s `Fragment`
This is a followup to #36629, continuing to implement script-based layout queries using the `Fragment`s attached to the `BoxTree`. In this change, geometry queris (apart from parent offset) are calculated using `Fragment`s hanging of the `BoxTree`. In order to make this work, all `Fragment`s for inlines split by blocks, need to be accessible in the `BoxTree`. This required some changes to the way that box tree items were stored in DOM `BoxSlot`s. Now every inline level item can have more than a single `BoxTree` item. These are carefully collected by the `InlineFormattingContextBuilder` -- currently a bit fragile, but with more documentation. Co-authored-by: Oriol Brufau <obrufau@igalia.com> Signed-off-by: Martin Robinson <mrobinson@igalia.com>
Diffstat (limited to 'components/shared/script_layout/lib.rs')
-rw-r--r--components/shared/script_layout/lib.rs6
1 files changed, 3 insertions, 3 deletions
diff --git a/components/shared/script_layout/lib.rs b/components/shared/script_layout/lib.rs
index 69e577e139d..6efbb2ae3eb 100644
--- a/components/shared/script_layout/lib.rs
+++ b/components/shared/script_layout/lib.rs
@@ -240,9 +240,9 @@ pub trait Layout {
/// Set the scroll states of this layout after a compositor scroll.
fn set_scroll_offsets(&mut self, scroll_states: &[ScrollState]);
- fn query_content_box(&self, node: OpaqueNode) -> Option<Rect<Au>>;
- fn query_content_boxes(&self, node: OpaqueNode) -> Vec<Rect<Au>>;
- fn query_client_rect(&self, node: OpaqueNode) -> Rect<i32>;
+ fn query_content_box(&self, node: TrustedNodeAddress) -> Option<Rect<Au>>;
+ fn query_content_boxes(&self, node: TrustedNodeAddress) -> Vec<Rect<Au>>;
+ fn query_client_rect(&self, node: TrustedNodeAddress) -> Rect<i32>;
fn query_element_inner_outer_text(&self, node: TrustedNodeAddress) -> String;
fn query_nodes_from_point(
&self,