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author | Martin Robinson <mrobinson@igalia.com> | 2016-10-19 15:14:02 +0200 |
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committer | Martin Robinson <mrobinson@igalia.com> | 2016-10-21 08:38:34 +0200 |
commit | ccb7ab926a3710c32d920b9ff09a0b7557639905 (patch) | |
tree | 631552b75c6b87f6498cabe402452e9f8e80f50b /components/script_layout_interface/rpc.rs | |
parent | e667e62f0ca8cd5fd21282333808cccaed8c957c (diff) | |
download | servo-ccb7ab926a3710c32d920b9ff09a0b7557639905.tar.gz servo-ccb7ab926a3710c32d920b9ff09a0b7557639905.zip |
Remove concept of Layers from Servo
Layers were a feature of the legacy drawing path. If we re-add them at
some point, it probably makes more sense to make them a product of
display list inspection.
This change also remove a bunch of dead painting code.
Diffstat (limited to 'components/script_layout_interface/rpc.rs')
-rw-r--r-- | components/script_layout_interface/rpc.rs | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/components/script_layout_interface/rpc.rs b/components/script_layout_interface/rpc.rs index a470e76286e..94deab19b2b 100644 --- a/components/script_layout_interface/rpc.rs +++ b/components/script_layout_interface/rpc.rs @@ -5,7 +5,6 @@ use app_units::Au; use euclid::point::Point2D; use euclid::rect::Rect; -use gfx_traits::LayerId; use script_traits::UntrustedNodeAddress; use style::properties::longhands::{margin_top, margin_right, margin_bottom, margin_left, overflow_x}; @@ -28,8 +27,6 @@ pub trait LayoutRPC { fn node_overflow(&self) -> NodeOverflowResponse; /// Requests the scroll geometry of this node. Used by APIs such as `scrollTop`. fn node_scroll_area(&self) -> NodeGeometryResponse; - /// Requests the layer id of this node. Used by APIs such as `scrollTop` - fn node_layer_id(&self) -> NodeLayerIdResponse; /// Requests the node containing the point of interest fn hit_test(&self) -> HitTestResponse; /// Query layout for the resolved value of a given CSS property @@ -51,10 +48,6 @@ pub struct NodeGeometryResponse { pub struct NodeOverflowResponse(pub Option<Point2D<overflow_x::computed_value::T>>); -pub struct NodeLayerIdResponse { - pub layer_id: LayerId, -} - pub struct HitTestResponse { pub node_address: Option<UntrustedNodeAddress>, } |