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author | David Zbarsky <dzbarsky@gmail.com> | 2015-12-15 20:43:38 -0800 |
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committer | David Zbarsky <dzbarsky@gmail.com> | 2015-12-15 20:43:38 -0800 |
commit | 6a72d4dd128f18c5ff027f363fed51a7fad4531c (patch) | |
tree | 3b521639b1f87b22163cbb6e77fa91243b9af0ac /components/script | |
parent | 59a354427923f1c4febd9b8bcd6692900aa10f98 (diff) | |
download | servo-6a72d4dd128f18c5ff027f363fed51a7fad4531c.tar.gz servo-6a72d4dd128f18c5ff027f363fed51a7fad4531c.zip |
Implement WebGL scissor method
Diffstat (limited to 'components/script')
-rw-r--r-- | components/script/dom/webglrenderingcontext.rs | 7 | ||||
-rw-r--r-- | components/script/dom/webidls/WebGLRenderingContext.webidl | 2 |
2 files changed, 8 insertions, 1 deletions
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs index 1d104bba61b..22e134b1f30 100644 --- a/components/script/dom/webglrenderingcontext.rs +++ b/components/script/dom/webglrenderingcontext.rs @@ -906,6 +906,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext { .unwrap() } + // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.4 + fn Scissor(&self, x: i32, y: i32, width: i32, height: i32) { + self.ipc_renderer + .send(CanvasMsg::WebGL(CanvasWebGLMsg::Scissor(x, y, width, height))) + .unwrap() + } + // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9 fn LinkProgram(&self, program: Option<&WebGLProgram>) { if let Some(program) = program { diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl index 6e9e2d19626..c2c82b5ff17 100644 --- a/components/script/dom/webidls/WebGLRenderingContext.webidl +++ b/components/script/dom/webidls/WebGLRenderingContext.webidl @@ -618,7 +618,7 @@ interface WebGLRenderingContextBase //void renderbufferStorage(GLenum target, GLenum internalformat, // GLsizei width, GLsizei height); //void sampleCoverage(GLclampf value, GLboolean invert); - //void scissor(GLint x, GLint y, GLsizei width, GLsizei height); + void scissor(GLint x, GLint y, GLsizei width, GLsizei height); void shaderSource(WebGLShader? shader, DOMString source); |