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authorDavid Zbarsky <dzbarsky@gmail.com>2015-12-15 20:43:38 -0800
committerDavid Zbarsky <dzbarsky@gmail.com>2015-12-15 20:43:38 -0800
commit6a72d4dd128f18c5ff027f363fed51a7fad4531c (patch)
tree3b521639b1f87b22163cbb6e77fa91243b9af0ac /components/script
parent59a354427923f1c4febd9b8bcd6692900aa10f98 (diff)
downloadservo-6a72d4dd128f18c5ff027f363fed51a7fad4531c.tar.gz
servo-6a72d4dd128f18c5ff027f363fed51a7fad4531c.zip
Implement WebGL scissor method
Diffstat (limited to 'components/script')
-rw-r--r--components/script/dom/webglrenderingcontext.rs7
-rw-r--r--components/script/dom/webidls/WebGLRenderingContext.webidl2
2 files changed, 8 insertions, 1 deletions
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs
index 1d104bba61b..22e134b1f30 100644
--- a/components/script/dom/webglrenderingcontext.rs
+++ b/components/script/dom/webglrenderingcontext.rs
@@ -906,6 +906,13 @@ impl WebGLRenderingContextMethods for WebGLRenderingContext {
.unwrap()
}
+ // https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.4
+ fn Scissor(&self, x: i32, y: i32, width: i32, height: i32) {
+ self.ipc_renderer
+ .send(CanvasMsg::WebGL(CanvasWebGLMsg::Scissor(x, y, width, height)))
+ .unwrap()
+ }
+
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
fn LinkProgram(&self, program: Option<&WebGLProgram>) {
if let Some(program) = program {
diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl
index 6e9e2d19626..c2c82b5ff17 100644
--- a/components/script/dom/webidls/WebGLRenderingContext.webidl
+++ b/components/script/dom/webidls/WebGLRenderingContext.webidl
@@ -618,7 +618,7 @@ interface WebGLRenderingContextBase
//void renderbufferStorage(GLenum target, GLenum internalformat,
// GLsizei width, GLsizei height);
//void sampleCoverage(GLclampf value, GLboolean invert);
- //void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
void shaderSource(WebGLShader? shader, DOMString source);