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authorKunal Mohan <kunalmohan99@gmail.com>2020-07-22 23:22:13 +0530
committerKunal Mohan <kunalmohan99@gmail.com>2020-07-22 23:22:13 +0530
commit75abccb16bc19eb375ce73f26a0234e3d2ecbb9b (patch)
tree039170961f754e2d2a758497ac485ae9c6d027f5 /components/script
parenta24291362946f92bf155b390ea469b7be50a4c2d (diff)
downloadservo-75abccb16bc19eb375ce73f26a0234e3d2ecbb9b.tar.gz
servo-75abccb16bc19eb375ce73f26a0234e3d2ecbb9b.zip
update wgpu, use serializable descriptors
Diffstat (limited to 'components/script')
-rw-r--r--components/script/dom/gpucommandencoder.rs103
-rw-r--r--components/script/dom/gpudevice.rs310
2 files changed, 214 insertions, 199 deletions
diff --git a/components/script/dom/gpucommandencoder.rs b/components/script/dom/gpucommandencoder.rs
index 36b24b6b14e..4f297fadb1b 100644
--- a/components/script/dom/gpucommandencoder.rs
+++ b/components/script/dom/gpucommandencoder.rs
@@ -25,6 +25,7 @@ use crate::dom::gpucomputepassencoder::GPUComputePassEncoder;
use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt};
use crate::dom::gpurenderpassencoder::GPURenderPassEncoder;
use dom_struct::dom_struct;
+use std::borrow::Cow;
use std::cell::Cell;
use std::collections::HashSet;
use webgpu::wgpu::command as wgpu_com;
@@ -135,55 +136,6 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
GPUCommandEncoderState::Open,
);
- let colors = descriptor
- .colorAttachments
- .iter()
- .map(|color| {
- let (load_op, clear_value) = match color.loadValue {
- GPUColorLoad::GPULoadOp(_) => (wgpu_com::LoadOp::Load, wgt::Color::TRANSPARENT),
- GPUColorLoad::DoubleSequence(ref s) => {
- let mut w = s.clone();
- if w.len() < 3 {
- w.resize(3, Finite::wrap(0.0f64));
- }
- w.resize(4, Finite::wrap(1.0f64));
- (
- wgpu_com::LoadOp::Clear,
- wgt::Color {
- r: *w[0],
- g: *w[1],
- b: *w[2],
- a: *w[3],
- },
- )
- },
- GPUColorLoad::GPUColorDict(ref d) => (
- wgpu_com::LoadOp::Clear,
- wgt::Color {
- r: *d.r,
- g: *d.g,
- b: *d.b,
- a: *d.a,
- },
- ),
- };
- let channel = wgpu_com::PassChannel {
- load_op,
- store_op: match color.storeOp {
- GPUStoreOp::Store => wgpu_com::StoreOp::Store,
- GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
- },
- clear_value,
- read_only: false,
- };
- wgpu_com::ColorAttachmentDescriptor {
- attachment: color.attachment.id().0,
- resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
- channel,
- }
- })
- .collect::<Vec<_>>();
-
let depth_stencil = descriptor.depthStencilAttachment.as_ref().map(|depth| {
let (depth_load_op, clear_depth) = match depth.depthLoadValue {
GPULoadOpOrFloat::GPULoadOp(_) => (wgpu_com::LoadOp::Load, 0.0f32),
@@ -219,7 +171,58 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
});
let desc = wgpu_com::RenderPassDescriptor {
- color_attachments: colors.as_slice(),
+ color_attachments: Cow::Owned(
+ descriptor
+ .colorAttachments
+ .iter()
+ .map(|color| {
+ let (load_op, clear_value) = match color.loadValue {
+ GPUColorLoad::GPULoadOp(_) => {
+ (wgpu_com::LoadOp::Load, wgt::Color::TRANSPARENT)
+ },
+ GPUColorLoad::DoubleSequence(ref s) => {
+ let mut w = s.clone();
+ if w.len() < 3 {
+ w.resize(3, Finite::wrap(0.0f64));
+ }
+ w.resize(4, Finite::wrap(1.0f64));
+ (
+ wgpu_com::LoadOp::Clear,
+ wgt::Color {
+ r: *w[0],
+ g: *w[1],
+ b: *w[2],
+ a: *w[3],
+ },
+ )
+ },
+ GPUColorLoad::GPUColorDict(ref d) => (
+ wgpu_com::LoadOp::Clear,
+ wgt::Color {
+ r: *d.r,
+ g: *d.g,
+ b: *d.b,
+ a: *d.a,
+ },
+ ),
+ };
+ let channel = wgpu_com::PassChannel {
+ load_op,
+ store_op: match color.storeOp {
+ GPUStoreOp::Store => wgpu_com::StoreOp::Store,
+ GPUStoreOp::Clear => wgpu_com::StoreOp::Clear,
+ },
+ clear_value,
+ read_only: false,
+ };
+ wgpu_com::ColorAttachmentDescriptor {
+ attachment: color.attachment.id().0,
+ resolve_target: color.resolveTarget.as_ref().map(|t| t.id().0),
+ channel,
+ }
+ })
+ .collect::<Vec<_>>(),
+ ),
depth_stencil_attachment: depth_stencil.as_ref(),
};
diff --git a/components/script/dom/gpudevice.rs b/components/script/dom/gpudevice.rs
index d7640b5dd37..a1d2c19c58c 100644
--- a/components/script/dom/gpudevice.rs
+++ b/components/script/dom/gpudevice.rs
@@ -57,16 +57,16 @@ use crate::dom::gputexture::GPUTexture;
use crate::dom::promise::Promise;
use crate::realms::InRealm;
use crate::script_runtime::JSContext as SafeJSContext;
-use arrayvec::ArrayVec;
use dom_struct::dom_struct;
use js::jsapi::{Heap, JSObject};
+use std::borrow::Cow;
use std::cell::RefCell;
use std::collections::HashMap;
use std::ptr::NonNull;
use std::rc::Rc;
use std::string::String;
-use webgpu::wgpu::binding_model::BufferBinding;
-use webgpu::{self, wgt, WebGPU, WebGPUBindings, WebGPURequest};
+use webgpu::wgpu::{binding_model as wgpu_bind, pipeline as wgpu_pipe};
+use webgpu::{self, wgt, WebGPU, WebGPURequest};
type ErrorScopeId = u64;
@@ -401,6 +401,15 @@ impl GPUDeviceMethods for GPUDevice {
}
}
+ let desc = wgt::BindGroupLayoutDescriptor {
+ label: descriptor
+ .parent
+ .label
+ .as_ref()
+ .map(|s| Cow::Owned(s.to_string())),
+ entries: Cow::Owned(entries.clone()),
+ };
+
let bind_group_layout_id = self
.global()
.wgpu_id_hub()
@@ -411,13 +420,8 @@ impl GPUDeviceMethods for GPUDevice {
.send(WebGPURequest::CreateBindGroupLayout {
device_id: self.device.0,
bind_group_layout_id,
- entries: entries.clone(),
scope_id,
- label: descriptor
- .parent
- .label
- .as_ref()
- .map(|s| String::from(s.as_ref())),
+ descriptor: desc,
})
.expect("Failed to create WebGPU BindGroupLayout");
@@ -437,11 +441,16 @@ impl GPUDeviceMethods for GPUDevice {
&self,
descriptor: &GPUPipelineLayoutDescriptor,
) -> DomRoot<GPUPipelineLayout> {
- let mut bgl_ids = Vec::new();
- descriptor
- .bindGroupLayouts
- .iter()
- .for_each(|each| bgl_ids.push(each.id().0));
+ let desc = wgt::PipelineLayoutDescriptor {
+ bind_group_layouts: Cow::Owned(
+ descriptor
+ .bindGroupLayouts
+ .iter()
+ .map(|each| each.id().0)
+ .collect::<Vec<_>>(),
+ ),
+ push_constant_ranges: Cow::Owned(vec![]),
+ };
let scope_id = self.use_current_scope();
@@ -455,7 +464,7 @@ impl GPUDeviceMethods for GPUDevice {
.send(WebGPURequest::CreatePipelineLayout {
device_id: self.device.0,
pipeline_layout_id,
- bind_group_layouts: bgl_ids,
+ descriptor: desc,
scope_id,
})
.expect("Failed to create WebGPU PipelineLayout");
@@ -469,26 +478,36 @@ impl GPUDeviceMethods for GPUDevice {
let entries = descriptor
.entries
.iter()
- .map(|bind| {
- (
- bind.binding,
- match bind.resource {
- GPUBindingResource::GPUSampler(ref s) => WebGPUBindings::Sampler(s.id().0),
- GPUBindingResource::GPUTextureView(ref t) => {
- WebGPUBindings::TextureView(t.id().0)
- },
- GPUBindingResource::GPUBufferBindings(ref b) => {
- WebGPUBindings::Buffer(BufferBinding {
- buffer_id: b.buffer.id().0,
- offset: b.offset,
- size: b.size.and_then(wgt::BufferSize::new),
- })
- },
+ .map(|bind| wgpu_bind::BindGroupEntry {
+ binding: bind.binding,
+ resource: match bind.resource {
+ GPUBindingResource::GPUSampler(ref s) => {
+ wgpu_bind::BindingResource::Sampler(s.id().0)
+ },
+ GPUBindingResource::GPUTextureView(ref t) => {
+ wgpu_bind::BindingResource::TextureView(t.id().0)
},
- )
+ GPUBindingResource::GPUBufferBindings(ref b) => {
+ wgpu_bind::BindingResource::Buffer(wgpu_bind::BufferBinding {
+ buffer_id: b.buffer.id().0,
+ offset: b.offset,
+ size: b.size.and_then(wgt::BufferSize::new),
+ })
+ },
+ },
})
.collect::<Vec<_>>();
+ let desc = wgpu_bind::BindGroupDescriptor {
+ label: descriptor
+ .parent
+ .label
+ .as_ref()
+ .map(|l| Cow::Owned(l.to_string())),
+ layout: descriptor.layout.id().0,
+ entries: Cow::Owned(entries),
+ };
+
let scope_id = self.use_current_scope();
let bind_group_id = self
@@ -501,14 +520,8 @@ impl GPUDeviceMethods for GPUDevice {
.send(WebGPURequest::CreateBindGroup {
device_id: self.device.0,
bind_group_id,
- bind_group_layout_id: descriptor.layout.id().0,
- entries,
+ descriptor: desc,
scope_id,
- label: descriptor
- .parent
- .label
- .as_ref()
- .map(|s| String::from(s.as_ref())),
})
.expect("Failed to create WebGPU BindGroup");
@@ -551,9 +564,6 @@ impl GPUDeviceMethods for GPUDevice {
&self,
descriptor: &GPUComputePipelineDescriptor,
) -> DomRoot<GPUComputePipeline> {
- let pipeline = descriptor.parent.layout.id();
- let program = descriptor.computeStage.module.id();
- let entry_point = descriptor.computeStage.entryPoint.to_string();
let compute_pipeline_id = self
.global()
.wgpu_id_hub()
@@ -562,15 +572,21 @@ impl GPUDeviceMethods for GPUDevice {
let scope_id = self.use_current_scope();
+ let desc = wgpu_pipe::ComputePipelineDescriptor {
+ layout: descriptor.parent.layout.id().0,
+ compute_stage: wgpu_pipe::ProgrammableStageDescriptor {
+ module: descriptor.computeStage.module.id().0,
+ entry_point: Cow::Owned(descriptor.computeStage.entryPoint.to_string()),
+ },
+ };
+
self.channel
.0
.send(WebGPURequest::CreateComputePipeline {
device_id: self.device.0,
scope_id,
compute_pipeline_id,
- pipeline_layout_id: pipeline.0,
- program_id: program.0,
- entry_point,
+ descriptor: desc,
})
.expect("Failed to create WebGPU ComputePipeline");
@@ -712,104 +728,112 @@ impl GPUDeviceMethods for GPUDevice {
&self,
descriptor: &GPURenderPipelineDescriptor,
) -> DomRoot<GPURenderPipeline> {
- let vertex_module = descriptor.vertexStage.module.id().0;
- let vertex_entry_point = descriptor.vertexStage.entryPoint.to_string();
- let (fragment_module, fragment_entry_point) = match descriptor.fragmentStage {
- Some(ref frag) => (Some(frag.module.id().0), Some(frag.entryPoint.to_string())),
- None => (None, None),
- };
-
- let primitive_topology = match descriptor.primitiveTopology {
- GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
- GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
- GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
- GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
- GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
- };
-
let ref rs_desc = descriptor.rasterizationState;
- let rasterization_state = wgt::RasterizationStateDescriptor {
- front_face: match rs_desc.frontFace {
- GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
- GPUFrontFace::Cw => wgt::FrontFace::Cw,
- },
- cull_mode: match rs_desc.cullMode {
- GPUCullMode::None => wgt::CullMode::None,
- GPUCullMode::Front => wgt::CullMode::Front,
- GPUCullMode::Back => wgt::CullMode::Back,
- },
- depth_bias: rs_desc.depthBias,
- depth_bias_slope_scale: *rs_desc.depthBiasSlopeScale,
- depth_bias_clamp: *rs_desc.depthBiasClamp,
- };
+ let ref vs_desc = descriptor.vertexState;
- let color_states = descriptor
- .colorStates
- .iter()
- .map(|state| wgt::ColorStateDescriptor {
- format: convert_texture_format(state.format),
- alpha_blend: convert_blend_descriptor(&state.alphaBlend),
- color_blend: convert_blend_descriptor(&state.colorBlend),
- write_mask: match wgt::ColorWrite::from_bits(state.writeMask) {
- Some(mask) => mask,
- None => wgt::ColorWrite::empty(),
- },
- })
- .collect::<ArrayVec<_>>();
-
- let depth_stencil_state = if let Some(ref dss_desc) = descriptor.depthStencilState {
- Some(wgt::DepthStencilStateDescriptor {
- format: convert_texture_format(dss_desc.format),
- depth_write_enabled: dss_desc.depthWriteEnabled,
- depth_compare: convert_compare_function(dss_desc.depthCompare),
- stencil_front: wgt::StencilStateFaceDescriptor {
- compare: convert_compare_function(dss_desc.stencilFront.compare),
- fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
- depth_fail_op: convert_stencil_op(dss_desc.stencilFront.depthFailOp),
- pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
+ let desc = wgpu_pipe::RenderPipelineDescriptor {
+ layout: descriptor.parent.layout.id().0,
+ vertex_stage: wgpu_pipe::ProgrammableStageDescriptor {
+ module: descriptor.vertexStage.module.id().0,
+ entry_point: Cow::Owned(descriptor.vertexStage.entryPoint.to_string()),
+ },
+ fragment_stage: descriptor.fragmentStage.as_ref().map(|stage| {
+ wgpu_pipe::ProgrammableStageDescriptor {
+ module: stage.module.id().0,
+ entry_point: Cow::Owned(stage.entryPoint.to_string()),
+ }
+ }),
+ rasterization_state: Some(wgt::RasterizationStateDescriptor {
+ front_face: match rs_desc.frontFace {
+ GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
+ GPUFrontFace::Cw => wgt::FrontFace::Cw,
},
- stencil_back: wgt::StencilStateFaceDescriptor {
- compare: convert_compare_function(dss_desc.stencilBack.compare),
- fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
- depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
- pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
+ cull_mode: match rs_desc.cullMode {
+ GPUCullMode::None => wgt::CullMode::None,
+ GPUCullMode::Front => wgt::CullMode::Front,
+ GPUCullMode::Back => wgt::CullMode::Back,
},
- stencil_read_mask: dss_desc.stencilReadMask,
- stencil_write_mask: dss_desc.stencilWriteMask,
- })
- } else {
- None
- };
-
- let ref vs_desc = descriptor.vertexState;
- let vertex_state = (
- match vs_desc.indexFormat {
- GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
- GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
+ depth_bias: rs_desc.depthBias,
+ depth_bias_slope_scale: *rs_desc.depthBiasSlopeScale,
+ depth_bias_clamp: *rs_desc.depthBiasClamp,
+ }),
+ primitive_topology: match descriptor.primitiveTopology {
+ GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
+ GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
+ GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
+ GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
+ GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
},
- vs_desc
- .vertexBuffers
- .iter()
- .map(|buffer| {
- (
- buffer.arrayStride,
- match buffer.stepMode {
- GPUInputStepMode::Vertex => wgt::InputStepMode::Vertex,
- GPUInputStepMode::Instance => wgt::InputStepMode::Instance,
+ color_states: Cow::Owned(
+ descriptor
+ .colorStates
+ .iter()
+ .map(|state| wgt::ColorStateDescriptor {
+ format: convert_texture_format(state.format),
+ alpha_blend: convert_blend_descriptor(&state.alphaBlend),
+ color_blend: convert_blend_descriptor(&state.colorBlend),
+ write_mask: match wgt::ColorWrite::from_bits(state.writeMask) {
+ Some(mask) => mask,
+ None => wgt::ColorWrite::empty(),
},
- buffer
- .attributes
- .iter()
- .map(|att| wgt::VertexAttributeDescriptor {
- format: convert_vertex_format(att.format),
- offset: att.offset,
- shader_location: att.shaderLocation,
- })
- .collect::<Vec<_>>(),
- )
- })
- .collect::<Vec<_>>(),
- );
+ })
+ .collect::<Vec<_>>(),
+ ),
+ depth_stencil_state: descriptor.depthStencilState.as_ref().map(|dss_desc| {
+ wgt::DepthStencilStateDescriptor {
+ format: convert_texture_format(dss_desc.format),
+ depth_write_enabled: dss_desc.depthWriteEnabled,
+ depth_compare: convert_compare_function(dss_desc.depthCompare),
+ stencil_front: wgt::StencilStateFaceDescriptor {
+ compare: convert_compare_function(dss_desc.stencilFront.compare),
+ fail_op: convert_stencil_op(dss_desc.stencilFront.failOp),
+ depth_fail_op: convert_stencil_op(dss_desc.stencilFront.depthFailOp),
+ pass_op: convert_stencil_op(dss_desc.stencilFront.passOp),
+ },
+ stencil_back: wgt::StencilStateFaceDescriptor {
+ compare: convert_compare_function(dss_desc.stencilBack.compare),
+ fail_op: convert_stencil_op(dss_desc.stencilBack.failOp),
+ depth_fail_op: convert_stencil_op(dss_desc.stencilBack.depthFailOp),
+ pass_op: convert_stencil_op(dss_desc.stencilBack.passOp),
+ },
+ stencil_read_mask: dss_desc.stencilReadMask,
+ stencil_write_mask: dss_desc.stencilWriteMask,
+ }
+ }),
+ vertex_state: wgt::VertexStateDescriptor {
+ index_format: match vs_desc.indexFormat {
+ GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
+ GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
+ },
+ vertex_buffers: Cow::Owned(
+ vs_desc
+ .vertexBuffers
+ .iter()
+ .map(|buffer| wgt::VertexBufferDescriptor {
+ stride: buffer.arrayStride,
+ step_mode: match buffer.stepMode {
+ GPUInputStepMode::Vertex => wgt::InputStepMode::Vertex,
+ GPUInputStepMode::Instance => wgt::InputStepMode::Instance,
+ },
+ attributes: Cow::Owned(
+ buffer
+ .attributes
+ .iter()
+ .map(|att| wgt::VertexAttributeDescriptor {
+ format: convert_vertex_format(att.format),
+ offset: att.offset,
+ shader_location: att.shaderLocation,
+ })
+ .collect::<Vec<_>>(),
+ ),
+ })
+ .collect::<Vec<_>>(),
+ ),
+ },
+ sample_count: descriptor.sampleCount,
+ sample_mask: descriptor.sampleMask,
+ alpha_to_coverage_enabled: descriptor.alphaToCoverageEnabled,
+ };
let render_pipeline_id = self
.global()
@@ -825,19 +849,7 @@ impl GPUDeviceMethods for GPUDevice {
device_id: self.device.0,
render_pipeline_id,
scope_id,
- pipeline_layout_id: descriptor.parent.layout.id().0,
- vertex_module,
- vertex_entry_point,
- fragment_module,
- fragment_entry_point,
- primitive_topology,
- rasterization_state,
- color_states,
- depth_stencil_state,
- vertex_state,
- sample_count: descriptor.sampleCount,
- sample_mask: descriptor.sampleMask,
- alpha_to_coverage_enabled: descriptor.alphaToCoverageEnabled,
+ descriptor: desc,
})
.expect("Failed to create WebGPU render pipeline");