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authorEmilio Cobos Álvarez <emilio@crisal.io>2019-07-22 12:49:39 +0200
committerEmilio Cobos Álvarez <emilio@crisal.io>2019-07-23 23:09:55 +0200
commit3d57c22e9cda982923dd184152d3f187910d7b46 (patch)
tree51d07653ebd19e68626a5a0b442e8dde98c9dbd0 /components/script/dom/xrrigidtransform.rs
parent2ff7cb5a3749d65bb7b7a8f637d8196e316179c9 (diff)
downloadservo-3d57c22e9cda982923dd184152d3f187910d7b46.tar.gz
servo-3d57c22e9cda982923dd184152d3f187910d7b46.zip
Update euclid.
There are a few canvas2d-related dependencies that haven't updated, but they only use euclid internally so that's not blocking landing the rest of the changes. Given the size of this patch, I think it's useful to get this landed as-is.
Diffstat (limited to 'components/script/dom/xrrigidtransform.rs')
-rw-r--r--components/script/dom/xrrigidtransform.rs10
1 files changed, 5 insertions, 5 deletions
diff --git a/components/script/dom/xrrigidtransform.rs b/components/script/dom/xrrigidtransform.rs
index ca73121d931..887b54f688c 100644
--- a/components/script/dom/xrrigidtransform.rs
+++ b/components/script/dom/xrrigidtransform.rs
@@ -16,7 +16,7 @@ use crate::dom::vrframedata::create_typed_array;
use crate::dom::window::Window;
use crate::dom::xrsession::ApiRigidTransform;
use dom_struct::dom_struct;
-use euclid::{TypedRigidTransform3D, TypedRotation3D, TypedVector3D};
+use euclid::{RigidTransform3D, Rotation3D, Vector3D};
use js::jsapi::{Heap, JSContext, JSObject};
use std::ptr::NonNull;
@@ -53,7 +53,7 @@ impl XRRigidTransform {
}
pub fn identity(window: &GlobalScope) -> DomRoot<XRRigidTransform> {
- let transform = TypedRigidTransform3D::identity();
+ let transform = RigidTransform3D::identity();
XRRigidTransform::new(window, transform)
}
@@ -70,8 +70,8 @@ impl XRRigidTransform {
)));
}
- let translate = TypedVector3D::new(position.x as f32, position.y as f32, position.z as f32);
- let rotate = TypedRotation3D::unit_quaternion(
+ let translate = Vector3D::new(position.x as f32, position.y as f32, position.z as f32);
+ let rotate = Rotation3D::unit_quaternion(
orientation.x as f32,
orientation.y as f32,
orientation.z as f32,
@@ -83,7 +83,7 @@ impl XRRigidTransform {
// value for each element. This is preferable to checking for zero.
return Err(Error::InvalidState);
}
- let transform = TypedRigidTransform3D::new(rotate, translate);
+ let transform = RigidTransform3D::new(rotate, translate);
Ok(XRRigidTransform::new(&window.global(), transform))
}
}