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authorJosh Matthews <josh@joshmatthews.net>2024-11-24 13:01:35 -0500
committerGitHub <noreply@github.com>2024-11-24 18:01:35 +0000
commit3faed9b9212fee1f0ff9be5f7cfb5e24c5b84b91 (patch)
treef59efff26edc58b9cd32c08da070a6e27655ae82 /components/script/dom/webxr/xrwebgllayer.rs
parente956f3124c230549c6ef4a63e2c27e56d0965453 (diff)
downloadservo-3faed9b9212fee1f0ff9be5f7cfb5e24c5b84b91.tar.gz
servo-3faed9b9212fee1f0ff9be5f7cfb5e24c5b84b91.zip
Filter out webidl files based on special comments, and feature-gate webxr interfaces. (#34348)
* Filter out webidl files based on skip-if directives. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * script: Don't build XR functionality without webxr feature. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Fix tidy. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * script: Adjust imports for file movement. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Fix clippy. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Formatting. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Clean up webxr module import. Co-authored-by: Samson <16504129+sagudev@users.noreply.github.com> Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net> Co-authored-by: Samson <16504129+sagudev@users.noreply.github.com>
Diffstat (limited to 'components/script/dom/webxr/xrwebgllayer.rs')
-rw-r--r--components/script/dom/webxr/xrwebgllayer.rs367
1 files changed, 367 insertions, 0 deletions
diff --git a/components/script/dom/webxr/xrwebgllayer.rs b/components/script/dom/webxr/xrwebgllayer.rs
new file mode 100644
index 00000000000..031bd4b2f4d
--- /dev/null
+++ b/components/script/dom/webxr/xrwebgllayer.rs
@@ -0,0 +1,367 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+use std::convert::TryInto;
+
+use canvas_traits::webgl::{WebGLCommand, WebGLContextId, WebGLTextureId};
+use dom_struct::dom_struct;
+use euclid::{Rect, Size2D};
+use js::rust::HandleObject;
+use webxr_api::{ContextId as WebXRContextId, LayerId, LayerInit, Viewport};
+
+use crate::dom::bindings::codegen::Bindings::WebGL2RenderingContextBinding::WebGL2RenderingContextConstants as constants;
+use crate::dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
+use crate::dom::bindings::codegen::Bindings::XRWebGLLayerBinding::{
+ XRWebGLLayerInit, XRWebGLLayerMethods, XRWebGLRenderingContext,
+};
+use crate::dom::bindings::codegen::UnionTypes::HTMLCanvasElementOrOffscreenCanvas;
+use crate::dom::bindings::error::{Error, Fallible};
+use crate::dom::bindings::inheritance::Castable;
+use crate::dom::bindings::num::Finite;
+use crate::dom::bindings::reflector::{reflect_dom_object_with_proto, DomObject};
+use crate::dom::bindings::root::{Dom, DomRoot};
+use crate::dom::globalscope::GlobalScope;
+use crate::dom::webglframebuffer::WebGLFramebuffer;
+use crate::dom::webglobject::WebGLObject;
+use crate::dom::webglrenderingcontext::WebGLRenderingContext;
+use crate::dom::webgltexture::WebGLTexture;
+use crate::dom::window::Window;
+use crate::dom::xrframe::XRFrame;
+use crate::dom::xrlayer::XRLayer;
+use crate::dom::xrsession::XRSession;
+use crate::dom::xrview::XRView;
+use crate::dom::xrviewport::XRViewport;
+use crate::script_runtime::CanGc;
+
+impl<'a> From<&'a XRWebGLLayerInit> for LayerInit {
+ fn from(init: &'a XRWebGLLayerInit) -> LayerInit {
+ LayerInit::WebGLLayer {
+ alpha: init.alpha,
+ antialias: init.antialias,
+ depth: init.depth,
+ stencil: init.stencil,
+ framebuffer_scale_factor: *init.framebufferScaleFactor as f32,
+ ignore_depth_values: init.ignoreDepthValues,
+ }
+ }
+}
+
+#[dom_struct]
+pub struct XRWebGLLayer {
+ xr_layer: XRLayer,
+ antialias: bool,
+ depth: bool,
+ stencil: bool,
+ alpha: bool,
+ ignore_depth_values: bool,
+ /// If none, this is an inline session (the composition disabled flag is true)
+ framebuffer: Option<Dom<WebGLFramebuffer>>,
+}
+
+impl XRWebGLLayer {
+ pub fn new_inherited(
+ session: &XRSession,
+ context: &WebGLRenderingContext,
+ init: &XRWebGLLayerInit,
+ framebuffer: Option<&WebGLFramebuffer>,
+ layer_id: Option<LayerId>,
+ ) -> XRWebGLLayer {
+ XRWebGLLayer {
+ xr_layer: XRLayer::new_inherited(session, context, layer_id),
+ antialias: init.antialias,
+ depth: init.depth,
+ stencil: init.stencil,
+ alpha: init.alpha,
+ ignore_depth_values: init.ignoreDepthValues,
+ framebuffer: framebuffer.map(Dom::from_ref),
+ }
+ }
+
+ #[allow(clippy::too_many_arguments)]
+ fn new(
+ global: &GlobalScope,
+ proto: Option<HandleObject>,
+ session: &XRSession,
+ context: &WebGLRenderingContext,
+ init: &XRWebGLLayerInit,
+ framebuffer: Option<&WebGLFramebuffer>,
+ layer_id: Option<LayerId>,
+ can_gc: CanGc,
+ ) -> DomRoot<XRWebGLLayer> {
+ reflect_dom_object_with_proto(
+ Box::new(XRWebGLLayer::new_inherited(
+ session,
+ context,
+ init,
+ framebuffer,
+ layer_id,
+ )),
+ global,
+ proto,
+ can_gc,
+ )
+ }
+
+ pub fn layer_id(&self) -> Option<LayerId> {
+ self.xr_layer.layer_id()
+ }
+
+ pub fn context_id(&self) -> WebGLContextId {
+ self.xr_layer.context_id()
+ }
+
+ pub fn session(&self) -> &XRSession {
+ self.xr_layer.session()
+ }
+
+ pub fn size(&self) -> Size2D<u32, Viewport> {
+ if let Some(framebuffer) = self.framebuffer.as_ref() {
+ let size = framebuffer.size().unwrap_or((0, 0));
+ Size2D::new(
+ size.0.try_into().unwrap_or(0),
+ size.1.try_into().unwrap_or(0),
+ )
+ } else {
+ let size = match self.context().Canvas() {
+ HTMLCanvasElementOrOffscreenCanvas::HTMLCanvasElement(canvas) => canvas.get_size(),
+ HTMLCanvasElementOrOffscreenCanvas::OffscreenCanvas(canvas) => {
+ let size = canvas.get_size();
+ Size2D::new(
+ size.width.try_into().unwrap_or(0),
+ size.height.try_into().unwrap_or(0),
+ )
+ },
+ };
+ Size2D::from_untyped(size)
+ }
+ }
+
+ fn texture_target(&self) -> u32 {
+ if cfg!(target_os = "macos") {
+ glow::TEXTURE_RECTANGLE
+ } else {
+ glow::TEXTURE_2D
+ }
+ }
+
+ pub fn begin_frame(&self, frame: &XRFrame) -> Option<()> {
+ debug!("XRWebGLLayer begin frame");
+ let framebuffer = self.framebuffer.as_ref()?;
+ let context = framebuffer.upcast::<WebGLObject>().context();
+ let sub_images = frame.get_sub_images(self.layer_id()?)?;
+ let session = self.session();
+ // TODO: Cache this texture
+ let color_texture_id =
+ WebGLTextureId::maybe_new(sub_images.sub_image.as_ref()?.color_texture)?;
+ let color_texture = WebGLTexture::new_webxr(context, color_texture_id, session);
+ let target = self.texture_target();
+
+ // Save the current bindings
+ let saved_framebuffer = context.get_draw_framebuffer_slot().get();
+ let saved_framebuffer_target = framebuffer.target();
+ let saved_texture_id = context
+ .textures()
+ .active_texture_slot(target, context.webgl_version())
+ .ok()
+ .and_then(|slot| slot.get().map(|texture| texture.id()));
+
+ // We have to pick a framebuffer target.
+ // If there is a draw framebuffer, we use its target,
+ // otherwise we just use DRAW_FRAMEBUFFER.
+ let framebuffer_target = saved_framebuffer
+ .as_ref()
+ .and_then(|fb| fb.target())
+ .unwrap_or(constants::DRAW_FRAMEBUFFER);
+
+ // Update the attachments
+ context.send_command(WebGLCommand::BindTexture(target, Some(color_texture_id)));
+ framebuffer.bind(framebuffer_target);
+ framebuffer
+ .texture2d_even_if_opaque(
+ constants::COLOR_ATTACHMENT0,
+ self.texture_target(),
+ Some(&color_texture),
+ 0,
+ )
+ .ok()?;
+ if let Some(id) = sub_images.sub_image.as_ref()?.depth_stencil_texture {
+ // TODO: Cache this texture
+ let depth_stencil_texture_id = WebGLTextureId::maybe_new(id)?;
+ let depth_stencil_texture =
+ WebGLTexture::new_webxr(context, depth_stencil_texture_id, session);
+ framebuffer
+ .texture2d_even_if_opaque(
+ constants::DEPTH_STENCIL_ATTACHMENT,
+ constants::TEXTURE_2D,
+ Some(&depth_stencil_texture),
+ 0,
+ )
+ .ok()?;
+ }
+
+ // Restore the old bindings
+ context.send_command(WebGLCommand::BindTexture(target, saved_texture_id));
+ if let Some(framebuffer_target) = saved_framebuffer_target {
+ framebuffer.bind(framebuffer_target);
+ }
+ if let Some(framebuffer) = saved_framebuffer {
+ framebuffer.bind(framebuffer_target);
+ }
+ Some(())
+ }
+
+ pub fn end_frame(&self, _frame: &XRFrame) -> Option<()> {
+ debug!("XRWebGLLayer end frame");
+ // TODO: invalidate the old texture
+ let framebuffer = self.framebuffer.as_ref()?;
+ // TODO: rebind the current bindings
+ framebuffer.bind(constants::FRAMEBUFFER);
+ framebuffer
+ .texture2d_even_if_opaque(constants::COLOR_ATTACHMENT0, self.texture_target(), None, 0)
+ .ok()?;
+ framebuffer
+ .texture2d_even_if_opaque(
+ constants::DEPTH_STENCIL_ATTACHMENT,
+ constants::DEPTH_STENCIL_ATTACHMENT,
+ None,
+ 0,
+ )
+ .ok()?;
+ framebuffer.upcast::<WebGLObject>().context().Flush();
+ Some(())
+ }
+
+ pub(crate) fn context(&self) -> &WebGLRenderingContext {
+ self.xr_layer.context()
+ }
+}
+
+impl XRWebGLLayerMethods<crate::DomTypeHolder> for XRWebGLLayer {
+ /// <https://immersive-web.github.io/webxr/#dom-xrwebgllayer-xrwebgllayer>
+ fn Constructor(
+ global: &Window,
+ proto: Option<HandleObject>,
+ can_gc: CanGc,
+ session: &XRSession,
+ context: XRWebGLRenderingContext,
+ init: &XRWebGLLayerInit,
+ ) -> Fallible<DomRoot<Self>> {
+ let context = match context {
+ XRWebGLRenderingContext::WebGLRenderingContext(ctx) => ctx,
+ XRWebGLRenderingContext::WebGL2RenderingContext(ctx) => ctx.base_context(),
+ };
+
+ // Step 2
+ if session.is_ended() {
+ return Err(Error::InvalidState);
+ }
+ // XXXManishearth step 3: throw error if context is lost
+ // XXXManishearth step 4: check XR compat flag for immersive sessions
+
+ let (framebuffer, layer_id) = if session.is_immersive() {
+ // Step 9.2. "Initialize layer’s framebuffer to a new opaque framebuffer created with context."
+ let size = session
+ .with_session(|session| session.recommended_framebuffer_resolution())
+ .ok_or(Error::Operation)?;
+ let framebuffer = WebGLFramebuffer::maybe_new_webxr(session, &context, size)
+ .ok_or(Error::Operation)?;
+
+ // Step 9.3. "Allocate and initialize resources compatible with session’s XR device,
+ // including GPU accessible memory buffers, as required to support the compositing of layer."
+ let context_id = WebXRContextId::from(context.context_id());
+ let layer_init = LayerInit::from(init);
+ let layer_id = session
+ .with_session(|session| session.create_layer(context_id, layer_init))
+ .map_err(|_| Error::Operation)?;
+
+ // Step 9.4: "If layer’s resources were unable to be created for any reason,
+ // throw an OperationError and abort these steps."
+ (Some(framebuffer), Some(layer_id))
+ } else {
+ (None, None)
+ };
+
+ // Ensure that we finish setting up this layer before continuing.
+ context.Finish();
+
+ // Step 10. "Return layer."
+ Ok(XRWebGLLayer::new(
+ &global.global(),
+ proto,
+ session,
+ &context,
+ init,
+ framebuffer.as_deref(),
+ layer_id,
+ can_gc,
+ ))
+ }
+
+ /// <https://www.w3.org/TR/webxr/#dom-xrwebgllayer-getnativeframebufferscalefactor>
+ fn GetNativeFramebufferScaleFactor(_window: &Window, session: &XRSession) -> Finite<f64> {
+ let value: f64 = if session.is_ended() { 0.0 } else { 1.0 };
+ Finite::wrap(value)
+ }
+
+ /// <https://immersive-web.github.io/webxr/#dom-xrwebgllayer-antialias>
+ fn Antialias(&self) -> bool {
+ self.antialias
+ }
+
+ /// <https://immersive-web.github.io/webxr/#dom-xrwebgllayer-ignoredepthvalues>
+ fn IgnoreDepthValues(&self) -> bool {
+ self.ignore_depth_values
+ }
+
+ /// <https://www.w3.org/TR/webxr/#dom-xrwebgllayer-fixedfoveation>
+ fn GetFixedFoveation(&self) -> Option<Finite<f32>> {
+ // Fixed foveation is only available on Quest/Pico headset runtimes
+ None
+ }
+
+ /// <https://www.w3.org/TR/webxr/#dom-xrwebgllayer-fixedfoveation>
+ fn SetFixedFoveation(&self, _value: Option<Finite<f32>>) {
+ // no-op until fixed foveation is supported
+ }
+
+ /// <https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebuffer>
+ fn GetFramebuffer(&self) -> Option<DomRoot<WebGLFramebuffer>> {
+ self.framebuffer.as_ref().map(|x| DomRoot::from_ref(&**x))
+ }
+
+ /// <https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferwidth>
+ fn FramebufferWidth(&self) -> u32 {
+ self.size().width
+ }
+
+ /// <https://immersive-web.github.io/webxr/#dom-xrwebgllayer-framebufferheight>
+ fn FramebufferHeight(&self) -> u32 {
+ self.size().height
+ }
+
+ /// <https://immersive-web.github.io/webxr/#dom-xrwebgllayer-getviewport>
+ fn GetViewport(&self, view: &XRView) -> Option<DomRoot<XRViewport>> {
+ if self.session() != view.session() {
+ return None;
+ }
+
+ let index = view.viewport_index();
+
+ let viewport = self.session().with_session(|s| {
+ // Inline sessions
+ if s.viewports().is_empty() {
+ Rect::from_size(self.size().to_i32())
+ } else {
+ s.viewports()[index]
+ }
+ });
+
+ // NOTE: According to spec, viewport sizes should be recalculated here if the
+ // requested viewport scale has changed. However, existing browser implementations
+ // don't seem to do this for stereoscopic immersive sessions.
+ // Revisit if Servo gets support for handheld AR/VR via ARCore/ARKit
+
+ Some(XRViewport::new(&self.global(), viewport))
+ }
+}