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authorAnthony Ramine <n.oxyde@gmail.com>2018-03-24 13:06:00 +0100
committerAnthony Ramine <n.oxyde@gmail.com>2018-03-24 13:58:07 +0100
commita62bed82e40220d0272b31fff542c30ea70e9ff7 (patch)
treebed96a3398ac1002bc0580e5b992e6bbc63b56b9 /components/script/dom/webidls
parent2befe47384ffcea59ff83caf62973160ac02ee35 (diff)
downloadservo-a62bed82e40220d0272b31fff542c30ea70e9ff7.tar.gz
servo-a62bed82e40220d0272b31fff542c30ea70e9ff7.zip
Implement WebGLRenderingContextBase.getAttachedShaders
Diffstat (limited to 'components/script/dom/webidls')
-rw-r--r--components/script/dom/webidls/WebGLRenderingContext.webidl2
1 files changed, 1 insertions, 1 deletions
diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl
index 9921adf2504..5462f0dbad1 100644
--- a/components/script/dom/webidls/WebGLRenderingContext.webidl
+++ b/components/script/dom/webidls/WebGLRenderingContext.webidl
@@ -563,7 +563,7 @@ interface WebGLRenderingContextBase
WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
- //sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
+ sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name);