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authorDavid Zbarsky <dzbarsky@gmail.com>2015-12-15 20:43:38 -0800
committerDavid Zbarsky <dzbarsky@gmail.com>2015-12-15 20:43:38 -0800
commit6a72d4dd128f18c5ff027f363fed51a7fad4531c (patch)
tree3b521639b1f87b22163cbb6e77fa91243b9af0ac /components/script/dom/webidls
parent59a354427923f1c4febd9b8bcd6692900aa10f98 (diff)
downloadservo-6a72d4dd128f18c5ff027f363fed51a7fad4531c.tar.gz
servo-6a72d4dd128f18c5ff027f363fed51a7fad4531c.zip
Implement WebGL scissor method
Diffstat (limited to 'components/script/dom/webidls')
-rw-r--r--components/script/dom/webidls/WebGLRenderingContext.webidl2
1 files changed, 1 insertions, 1 deletions
diff --git a/components/script/dom/webidls/WebGLRenderingContext.webidl b/components/script/dom/webidls/WebGLRenderingContext.webidl
index 6e9e2d19626..c2c82b5ff17 100644
--- a/components/script/dom/webidls/WebGLRenderingContext.webidl
+++ b/components/script/dom/webidls/WebGLRenderingContext.webidl
@@ -618,7 +618,7 @@ interface WebGLRenderingContextBase
//void renderbufferStorage(GLenum target, GLenum internalformat,
// GLsizei width, GLsizei height);
//void sampleCoverage(GLclampf value, GLboolean invert);
- //void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
void shaderSource(WebGLShader? shader, DOMString source);