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authorMátyás Mustoha <matyas.mustoha@h-lab.eu>2020-02-14 11:57:11 +0100
committerMátyás Mustoha <matyas.mustoha@h-lab.eu>2020-02-14 12:10:16 +0100
commit796ee705976f8072032a0fc88579ca18aed85999 (patch)
tree96f82216a560567509a08609cf22f33a127535c0 /components/script/dom/webgltexture.rs
parent833485887e9e8a4ae4beb71c473df101a4106ee4 (diff)
downloadservo-796ee705976f8072032a0fc88579ca18aed85999.tar.gz
servo-796ee705976f8072032a0fc88579ca18aed85999.zip
Add initial support for WebGL2 read framebuffer
Adds support for binding to the read framebuffer slot and querying its status.
Diffstat (limited to 'components/script/dom/webgltexture.rs')
-rw-r--r--components/script/dom/webgltexture.rs20
1 files changed, 11 insertions, 9 deletions
diff --git a/components/script/dom/webgltexture.rs b/components/script/dom/webgltexture.rs
index f7d52c8708a..682f04f0bd8 100644
--- a/components/script/dom/webgltexture.rs
+++ b/components/script/dom/webgltexture.rs
@@ -197,15 +197,17 @@ impl WebGLTexture {
}
/*
- If a texture object is deleted while its image is attached to the currently
- bound framebuffer, then it is as if FramebufferTexture2D had been called, with
- a texture of 0, for each attachment point to which this image was attached
- in the currently bound framebuffer.
- - GLES 2.0, 4.4.3, "Attaching Texture Images to a Framebuffer"
- */
- let currently_bound_framebuffer =
- self.upcast::<WebGLObject>().context().bound_framebuffer();
- if let Some(fb) = currently_bound_framebuffer {
+ If a texture object is deleted while its image is attached to one or more attachment
+ points in a currently bound framebuffer, then it is as if FramebufferTexture had been
+ called, with a texture of zero, for each attachment point to which this im-age was
+ attached in that framebuffer. In other words, this texture image is firstdetached from
+ all attachment points in a currently bound framebuffer.
+ - GLES 3.0, 4.4.2.3, "Attaching Texture Images to a Framebuffer"
+ */
+ if let Some(fb) = context.get_draw_framebuffer_slot().get() {
+ let _ = fb.detach_texture(self);
+ }
+ if let Some(fb) = context.get_read_framebuffer_slot().get() {
let _ = fb.detach_texture(self);
}