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author | Anthony Ramine <n.oxyde@gmail.com> | 2016-09-27 13:16:41 +0200 |
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committer | Anthony Ramine <n.oxyde@gmail.com> | 2016-10-06 20:59:09 +0200 |
commit | fcb59d305742a18daa083352a9b6e9a45896c9f6 (patch) | |
tree | d1023c24bfb5827c49d4d4653a72541b66532b95 /components/script/dom/webgltexture.rs | |
parent | 093b189b4800909b17295b88aed762601f4b8482 (diff) | |
download | servo-fcb59d305742a18daa083352a9b6e9a45896c9f6.tar.gz servo-fcb59d305742a18daa083352a9b6e9a45896c9f6.zip |
Make reflect_dom_object take a &GlobalScope
Diffstat (limited to 'components/script/dom/webgltexture.rs')
-rw-r--r-- | components/script/dom/webgltexture.rs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/components/script/dom/webgltexture.rs b/components/script/dom/webgltexture.rs index e189835ee9d..31fdaafcffd 100644 --- a/components/script/dom/webgltexture.rs +++ b/components/script/dom/webgltexture.rs @@ -7,9 +7,9 @@ use canvas_traits::CanvasMsg; use dom::bindings::cell::DOMRefCell; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants; use dom::bindings::codegen::Bindings::WebGLTextureBinding; -use dom::bindings::global::GlobalRef; use dom::bindings::js::Root; use dom::bindings::reflector::reflect_dom_object; +use dom::globalscope::GlobalScope; use dom::webgl_validations::types::{TexImageTarget, TexFormat, TexDataType}; use dom::webglobject::WebGLObject; use ipc_channel::ipc::{self, IpcSender}; @@ -60,7 +60,7 @@ impl WebGLTexture { } } - pub fn maybe_new(global: GlobalRef, renderer: IpcSender<CanvasMsg>) + pub fn maybe_new(global: &GlobalScope, renderer: IpcSender<CanvasMsg>) -> Option<Root<WebGLTexture>> { let (sender, receiver) = ipc::channel().unwrap(); renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateTexture(sender))).unwrap(); @@ -69,7 +69,7 @@ impl WebGLTexture { result.map(|texture_id| WebGLTexture::new(global, renderer, texture_id)) } - pub fn new(global: GlobalRef, + pub fn new(global: &GlobalScope, renderer: IpcSender<CanvasMsg>, id: WebGLTextureId) -> Root<WebGLTexture> { |