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author | Patrick Walton <pcwalton@mimiga.net> | 2015-07-13 17:02:35 -0700 |
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committer | Patrick Walton <pcwalton@mimiga.net> | 2015-07-25 00:50:12 -0700 |
commit | bb99b2f3c8813919c476930c709b73d3cfbc8c83 (patch) | |
tree | 15641e7ed77b46ab61bab772fa3c63b7e8e8d619 /components/script/dom/webgltexture.rs | |
parent | 886c08c393f51499490702eaf97fc770273a2600 (diff) | |
download | servo-bb99b2f3c8813919c476930c709b73d3cfbc8c83.tar.gz servo-bb99b2f3c8813919c476930c709b73d3cfbc8c83.zip |
script: Make most of 2D canvas and WebGL run over IPC.
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
Diffstat (limited to 'components/script/dom/webgltexture.rs')
-rw-r--r-- | components/script/dom/webgltexture.rs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/components/script/dom/webgltexture.rs b/components/script/dom/webgltexture.rs index ab934a5f47d..06664a01f3d 100644 --- a/components/script/dom/webgltexture.rs +++ b/components/script/dom/webgltexture.rs @@ -10,7 +10,7 @@ use dom::bindings::utils::reflect_dom_object; use dom::webglobject::WebGLObject; use canvas_traits::{CanvasMsg, CanvasWebGLMsg}; -use std::sync::mpsc::{channel, Sender}; +use ipc_channel::ipc::{self, IpcSender}; use std::cell::Cell; #[dom_struct] @@ -18,11 +18,11 @@ pub struct WebGLTexture { webgl_object: WebGLObject, id: u32, is_deleted: Cell<bool>, - renderer: Sender<CanvasMsg>, + renderer: IpcSender<CanvasMsg>, } impl WebGLTexture { - fn new_inherited(renderer: Sender<CanvasMsg>, id: u32) -> WebGLTexture { + fn new_inherited(renderer: IpcSender<CanvasMsg>, id: u32) -> WebGLTexture { WebGLTexture { webgl_object: WebGLObject::new_inherited(), id: id, @@ -31,15 +31,16 @@ impl WebGLTexture { } } - pub fn maybe_new(global: GlobalRef, renderer: Sender<CanvasMsg>) -> Option<Root<WebGLTexture>> { - let (sender, receiver) = channel(); + pub fn maybe_new(global: GlobalRef, renderer: IpcSender<CanvasMsg>) + -> Option<Root<WebGLTexture>> { + let (sender, receiver) = ipc::channel().unwrap(); renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateTexture(sender))).unwrap(); let result = receiver.recv().unwrap(); result.map(|texture_id| WebGLTexture::new(global, renderer, *texture_id)) } - pub fn new(global: GlobalRef, renderer: Sender<CanvasMsg>, id: u32) -> Root<WebGLTexture> { + pub fn new(global: GlobalRef, renderer: IpcSender<CanvasMsg>, id: u32) -> Root<WebGLTexture> { reflect_dom_object(box WebGLTexture::new_inherited(renderer, id), global, WebGLTextureBinding::Wrap) } } |