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authorbors-servo <metajack+bors@gmail.com>2015-07-25 01:50:31 -0600
committerbors-servo <metajack+bors@gmail.com>2015-07-25 01:50:31 -0600
commit1764267379a00b96a1df89f3917299a0c6fd325c (patch)
tree15641e7ed77b46ab61bab772fa3c63b7e8e8d619 /components/script/dom/webgltexture.rs
parent886c08c393f51499490702eaf97fc770273a2600 (diff)
parentbb99b2f3c8813919c476930c709b73d3cfbc8c83 (diff)
downloadservo-1764267379a00b96a1df89f3917299a0c6fd325c.tar.gz
servo-1764267379a00b96a1df89f3917299a0c6fd325c.zip
Auto merge of #6616 - pcwalton:canvas-webgl-ipc, r=jdm
script: Make most of 2D canvas and WebGL run over IPC. To actually make the multiprocess communication work, we'll need to reroute the task creation to the pipeline or the compositor. But this works as a first step. r? @jdm <!-- Reviewable:start --> [<img src="https://reviewable.io/review_button.png" height=40 alt="Review on Reviewable"/>](https://reviewable.io/reviews/servo/servo/6616) <!-- Reviewable:end -->
Diffstat (limited to 'components/script/dom/webgltexture.rs')
-rw-r--r--components/script/dom/webgltexture.rs13
1 files changed, 7 insertions, 6 deletions
diff --git a/components/script/dom/webgltexture.rs b/components/script/dom/webgltexture.rs
index ab934a5f47d..06664a01f3d 100644
--- a/components/script/dom/webgltexture.rs
+++ b/components/script/dom/webgltexture.rs
@@ -10,7 +10,7 @@ use dom::bindings::utils::reflect_dom_object;
use dom::webglobject::WebGLObject;
use canvas_traits::{CanvasMsg, CanvasWebGLMsg};
-use std::sync::mpsc::{channel, Sender};
+use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell;
#[dom_struct]
@@ -18,11 +18,11 @@ pub struct WebGLTexture {
webgl_object: WebGLObject,
id: u32,
is_deleted: Cell<bool>,
- renderer: Sender<CanvasMsg>,
+ renderer: IpcSender<CanvasMsg>,
}
impl WebGLTexture {
- fn new_inherited(renderer: Sender<CanvasMsg>, id: u32) -> WebGLTexture {
+ fn new_inherited(renderer: IpcSender<CanvasMsg>, id: u32) -> WebGLTexture {
WebGLTexture {
webgl_object: WebGLObject::new_inherited(),
id: id,
@@ -31,15 +31,16 @@ impl WebGLTexture {
}
}
- pub fn maybe_new(global: GlobalRef, renderer: Sender<CanvasMsg>) -> Option<Root<WebGLTexture>> {
- let (sender, receiver) = channel();
+ pub fn maybe_new(global: GlobalRef, renderer: IpcSender<CanvasMsg>)
+ -> Option<Root<WebGLTexture>> {
+ let (sender, receiver) = ipc::channel().unwrap();
renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateTexture(sender))).unwrap();
let result = receiver.recv().unwrap();
result.map(|texture_id| WebGLTexture::new(global, renderer, *texture_id))
}
- pub fn new(global: GlobalRef, renderer: Sender<CanvasMsg>, id: u32) -> Root<WebGLTexture> {
+ pub fn new(global: GlobalRef, renderer: IpcSender<CanvasMsg>, id: u32) -> Root<WebGLTexture> {
reflect_dom_object(box WebGLTexture::new_inherited(renderer, id), global, WebGLTextureBinding::Wrap)
}
}