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author | Martin Robinson <mrobinson@igalia.com> | 2017-07-06 19:21:22 +0200 |
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committer | Glenn Watson <github@intuitionlibrary.com> | 2017-07-13 07:44:08 +1000 |
commit | e58e8ab42e832604cc71b01a25ca1e199323d7c6 (patch) | |
tree | 780698cde4d2f3400f75ce3cdac6c4b5bab18d50 /components/script/dom/webglshader.rs | |
parent | 4b6e79337ef975e3ec752513b76ae6a6284c1199 (diff) | |
download | servo-e58e8ab42e832604cc71b01a25ca1e199323d7c6.tar.gz servo-e58e8ab42e832604cc71b01a25ca1e199323d7c6.zip |
Upgrade to the latest version of WebRender
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r-- | components/script/dom/webglshader.rs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs index b66151bf353..edd9cf7bdb3 100644 --- a/components/script/dom/webglshader.rs +++ b/components/script/dom/webglshader.rs @@ -16,8 +16,8 @@ use dom_struct::dom_struct; use ipc_channel::ipc::IpcSender; use std::cell::Cell; use std::sync::{ONCE_INIT, Once}; -use webrender_traits; -use webrender_traits::{WebGLCommand, WebGLParameter, WebGLResult, WebGLShaderId}; +use webrender_api; +use webrender_api::{WebGLCommand, WebGLParameter, WebGLResult, WebGLShaderId}; #[derive(Clone, Copy, PartialEq, Debug, JSTraceable, HeapSizeOf)] pub enum ShaderCompilationStatus { @@ -71,7 +71,7 @@ impl WebGLShader { renderer: IpcSender<CanvasMsg>, shader_type: u32) -> Option<Root<WebGLShader>> { - let (sender, receiver) = webrender_traits::channel::msg_channel().unwrap(); + let (sender, receiver) = webrender_api::channel::msg_channel().unwrap(); renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateShader(shader_type, sender))).unwrap(); let result = receiver.recv().unwrap(); @@ -170,7 +170,7 @@ impl WebGLShader { /// glGetParameter pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> { - let (sender, receiver) = webrender_traits::channel::msg_channel().unwrap(); + let (sender, receiver) = webrender_api::channel::msg_channel().unwrap(); self.renderer.send(CanvasMsg::WebGL(WebGLCommand::GetShaderParameter(self.id, param_id, sender))).unwrap(); receiver.recv().unwrap() } |