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authorecoal95 <ecoal95@gmail.com>2015-06-14 22:55:50 +0200
committerecoal95 <ecoal95@gmail.com>2015-07-06 19:54:05 +0200
commitb1765c68821d12a21cd304f7dffaa3bdc8f101e4 (patch)
treed98d8aa769e2894c5ffee3e8597ed93945d4bbed /components/script/dom/webglshader.rs
parentc0222628264423a67bf98775be83dcf2f85211ab (diff)
downloadservo-b1765c68821d12a21cd304f7dffaa3bdc8f101e4.tar.gz
servo-b1765c68821d12a21cd304f7dffaa3bdc8f101e4.zip
webgl: Refactor implementation to move logic inside the DOM interfaces
This improves the encapsulation and consistency in our WebGL implementation. Also allows to implement new methods such as `getShaderSource()`. It will also allow us to use `delete()` in the destructors of them (note that we will want to keep track of them from the context).
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r--components/script/dom/webglshader.rs100
1 files changed, 94 insertions, 6 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs
index 7030b1fda99..5750046e8fc 100644
--- a/components/script/dom/webglshader.rs
+++ b/components/script/dom/webglshader.rs
@@ -9,32 +9,120 @@ use dom::bindings::js::Root;
use dom::bindings::utils::reflect_dom_object;
use dom::webglobject::WebGLObject;
+use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
+
+use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLResult, WebGLError, WebGLShaderParameter};
+use std::sync::mpsc::{channel, Sender};
+use std::cell::Cell;
+use std::cell::RefCell;
+
#[dom_struct]
pub struct WebGLShader {
webgl_object: WebGLObject,
id: u32,
+ gl_type: u32,
+ // TODO(ecoal95): is RefCell ok?
+ source: RefCell<Option<String>>,
+ is_deleted: Cell<bool>,
+ // TODO(ecoal95): Valorate moving this to `WebGLObject`
+ renderer: Sender<CanvasMsg>,
}
impl WebGLShader {
- fn new_inherited(id: u32) -> WebGLShader {
+ fn new_inherited(renderer: Sender<CanvasMsg>, id: u32, shader_type: u32) -> WebGLShader {
WebGLShader {
webgl_object: WebGLObject::new_inherited(),
id: id,
+ gl_type: shader_type,
+ source: RefCell::new(None),
+ is_deleted: Cell::new(false),
+ renderer: renderer,
}
}
- pub fn new(global: GlobalRef, id: u32) -> Root<WebGLShader> {
- reflect_dom_object(box WebGLShader::new_inherited(id), global, WebGLShaderBinding::Wrap)
+ pub fn maybe_new(global: GlobalRef,
+ renderer: Sender<CanvasMsg>,
+ shader_type: u32) -> Option<Root<WebGLShader>> {
+ let (sender, receiver) = channel();
+ renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateShader(shader_type, sender))).unwrap();
+ receiver.recv().unwrap()
+ .map(|shader_id| WebGLShader::new(global, renderer, *shader_id, shader_type))
+ }
+
+ pub fn new(global: GlobalRef,
+ renderer: Sender<CanvasMsg>,
+ id: u32,
+ shader_type: u32) -> Root<WebGLShader> {
+ reflect_dom_object(
+ box WebGLShader::new_inherited(renderer, id, shader_type), global, WebGLShaderBinding::Wrap)
}
}
pub trait WebGLShaderHelpers {
- fn get_id(self) -> u32;
+ fn id(self) -> u32;
+ fn gl_type(self) -> u32;
+ fn compile(self);
+ fn delete(self);
+ fn info_log(self) -> Option<String>;
+ fn parameter(self, param_id: u32) -> WebGLResult<WebGLShaderParameter>;
+ fn source(self) -> Option<String>;
+ fn set_source(self, src: String);
}
-impl<'a> WebGLShaderHelpers for &'a WebGLShader {
- fn get_id(self) -> u32 {
+impl<'a> WebGLShaderHelpers for JSRef<'a, WebGLShader> {
+ fn id(self) -> u32 {
self.id
}
+
+ fn gl_type(self) -> u32 {
+ self.gl_type
+ }
+
+ // TODO(ecoal95): Validate shaders to be conforming to the WebGL spec
+ /// glCompileShader
+ fn compile(self) {
+ // NB(ecoal95): We intentionally don't check for source, we don't wan't
+ // to change gl error behavior
+ self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CompileShader(self.id))).unwrap()
+ }
+
+ /// Mark this shader as deleted (if it wasn't previously)
+ /// and delete it as if calling tr glDeleteShader.
+ fn delete(self) {
+ if !self.is_deleted.get() {
+ self.is_deleted.set(true);
+ self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteShader(self.id))).unwrap()
+ }
+ }
+
+ /// glGetShaderInfoLog
+ fn info_log(self) -> Option<String> {
+ let (sender, receiver) = channel();
+ self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderInfoLog(self.id, sender))).unwrap();
+ receiver.recv().unwrap()
+ }
+
+ /// glGetShaderParameter
+ fn parameter(self, param_id: u32) -> WebGLResult<WebGLShaderParameter> {
+ match param_id {
+ constants::SHADER_TYPE | constants::DELETE_STATUS | constants::COMPILE_STATUS => {},
+ _ => return Err(WebGLError::InvalidEnum),
+ }
+
+ let (sender, receiver) = channel();
+ self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderParameter(self.id, param_id, sender))).unwrap();
+ Ok(receiver.recv().unwrap())
+ }
+
+ /// Get the shader source
+ fn source(self) -> Option<String> {
+ (*self.source.borrow()).clone()
+ }
+
+ /// glShaderSource
+ fn set_source(self, source: String) {
+ *self.source.borrow_mut() = Some(source.clone());
+ self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::ShaderSource(self.id, source))).unwrap()
+ }
}