aboutsummaryrefslogtreecommitdiffstats
path: root/components/script/dom/webglshader.rs
diff options
context:
space:
mode:
authorecoal95 <ecoal95@gmail.com>2015-08-29 18:42:42 +0200
committerecoal95 <ecoal95@gmail.com>2015-08-30 14:23:14 +0200
commit167885707dfc7b050ac1fd1b6aee670a067515a4 (patch)
tree9ce6fc78911cc1806493a93f97e9a8c658d00820 /components/script/dom/webglshader.rs
parent67cbda4be35a63222553ca806d475581030bea4e (diff)
downloadservo-167885707dfc7b050ac1fd1b6aee670a067515a4.tar.gz
servo-167885707dfc7b050ac1fd1b6aee670a067515a4.zip
webgl: Add shader validation and translation
This commit adds angle-based validation and translation to WebGL shaders. The changes to the tex_image_2d test is neccessary (it was not valid GLES 2.0 shader language).
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r--components/script/dom/webglshader.rs57
1 files changed, 49 insertions, 8 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs
index 3920bcb7b7c..bcad061853f 100644
--- a/components/script/dom/webglshader.rs
+++ b/components/script/dom/webglshader.rs
@@ -11,10 +11,19 @@ use dom::webglobject::WebGLObject;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
+use angle::hl::{BuiltInResources, Output, ShaderValidator};
use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLResult, WebGLError, WebGLShaderParameter};
use ipc_channel::ipc::{self, IpcSender};
use std::cell::Cell;
use std::cell::RefCell;
+use std::sync::{Once, ONCE_INIT};
+
+#[derive(Clone, Copy, PartialEq, Debug, JSTraceable, HeapSizeOf)]
+pub enum ShaderCompilationStatus {
+ NotCompiled,
+ Succeeded,
+ Failed,
+}
#[dom_struct]
pub struct WebGLShader {
@@ -22,20 +31,32 @@ pub struct WebGLShader {
id: u32,
gl_type: u32,
source: RefCell<Option<String>>,
+ info_log: RefCell<Option<String>>,
is_deleted: Cell<bool>,
- // TODO(ecoal95): Evaluate moving this to `WebGLObject`
+ compilation_status: Cell<ShaderCompilationStatus>,
#[ignore_heap_size_of = "Defined in ipc-channel"]
renderer: IpcSender<CanvasMsg>,
}
+#[cfg(not(target_os = "android"))]
+const SHADER_OUTPUT_FORMAT: Output = Output::Glsl;
+
+#[cfg(target_os = "android")]
+const SHADER_OUTPUT_FORMAT: Output = Output::Essl;
+
+static GLSLANG_INITIALIZATION: Once = ONCE_INIT;
+
impl WebGLShader {
fn new_inherited(renderer: IpcSender<CanvasMsg>, id: u32, shader_type: u32) -> WebGLShader {
+ GLSLANG_INITIALIZATION.call_once(|| ::angle::hl::initialize().unwrap());
WebGLShader {
webgl_object: WebGLObject::new_inherited(),
id: id,
gl_type: shader_type,
source: RefCell::new(None),
+ info_log: RefCell::new(None),
is_deleted: Cell::new(false),
+ compilation_status: Cell::new(ShaderCompilationStatus::NotCompiled),
renderer: renderer,
}
}
@@ -69,10 +90,33 @@ impl WebGLShader {
self.gl_type
}
- // TODO(ecoal95): Validate shaders to be conforming to the WebGL spec
/// glCompileShader
pub fn compile(&self) {
- self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CompileShader(self.id))).unwrap()
+ if self.compilation_status.get() != ShaderCompilationStatus::NotCompiled {
+ debug!("Compiling already compiled shader {}", self.id);
+ }
+
+ if let Some(ref source) = *self.source.borrow() {
+ let validator = ShaderValidator::for_webgl(self.gl_type,
+ SHADER_OUTPUT_FORMAT,
+ &BuiltInResources::default()).unwrap();
+ match validator.compile_and_translate(&[source.as_bytes()]) {
+ Ok(translated_source) => {
+ // NOTE: At this point we should be pretty sure that the compilation in the paint task
+ // will succeed.
+ // It could be interesting to retrieve the info log from the paint task though
+ let msg = CanvasWebGLMsg::CompileShader(self.id, translated_source);
+ self.renderer.send(CanvasMsg::WebGL(msg)).unwrap();
+ self.compilation_status.set(ShaderCompilationStatus::Succeeded);
+ },
+ Err(error) => {
+ self.compilation_status.set(ShaderCompilationStatus::Failed);
+ debug!("Shader {} compilation failed: {}", self.id, error);
+ },
+ }
+
+ *self.info_log.borrow_mut() = Some(validator.info_log());
+ }
}
/// Mark this shader as deleted (if it wasn't previously)
@@ -86,9 +130,7 @@ impl WebGLShader {
/// glGetShaderInfoLog
pub fn info_log(&self) -> Option<String> {
- let (sender, receiver) = ipc::channel().unwrap();
- self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderInfoLog(self.id, sender))).unwrap();
- receiver.recv().unwrap()
+ self.info_log.borrow().clone()
}
/// glGetShaderParameter
@@ -110,7 +152,6 @@ impl WebGLShader {
/// glShaderSource
pub fn set_source(&self, source: String) {
- *self.source.borrow_mut() = Some(source.clone());
- self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::ShaderSource(self.id, source))).unwrap()
+ *self.source.borrow_mut() = Some(source);
}
}