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author | Patrick Walton <pcwalton@mimiga.net> | 2015-07-13 17:02:35 -0700 |
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committer | Patrick Walton <pcwalton@mimiga.net> | 2015-07-25 00:50:12 -0700 |
commit | bb99b2f3c8813919c476930c709b73d3cfbc8c83 (patch) | |
tree | 15641e7ed77b46ab61bab772fa3c63b7e8e8d619 /components/script/dom/webglshader.rs | |
parent | 886c08c393f51499490702eaf97fc770273a2600 (diff) | |
download | servo-bb99b2f3c8813919c476930c709b73d3cfbc8c83.tar.gz servo-bb99b2f3c8813919c476930c709b73d3cfbc8c83.zip |
script: Make most of 2D canvas and WebGL run over IPC.
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r-- | components/script/dom/webglshader.rs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs index f5d40b16699..40c26d40c90 100644 --- a/components/script/dom/webglshader.rs +++ b/components/script/dom/webglshader.rs @@ -12,7 +12,7 @@ use dom::webglobject::WebGLObject; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants; use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLResult, WebGLError, WebGLShaderParameter}; -use std::sync::mpsc::{channel, Sender}; +use ipc_channel::ipc::{self, IpcSender}; use std::cell::Cell; use std::cell::RefCell; @@ -24,11 +24,11 @@ pub struct WebGLShader { source: RefCell<Option<String>>, is_deleted: Cell<bool>, // TODO(ecoal95): Evaluate moving this to `WebGLObject` - renderer: Sender<CanvasMsg>, + renderer: IpcSender<CanvasMsg>, } impl WebGLShader { - fn new_inherited(renderer: Sender<CanvasMsg>, id: u32, shader_type: u32) -> WebGLShader { + fn new_inherited(renderer: IpcSender<CanvasMsg>, id: u32, shader_type: u32) -> WebGLShader { WebGLShader { webgl_object: WebGLObject::new_inherited(), id: id, @@ -40,9 +40,9 @@ impl WebGLShader { } pub fn maybe_new(global: GlobalRef, - renderer: Sender<CanvasMsg>, + renderer: IpcSender<CanvasMsg>, shader_type: u32) -> Option<Root<WebGLShader>> { - let (sender, receiver) = channel(); + let (sender, receiver) = ipc::channel().unwrap(); renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateShader(shader_type, sender))).unwrap(); let result = receiver.recv().unwrap(); @@ -50,7 +50,7 @@ impl WebGLShader { } pub fn new(global: GlobalRef, - renderer: Sender<CanvasMsg>, + renderer: IpcSender<CanvasMsg>, id: u32, shader_type: u32) -> Root<WebGLShader> { reflect_dom_object( @@ -95,7 +95,7 @@ impl<'a> WebGLShaderHelpers for &'a WebGLShader { /// glGetShaderInfoLog fn info_log(self) -> Option<String> { - let (sender, receiver) = channel(); + let (sender, receiver) = ipc::channel().unwrap(); self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderInfoLog(self.id, sender))).unwrap(); receiver.recv().unwrap() } @@ -107,7 +107,7 @@ impl<'a> WebGLShaderHelpers for &'a WebGLShader { _ => return Err(WebGLError::InvalidEnum), } - let (sender, receiver) = channel(); + let (sender, receiver) = ipc::channel().unwrap(); self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderParameter(self.id, param_id, sender))).unwrap(); Ok(receiver.recv().unwrap()) } |