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authorAnthony Ramine <n.oxyde@gmail.com>2017-08-16 23:23:18 +0200
committerAnthony Ramine <n.oxyde@gmail.com>2017-08-16 23:23:18 +0200
commit676f2c8acf6fec8ad77d4daa51bef5bdcae101c5 (patch)
treed212209744e3b10a315dc79da754a70d7543e428 /components/script/dom/webglshader.rs
parent4d10d39e8fe841c5fe2ac58da2daaa13c10c140e (diff)
downloadservo-676f2c8acf6fec8ad77d4daa51bef5bdcae101c5.tar.gz
servo-676f2c8acf6fec8ad77d4daa51bef5bdcae101c5.zip
Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox"
This reverts commit 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e, reversing changes made to ee94e2b7c0bd327abe8f9545b2a1f792f67a2bdd.
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r--components/script/dom/webglshader.rs25
1 files changed, 11 insertions, 14 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs
index edd9cf7bdb3..cf6fc55072d 100644
--- a/components/script/dom/webglshader.rs
+++ b/components/script/dom/webglshader.rs
@@ -4,7 +4,7 @@
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
use angle::hl::{BuiltInResources, Output, ShaderValidator};
-use canvas_traits::CanvasMsg;
+use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLMsgSender, WebGLParameter, WebGLResult, WebGLShaderId};
use dom::bindings::cell::DOMRefCell;
use dom::bindings::codegen::Bindings::WebGLShaderBinding;
use dom::bindings::js::Root;
@@ -13,11 +13,8 @@ use dom::bindings::str::DOMString;
use dom::webglobject::WebGLObject;
use dom::window::Window;
use dom_struct::dom_struct;
-use ipc_channel::ipc::IpcSender;
use std::cell::Cell;
use std::sync::{ONCE_INIT, Once};
-use webrender_api;
-use webrender_api::{WebGLCommand, WebGLParameter, WebGLResult, WebGLShaderId};
#[derive(Clone, Copy, PartialEq, Debug, JSTraceable, HeapSizeOf)]
pub enum ShaderCompilationStatus {
@@ -37,7 +34,7 @@ pub struct WebGLShader {
attached_counter: Cell<u32>,
compilation_status: Cell<ShaderCompilationStatus>,
#[ignore_heap_size_of = "Defined in ipc-channel"]
- renderer: IpcSender<CanvasMsg>,
+ renderer: WebGLMsgSender,
}
#[cfg(not(target_os = "android"))]
@@ -49,7 +46,7 @@ const SHADER_OUTPUT_FORMAT: Output = Output::Essl;
static GLSLANG_INITIALIZATION: Once = ONCE_INIT;
impl WebGLShader {
- fn new_inherited(renderer: IpcSender<CanvasMsg>,
+ fn new_inherited(renderer: WebGLMsgSender,
id: WebGLShaderId,
shader_type: u32)
-> WebGLShader {
@@ -68,18 +65,18 @@ impl WebGLShader {
}
pub fn maybe_new(window: &Window,
- renderer: IpcSender<CanvasMsg>,
+ renderer: WebGLMsgSender,
shader_type: u32)
-> Option<Root<WebGLShader>> {
- let (sender, receiver) = webrender_api::channel::msg_channel().unwrap();
- renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateShader(shader_type, sender))).unwrap();
+ let (sender, receiver) = webgl_channel().unwrap();
+ renderer.send(WebGLCommand::CreateShader(shader_type, sender)).unwrap();
let result = receiver.recv().unwrap();
result.map(|shader_id| WebGLShader::new(window, renderer, shader_id, shader_type))
}
pub fn new(window: &Window,
- renderer: IpcSender<CanvasMsg>,
+ renderer: WebGLMsgSender,
id: WebGLShaderId,
shader_type: u32)
-> Root<WebGLShader> {
@@ -118,7 +115,7 @@ impl WebGLShader {
// will succeed.
// It could be interesting to retrieve the info log from the paint thread though
let msg = WebGLCommand::CompileShader(self.id, translated_source);
- self.renderer.send(CanvasMsg::WebGL(msg)).unwrap();
+ self.renderer.send(msg).unwrap();
self.compilation_status.set(ShaderCompilationStatus::Succeeded);
},
Err(error) => {
@@ -142,7 +139,7 @@ impl WebGLShader {
pub fn delete(&self) {
if !self.is_deleted.get() {
self.is_deleted.set(true);
- let _ = self.renderer.send(CanvasMsg::WebGL(WebGLCommand::DeleteShader(self.id)));
+ let _ = self.renderer.send(WebGLCommand::DeleteShader(self.id));
}
}
@@ -170,8 +167,8 @@ impl WebGLShader {
/// glGetParameter
pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> {
- let (sender, receiver) = webrender_api::channel::msg_channel().unwrap();
- self.renderer.send(CanvasMsg::WebGL(WebGLCommand::GetShaderParameter(self.id, param_id, sender))).unwrap();
+ let (sender, receiver) = webgl_channel().unwrap();
+ self.renderer.send(WebGLCommand::GetShaderParameter(self.id, param_id, sender)).unwrap();
receiver.recv().unwrap()
}