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author | Anthony Ramine <n.oxyde@gmail.com> | 2017-08-16 23:23:18 +0200 |
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committer | Anthony Ramine <n.oxyde@gmail.com> | 2017-08-16 23:23:18 +0200 |
commit | 676f2c8acf6fec8ad77d4daa51bef5bdcae101c5 (patch) | |
tree | d212209744e3b10a315dc79da754a70d7543e428 /components/script/dom/webglshader.rs | |
parent | 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e (diff) | |
download | servo-676f2c8acf6fec8ad77d4daa51bef5bdcae101c5.tar.gz servo-676f2c8acf6fec8ad77d4daa51bef5bdcae101c5.zip |
Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox"
This reverts commit 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e, reversing
changes made to ee94e2b7c0bd327abe8f9545b2a1f792f67a2bdd.
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r-- | components/script/dom/webglshader.rs | 25 |
1 files changed, 11 insertions, 14 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs index edd9cf7bdb3..cf6fc55072d 100644 --- a/components/script/dom/webglshader.rs +++ b/components/script/dom/webglshader.rs @@ -4,7 +4,7 @@ // https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl use angle::hl::{BuiltInResources, Output, ShaderValidator}; -use canvas_traits::CanvasMsg; +use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLMsgSender, WebGLParameter, WebGLResult, WebGLShaderId}; use dom::bindings::cell::DOMRefCell; use dom::bindings::codegen::Bindings::WebGLShaderBinding; use dom::bindings::js::Root; @@ -13,11 +13,8 @@ use dom::bindings::str::DOMString; use dom::webglobject::WebGLObject; use dom::window::Window; use dom_struct::dom_struct; -use ipc_channel::ipc::IpcSender; use std::cell::Cell; use std::sync::{ONCE_INIT, Once}; -use webrender_api; -use webrender_api::{WebGLCommand, WebGLParameter, WebGLResult, WebGLShaderId}; #[derive(Clone, Copy, PartialEq, Debug, JSTraceable, HeapSizeOf)] pub enum ShaderCompilationStatus { @@ -37,7 +34,7 @@ pub struct WebGLShader { attached_counter: Cell<u32>, compilation_status: Cell<ShaderCompilationStatus>, #[ignore_heap_size_of = "Defined in ipc-channel"] - renderer: IpcSender<CanvasMsg>, + renderer: WebGLMsgSender, } #[cfg(not(target_os = "android"))] @@ -49,7 +46,7 @@ const SHADER_OUTPUT_FORMAT: Output = Output::Essl; static GLSLANG_INITIALIZATION: Once = ONCE_INIT; impl WebGLShader { - fn new_inherited(renderer: IpcSender<CanvasMsg>, + fn new_inherited(renderer: WebGLMsgSender, id: WebGLShaderId, shader_type: u32) -> WebGLShader { @@ -68,18 +65,18 @@ impl WebGLShader { } pub fn maybe_new(window: &Window, - renderer: IpcSender<CanvasMsg>, + renderer: WebGLMsgSender, shader_type: u32) -> Option<Root<WebGLShader>> { - let (sender, receiver) = webrender_api::channel::msg_channel().unwrap(); - renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateShader(shader_type, sender))).unwrap(); + let (sender, receiver) = webgl_channel().unwrap(); + renderer.send(WebGLCommand::CreateShader(shader_type, sender)).unwrap(); let result = receiver.recv().unwrap(); result.map(|shader_id| WebGLShader::new(window, renderer, shader_id, shader_type)) } pub fn new(window: &Window, - renderer: IpcSender<CanvasMsg>, + renderer: WebGLMsgSender, id: WebGLShaderId, shader_type: u32) -> Root<WebGLShader> { @@ -118,7 +115,7 @@ impl WebGLShader { // will succeed. // It could be interesting to retrieve the info log from the paint thread though let msg = WebGLCommand::CompileShader(self.id, translated_source); - self.renderer.send(CanvasMsg::WebGL(msg)).unwrap(); + self.renderer.send(msg).unwrap(); self.compilation_status.set(ShaderCompilationStatus::Succeeded); }, Err(error) => { @@ -142,7 +139,7 @@ impl WebGLShader { pub fn delete(&self) { if !self.is_deleted.get() { self.is_deleted.set(true); - let _ = self.renderer.send(CanvasMsg::WebGL(WebGLCommand::DeleteShader(self.id))); + let _ = self.renderer.send(WebGLCommand::DeleteShader(self.id)); } } @@ -170,8 +167,8 @@ impl WebGLShader { /// glGetParameter pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> { - let (sender, receiver) = webrender_api::channel::msg_channel().unwrap(); - self.renderer.send(CanvasMsg::WebGL(WebGLCommand::GetShaderParameter(self.id, param_id, sender))).unwrap(); + let (sender, receiver) = webgl_channel().unwrap(); + self.renderer.send(WebGLCommand::GetShaderParameter(self.id, param_id, sender)).unwrap(); receiver.recv().unwrap() } |