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authorAnthony Ramine <n.oxyde@gmail.com>2018-07-24 13:27:33 +0200
committerAnthony Ramine <n.oxyde@gmail.com>2018-07-24 13:27:33 +0200
commit661e258b28fd7dcc92ab233f66bf49c061542865 (patch)
tree602fefb45a030dabfafc4d648cf7b214be657eac /components/script/dom/webglshader.rs
parent8933a06eb8cf0815927c7491dd572c5c776f6d14 (diff)
downloadservo-661e258b28fd7dcc92ab233f66bf49c061542865.tar.gz
servo-661e258b28fd7dcc92ab233f66bf49c061542865.zip
Store a reference to the WebGLRenderingContext in WebGLObject
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r--components/script/dom/webglshader.rs61
1 files changed, 30 insertions, 31 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs
index 1feb73d2d3a..bac2f65d1e1 100644
--- a/components/script/dom/webglshader.rs
+++ b/components/script/dom/webglshader.rs
@@ -3,19 +3,20 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
-use canvas_traits::webgl::{WebGLCommand, WebGLError, WebGLMsgSender};
+use canvas_traits::webgl::{WebGLCommand, WebGLError};
use canvas_traits::webgl::{WebGLResult, WebGLSLVersion, WebGLShaderId};
use canvas_traits::webgl::{WebGLVersion, webgl_channel};
use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::WebGLShaderBinding;
-use dom::bindings::reflector::reflect_dom_object;
+use dom::bindings::inheritance::Castable;
+use dom::bindings::reflector::{DomObject, reflect_dom_object};
use dom::bindings::root::DomRoot;
use dom::bindings::str::DOMString;
use dom::webgl_extensions::WebGLExtensions;
use dom::webgl_extensions::ext::extshadertexturelod::EXTShaderTextureLod;
use dom::webgl_extensions::ext::oesstandardderivatives::OESStandardDerivatives;
use dom::webglobject::WebGLObject;
-use dom::window::Window;
+use dom::webglrenderingcontext::WebGLRenderingContext;
use dom_struct::dom_struct;
use mozangle::shaders::{BuiltInResources, Output, ShaderValidator};
use offscreen_gl_context::GLLimits;
@@ -40,20 +41,19 @@ pub struct WebGLShader {
is_deleted: Cell<bool>,
attached_counter: Cell<u32>,
compilation_status: Cell<ShaderCompilationStatus>,
- #[ignore_malloc_size_of = "Defined in ipc-channel"]
- renderer: WebGLMsgSender,
}
static GLSLANG_INITIALIZATION: Once = ONCE_INIT;
impl WebGLShader {
- fn new_inherited(renderer: WebGLMsgSender,
- id: WebGLShaderId,
- shader_type: u32)
- -> WebGLShader {
+ fn new_inherited(
+ context: &WebGLRenderingContext,
+ id: WebGLShaderId,
+ shader_type: u32,
+ ) -> Self {
GLSLANG_INITIALIZATION.call_once(|| ::mozangle::shaders::initialize().unwrap());
- WebGLShader {
- webgl_object: WebGLObject::new_inherited(),
+ Self {
+ webgl_object: WebGLObject::new_inherited(context),
id: id,
gl_type: shader_type,
source: Default::default(),
@@ -61,29 +61,25 @@ impl WebGLShader {
is_deleted: Cell::new(false),
attached_counter: Cell::new(0),
compilation_status: Cell::new(ShaderCompilationStatus::NotCompiled),
- renderer: renderer,
}
}
- pub fn maybe_new(window: &Window,
- renderer: WebGLMsgSender,
- shader_type: u32)
- -> Option<DomRoot<WebGLShader>> {
+ pub fn maybe_new(context: &WebGLRenderingContext, shader_type: u32) -> Option<DomRoot<Self>> {
let (sender, receiver) = webgl_channel().unwrap();
- renderer.send(WebGLCommand::CreateShader(shader_type, sender)).unwrap();
-
- let result = receiver.recv().unwrap();
- result.map(|shader_id| WebGLShader::new(window, renderer, shader_id, shader_type))
+ context.send_command(WebGLCommand::CreateShader(shader_type, sender));
+ receiver.recv().unwrap().map(|id| WebGLShader::new(context, id, shader_type))
}
- pub fn new(window: &Window,
- renderer: WebGLMsgSender,
- id: WebGLShaderId,
- shader_type: u32)
- -> DomRoot<WebGLShader> {
- reflect_dom_object(Box::new(WebGLShader::new_inherited(renderer, id, shader_type)),
- window,
- WebGLShaderBinding::Wrap)
+ pub fn new(
+ context: &WebGLRenderingContext,
+ id: WebGLShaderId,
+ shader_type: u32,
+ ) -> DomRoot<Self> {
+ reflect_dom_object(
+ Box::new(WebGLShader::new_inherited(context, id, shader_type)),
+ &*context.global(),
+ WebGLShaderBinding::Wrap,
+ )
}
}
@@ -168,8 +164,9 @@ impl WebGLShader {
// NOTE: At this point we should be pretty sure that the compilation in the paint thread
// will succeed.
// It could be interesting to retrieve the info log from the paint thread though
- let msg = WebGLCommand::CompileShader(self.id, translated_source);
- self.renderer.send(msg).unwrap();
+ self.upcast::<WebGLObject>()
+ .context()
+ .send_command(WebGLCommand::CompileShader(self.id, translated_source));
self.compilation_status.set(ShaderCompilationStatus::Succeeded);
},
Err(error) => {
@@ -194,7 +191,9 @@ impl WebGLShader {
pub fn delete(&self) {
if !self.is_deleted.get() {
self.is_deleted.set(true);
- let _ = self.renderer.send(WebGLCommand::DeleteShader(self.id));
+ self.upcast::<WebGLObject>()
+ .context()
+ .send_command(WebGLCommand::DeleteShader(self.id));
}
}