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author | Anthony Ramine <n.oxyde@gmail.com> | 2018-07-24 13:27:33 +0200 |
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committer | Anthony Ramine <n.oxyde@gmail.com> | 2018-07-24 13:27:33 +0200 |
commit | 661e258b28fd7dcc92ab233f66bf49c061542865 (patch) | |
tree | 602fefb45a030dabfafc4d648cf7b214be657eac /components/script/dom/webglshader.rs | |
parent | 8933a06eb8cf0815927c7491dd572c5c776f6d14 (diff) | |
download | servo-661e258b28fd7dcc92ab233f66bf49c061542865.tar.gz servo-661e258b28fd7dcc92ab233f66bf49c061542865.zip |
Store a reference to the WebGLRenderingContext in WebGLObject
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r-- | components/script/dom/webglshader.rs | 61 |
1 files changed, 30 insertions, 31 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs index 1feb73d2d3a..bac2f65d1e1 100644 --- a/components/script/dom/webglshader.rs +++ b/components/script/dom/webglshader.rs @@ -3,19 +3,20 @@ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl -use canvas_traits::webgl::{WebGLCommand, WebGLError, WebGLMsgSender}; +use canvas_traits::webgl::{WebGLCommand, WebGLError}; use canvas_traits::webgl::{WebGLResult, WebGLSLVersion, WebGLShaderId}; use canvas_traits::webgl::{WebGLVersion, webgl_channel}; use dom::bindings::cell::DomRefCell; use dom::bindings::codegen::Bindings::WebGLShaderBinding; -use dom::bindings::reflector::reflect_dom_object; +use dom::bindings::inheritance::Castable; +use dom::bindings::reflector::{DomObject, reflect_dom_object}; use dom::bindings::root::DomRoot; use dom::bindings::str::DOMString; use dom::webgl_extensions::WebGLExtensions; use dom::webgl_extensions::ext::extshadertexturelod::EXTShaderTextureLod; use dom::webgl_extensions::ext::oesstandardderivatives::OESStandardDerivatives; use dom::webglobject::WebGLObject; -use dom::window::Window; +use dom::webglrenderingcontext::WebGLRenderingContext; use dom_struct::dom_struct; use mozangle::shaders::{BuiltInResources, Output, ShaderValidator}; use offscreen_gl_context::GLLimits; @@ -40,20 +41,19 @@ pub struct WebGLShader { is_deleted: Cell<bool>, attached_counter: Cell<u32>, compilation_status: Cell<ShaderCompilationStatus>, - #[ignore_malloc_size_of = "Defined in ipc-channel"] - renderer: WebGLMsgSender, } static GLSLANG_INITIALIZATION: Once = ONCE_INIT; impl WebGLShader { - fn new_inherited(renderer: WebGLMsgSender, - id: WebGLShaderId, - shader_type: u32) - -> WebGLShader { + fn new_inherited( + context: &WebGLRenderingContext, + id: WebGLShaderId, + shader_type: u32, + ) -> Self { GLSLANG_INITIALIZATION.call_once(|| ::mozangle::shaders::initialize().unwrap()); - WebGLShader { - webgl_object: WebGLObject::new_inherited(), + Self { + webgl_object: WebGLObject::new_inherited(context), id: id, gl_type: shader_type, source: Default::default(), @@ -61,29 +61,25 @@ impl WebGLShader { is_deleted: Cell::new(false), attached_counter: Cell::new(0), compilation_status: Cell::new(ShaderCompilationStatus::NotCompiled), - renderer: renderer, } } - pub fn maybe_new(window: &Window, - renderer: WebGLMsgSender, - shader_type: u32) - -> Option<DomRoot<WebGLShader>> { + pub fn maybe_new(context: &WebGLRenderingContext, shader_type: u32) -> Option<DomRoot<Self>> { let (sender, receiver) = webgl_channel().unwrap(); - renderer.send(WebGLCommand::CreateShader(shader_type, sender)).unwrap(); - - let result = receiver.recv().unwrap(); - result.map(|shader_id| WebGLShader::new(window, renderer, shader_id, shader_type)) + context.send_command(WebGLCommand::CreateShader(shader_type, sender)); + receiver.recv().unwrap().map(|id| WebGLShader::new(context, id, shader_type)) } - pub fn new(window: &Window, - renderer: WebGLMsgSender, - id: WebGLShaderId, - shader_type: u32) - -> DomRoot<WebGLShader> { - reflect_dom_object(Box::new(WebGLShader::new_inherited(renderer, id, shader_type)), - window, - WebGLShaderBinding::Wrap) + pub fn new( + context: &WebGLRenderingContext, + id: WebGLShaderId, + shader_type: u32, + ) -> DomRoot<Self> { + reflect_dom_object( + Box::new(WebGLShader::new_inherited(context, id, shader_type)), + &*context.global(), + WebGLShaderBinding::Wrap, + ) } } @@ -168,8 +164,9 @@ impl WebGLShader { // NOTE: At this point we should be pretty sure that the compilation in the paint thread // will succeed. // It could be interesting to retrieve the info log from the paint thread though - let msg = WebGLCommand::CompileShader(self.id, translated_source); - self.renderer.send(msg).unwrap(); + self.upcast::<WebGLObject>() + .context() + .send_command(WebGLCommand::CompileShader(self.id, translated_source)); self.compilation_status.set(ShaderCompilationStatus::Succeeded); }, Err(error) => { @@ -194,7 +191,9 @@ impl WebGLShader { pub fn delete(&self) { if !self.is_deleted.get() { self.is_deleted.set(true); - let _ = self.renderer.send(WebGLCommand::DeleteShader(self.id)); + self.upcast::<WebGLObject>() + .context() + .send_command(WebGLCommand::DeleteShader(self.id)); } } |