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authorrohan.prinja <rohan.prinja@samsung.com>2015-11-14 05:07:55 +0900
committerRohan Prinja <rohan.prinja@gmail.com>2016-01-10 17:58:13 +0900
commit1f02c4ebbb7d5ea49051f4391f1418f20c15d7a9 (patch)
tree7d61e58e746ddca93074ca6bca6849360a098b8c /components/script/dom/webglshader.rs
parentf00532bab0382d1c24e6086314f26497fb6ffe0f (diff)
downloadservo-1f02c4ebbb7d5ea49051f4391f1418f20c15d7a9.tar.gz
servo-1f02c4ebbb7d5ea49051f4391f1418f20c15d7a9.zip
task -> thread
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r--components/script/dom/webglshader.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs
index 8046fd5f5ed..9fd35610a37 100644
--- a/components/script/dom/webglshader.rs
+++ b/components/script/dom/webglshader.rs
@@ -100,9 +100,9 @@ impl WebGLShader {
&BuiltInResources::default()).unwrap();
match validator.compile_and_translate(&[source.as_bytes()]) {
Ok(translated_source) => {
- // NOTE: At this point we should be pretty sure that the compilation in the paint task
+ // NOTE: At this point we should be pretty sure that the compilation in the paint thread
// will succeed.
- // It could be interesting to retrieve the info log from the paint task though
+ // It could be interesting to retrieve the info log from the paint thread though
let msg = CanvasWebGLMsg::CompileShader(self.id, translated_source);
self.renderer.send(CanvasMsg::WebGL(msg)).unwrap();
self.compilation_status.set(ShaderCompilationStatus::Succeeded);