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author | rohan.prinja <rohan.prinja@samsung.com> | 2015-11-14 05:07:55 +0900 |
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committer | Rohan Prinja <rohan.prinja@gmail.com> | 2016-01-10 17:58:13 +0900 |
commit | 1f02c4ebbb7d5ea49051f4391f1418f20c15d7a9 (patch) | |
tree | 7d61e58e746ddca93074ca6bca6849360a098b8c /components/script/dom/webglshader.rs | |
parent | f00532bab0382d1c24e6086314f26497fb6ffe0f (diff) | |
download | servo-1f02c4ebbb7d5ea49051f4391f1418f20c15d7a9.tar.gz servo-1f02c4ebbb7d5ea49051f4391f1418f20c15d7a9.zip |
task -> thread
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r-- | components/script/dom/webglshader.rs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs index 8046fd5f5ed..9fd35610a37 100644 --- a/components/script/dom/webglshader.rs +++ b/components/script/dom/webglshader.rs @@ -100,9 +100,9 @@ impl WebGLShader { &BuiltInResources::default()).unwrap(); match validator.compile_and_translate(&[source.as_bytes()]) { Ok(translated_source) => { - // NOTE: At this point we should be pretty sure that the compilation in the paint task + // NOTE: At this point we should be pretty sure that the compilation in the paint thread // will succeed. - // It could be interesting to retrieve the info log from the paint task though + // It could be interesting to retrieve the info log from the paint thread though let msg = CanvasWebGLMsg::CompileShader(self.id, translated_source); self.renderer.send(CanvasMsg::WebGL(msg)).unwrap(); self.compilation_status.set(ShaderCompilationStatus::Succeeded); |