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authorAnthony Ramine <n.oxyde@gmail.com>2017-09-26 01:53:40 +0200
committerAnthony Ramine <n.oxyde@gmail.com>2017-09-26 09:49:10 +0200
commitf87c2a8d7616112ca924e30292db2d244cf87eec (patch)
tree7344afe7ec0ec1ac7d1d13f5385111ee9c4be332 /components/script/dom/webglshader.rs
parent577370746e2ce3da7fa25a20b8e1bbeed319df65 (diff)
downloadservo-f87c2a8d7616112ca924e30292db2d244cf87eec.tar.gz
servo-f87c2a8d7616112ca924e30292db2d244cf87eec.zip
Rename Root<T> to DomRoot<T>
In a later PR, DomRoot<T> will become a type alias of Root<Dom<T>>, where Root<T> will be able to handle all the things that need to be rooted that have a stable traceable address that doesn't move for the whole lifetime of the root. Stay tuned.
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r--components/script/dom/webglshader.rs6
1 files changed, 3 insertions, 3 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs
index 54f2a743446..2a48ca21e73 100644
--- a/components/script/dom/webglshader.rs
+++ b/components/script/dom/webglshader.rs
@@ -8,7 +8,7 @@ use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLMsgSender, WebGLPar
use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::WebGLShaderBinding;
use dom::bindings::reflector::reflect_dom_object;
-use dom::bindings::root::Root;
+use dom::bindings::root::DomRoot;
use dom::bindings::str::DOMString;
use dom::webgl_extensions::WebGLExtensions;
use dom::webgl_extensions::ext::oesstandardderivatives::OESStandardDerivatives;
@@ -69,7 +69,7 @@ impl WebGLShader {
pub fn maybe_new(window: &Window,
renderer: WebGLMsgSender,
shader_type: u32)
- -> Option<Root<WebGLShader>> {
+ -> Option<DomRoot<WebGLShader>> {
let (sender, receiver) = webgl_channel().unwrap();
renderer.send(WebGLCommand::CreateShader(shader_type, sender)).unwrap();
@@ -81,7 +81,7 @@ impl WebGLShader {
renderer: WebGLMsgSender,
id: WebGLShaderId,
shader_type: u32)
- -> Root<WebGLShader> {
+ -> DomRoot<WebGLShader> {
reflect_dom_object(box WebGLShader::new_inherited(renderer, id, shader_type),
window,
WebGLShaderBinding::Wrap)