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author | Anthony Ramine <n.oxyde@gmail.com> | 2017-09-26 01:53:40 +0200 |
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committer | Anthony Ramine <n.oxyde@gmail.com> | 2017-09-26 09:49:10 +0200 |
commit | f87c2a8d7616112ca924e30292db2d244cf87eec (patch) | |
tree | 7344afe7ec0ec1ac7d1d13f5385111ee9c4be332 /components/script/dom/webglshader.rs | |
parent | 577370746e2ce3da7fa25a20b8e1bbeed319df65 (diff) | |
download | servo-f87c2a8d7616112ca924e30292db2d244cf87eec.tar.gz servo-f87c2a8d7616112ca924e30292db2d244cf87eec.zip |
Rename Root<T> to DomRoot<T>
In a later PR, DomRoot<T> will become a type alias of Root<Dom<T>>,
where Root<T> will be able to handle all the things that need to be
rooted that have a stable traceable address that doesn't move for the
whole lifetime of the root. Stay tuned.
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r-- | components/script/dom/webglshader.rs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs index 54f2a743446..2a48ca21e73 100644 --- a/components/script/dom/webglshader.rs +++ b/components/script/dom/webglshader.rs @@ -8,7 +8,7 @@ use canvas_traits::webgl::{webgl_channel, WebGLCommand, WebGLMsgSender, WebGLPar use dom::bindings::cell::DomRefCell; use dom::bindings::codegen::Bindings::WebGLShaderBinding; use dom::bindings::reflector::reflect_dom_object; -use dom::bindings::root::Root; +use dom::bindings::root::DomRoot; use dom::bindings::str::DOMString; use dom::webgl_extensions::WebGLExtensions; use dom::webgl_extensions::ext::oesstandardderivatives::OESStandardDerivatives; @@ -69,7 +69,7 @@ impl WebGLShader { pub fn maybe_new(window: &Window, renderer: WebGLMsgSender, shader_type: u32) - -> Option<Root<WebGLShader>> { + -> Option<DomRoot<WebGLShader>> { let (sender, receiver) = webgl_channel().unwrap(); renderer.send(WebGLCommand::CreateShader(shader_type, sender)).unwrap(); @@ -81,7 +81,7 @@ impl WebGLShader { renderer: WebGLMsgSender, id: WebGLShaderId, shader_type: u32) - -> Root<WebGLShader> { + -> DomRoot<WebGLShader> { reflect_dom_object(box WebGLShader::new_inherited(renderer, id, shader_type), window, WebGLShaderBinding::Wrap) |