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authorAnthony Ramine <n.oxyde@gmail.com>2018-07-07 21:52:10 +0200
committerAnthony Ramine <n.oxyde@gmail.com>2018-07-08 10:11:44 +0200
commit6996d1ce369f8335ffa9e303fbcf1c917fe7c3e9 (patch)
treeb6c16e6348d2078e44f60a2cc25339afc27c409b /components/script/dom/webglshader.rs
parent0e93f06d8dcf04a50571c525aa2b6f767ef734ff (diff)
downloadservo-6996d1ce369f8335ffa9e303fbcf1c917fe7c3e9.tar.gz
servo-6996d1ce369f8335ffa9e303fbcf1c917fe7c3e9.zip
Fix gl.getShaderSource and gl.getShaderInfoLog
It only returns null if there was an error, and the only error isn't implemented yet.
Diffstat (limited to 'components/script/dom/webglshader.rs')
-rw-r--r--components/script/dom/webglshader.rs22
1 files changed, 9 insertions, 13 deletions
diff --git a/components/script/dom/webglshader.rs b/components/script/dom/webglshader.rs
index 9b4827e5ce9..1feb73d2d3a 100644
--- a/components/script/dom/webglshader.rs
+++ b/components/script/dom/webglshader.rs
@@ -35,8 +35,8 @@ pub struct WebGLShader {
webgl_object: WebGLObject,
id: WebGLShaderId,
gl_type: u32,
- source: DomRefCell<Option<DOMString>>,
- info_log: DomRefCell<Option<String>>,
+ source: DomRefCell<DOMString>,
+ info_log: DomRefCell<DOMString>,
is_deleted: Cell<bool>,
attached_counter: Cell<u32>,
compilation_status: Cell<ShaderCompilationStatus>,
@@ -56,8 +56,8 @@ impl WebGLShader {
webgl_object: WebGLObject::new_inherited(),
id: id,
gl_type: shader_type,
- source: DomRefCell::new(None),
- info_log: DomRefCell::new(None),
+ source: Default::default(),
+ info_log: Default::default(),
is_deleted: Cell::new(false),
attached_counter: Cell::new(0),
compilation_status: Cell::new(ShaderCompilationStatus::NotCompiled),
@@ -113,10 +113,6 @@ impl WebGLShader {
}
let source = self.source.borrow();
- let source = match source.as_ref() {
- Some(source) => source,
- None => return Ok(()),
- };
let params = BuiltInResources {
MaxVertexAttribs: limits.max_vertex_attribs as c_int,
@@ -166,7 +162,7 @@ impl WebGLShader {
},
};
- match validator.compile_and_translate(&[source]) {
+ match validator.compile_and_translate(&[&source]) {
Ok(translated_source) => {
debug!("Shader translated: {}", translated_source);
// NOTE: At this point we should be pretty sure that the compilation in the paint thread
@@ -182,7 +178,7 @@ impl WebGLShader {
},
}
- *self.info_log.borrow_mut() = Some(validator.info_log());
+ *self.info_log.borrow_mut() = validator.info_log().into();
// TODO(emilio): More data (like uniform data) should be collected
// here to properly validate uniforms.
@@ -220,18 +216,18 @@ impl WebGLShader {
}
/// glGetShaderInfoLog
- pub fn info_log(&self) -> Option<String> {
+ pub fn info_log(&self) -> DOMString {
self.info_log.borrow().clone()
}
/// Get the shader source
- pub fn source(&self) -> Option<DOMString> {
+ pub fn source(&self) -> DOMString {
self.source.borrow().clone()
}
/// glShaderSource
pub fn set_source(&self, source: DOMString) {
- *self.source.borrow_mut() = Some(source);
+ *self.source.borrow_mut() = source;
}
pub fn successfully_compiled(&self) -> bool {