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authorAnthony Ramine <n.oxyde@gmail.com>2017-09-26 01:32:40 +0200
committerAnthony Ramine <n.oxyde@gmail.com>2017-09-26 09:49:08 +0200
commit577370746e2ce3da7fa25a20b8e1bbeed319df65 (patch)
tree8082a48e08b01ad5fbfc29b4bfaf4a47f42f2889 /components/script/dom/webglrenderingcontext.rs
parent9a7ba89c841cc9ea2e2500813aa844b4d9c35828 (diff)
downloadservo-577370746e2ce3da7fa25a20b8e1bbeed319df65.tar.gz
servo-577370746e2ce3da7fa25a20b8e1bbeed319df65.zip
Rename DOMRefCell<T> to DomRefCell<T>
I don't want to do such a gratuitous rename, but with all the other types now having "Dom" as part of their name, and especially with "DomOnceCell", I feel like the other cell type that we already have should also follow the convention. That argument loses weight though when we realise there is still DOMString and other things.
Diffstat (limited to 'components/script/dom/webglrenderingcontext.rs')
-rw-r--r--components/script/dom/webglrenderingcontext.rs6
1 files changed, 3 insertions, 3 deletions
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs
index 6ce1718d799..dd0c802ab09 100644
--- a/components/script/dom/webglrenderingcontext.rs
+++ b/components/script/dom/webglrenderingcontext.rs
@@ -11,7 +11,7 @@ use canvas_traits::webgl::webgl_channel;
use core::cell::Ref;
use core::iter::FromIterator;
use core::nonzero::NonZero;
-use dom::bindings::cell::DOMRefCell;
+use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{self, WebGLContextAttributes};
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
@@ -151,7 +151,7 @@ pub struct WebGLRenderingContext {
bound_texture_cube_map: MutNullableDom<WebGLTexture>,
bound_buffer_array: MutNullableDom<WebGLBuffer>,
bound_buffer_element_array: MutNullableDom<WebGLBuffer>,
- bound_attrib_buffers: DOMRefCell<FnvHashMap<u32, Dom<WebGLBuffer>>>,
+ bound_attrib_buffers: DomRefCell<FnvHashMap<u32, Dom<WebGLBuffer>>>,
current_program: MutNullableDom<WebGLProgram>,
#[ignore_heap_size_of = "Because it's small"]
current_vertex_attrib_0: Cell<(f32, f32, f32, f32)>,
@@ -194,7 +194,7 @@ impl WebGLRenderingContext {
bound_texture_cube_map: MutNullableDom::new(None),
bound_buffer_array: MutNullableDom::new(None),
bound_buffer_element_array: MutNullableDom::new(None),
- bound_attrib_buffers: DOMRefCell::new(Default::default()),
+ bound_attrib_buffers: DomRefCell::new(Default::default()),
bound_renderbuffer: MutNullableDom::new(None),
current_program: MutNullableDom::new(None),
current_vertex_attrib_0: Cell::new((0f32, 0f32, 0f32, 1f32)),