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author | Anthony Ramine <n.oxyde@gmail.com> | 2016-12-11 01:19:04 -1000 |
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committer | Anthony Ramine <n.oxyde@gmail.com> | 2016-12-12 10:47:54 -1000 |
commit | 1327ebd52f53f5f6637a12fab6cf0cad0aa0be6f (patch) | |
tree | caa0933e802d9cdb5791fb465a051be5cf8e05f7 /components/script/dom/webglrenderingcontext.rs | |
parent | f7d53b7bc18f10bac98b038c94f46f09fc02e002 (diff) | |
download | servo-1327ebd52f53f5f6637a12fab6cf0cad0aa0be6f.tar.gz servo-1327ebd52f53f5f6637a12fab6cf0cad0aa0be6f.zip |
Remove HeapGCValue
It could be used to have mutable JSVal fields without GC barriers.
With the removal of that trait, MutHeap and MutNullableHeap can respectively
be replaced by MutJS and MutNullableJS.
Diffstat (limited to 'components/script/dom/webglrenderingcontext.rs')
-rw-r--r-- | components/script/dom/webglrenderingcontext.rs | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs index 98b160095d5..828ebd256f8 100644 --- a/components/script/dom/webglrenderingcontext.rs +++ b/components/script/dom/webglrenderingcontext.rs @@ -13,7 +13,7 @@ use dom::bindings::conversions::{array_buffer_to_vec, array_buffer_view_data, ar use dom::bindings::conversions::{array_buffer_view_to_vec, array_buffer_view_to_vec_checked}; use dom::bindings::error::{Error, Fallible}; use dom::bindings::inheritance::Castable; -use dom::bindings::js::{JS, LayoutJS, MutNullableHeap, Root}; +use dom::bindings::js::{JS, LayoutJS, MutNullableJS, Root}; use dom::bindings::reflector::{DomObject, Reflector, reflect_dom_object}; use dom::bindings::str::DOMString; use dom::event::{Event, EventBubbles, EventCancelable}; @@ -124,13 +124,13 @@ pub struct WebGLRenderingContext { #[ignore_heap_size_of = "Defined in webrender_traits"] last_error: Cell<Option<WebGLError>>, texture_unpacking_settings: Cell<TextureUnpacking>, - bound_framebuffer: MutNullableHeap<JS<WebGLFramebuffer>>, - bound_renderbuffer: MutNullableHeap<JS<WebGLRenderbuffer>>, - bound_texture_2d: MutNullableHeap<JS<WebGLTexture>>, - bound_texture_cube_map: MutNullableHeap<JS<WebGLTexture>>, - bound_buffer_array: MutNullableHeap<JS<WebGLBuffer>>, - bound_buffer_element_array: MutNullableHeap<JS<WebGLBuffer>>, - current_program: MutNullableHeap<JS<WebGLProgram>>, + bound_framebuffer: MutNullableJS<WebGLFramebuffer>, + bound_renderbuffer: MutNullableJS<WebGLRenderbuffer>, + bound_texture_2d: MutNullableJS<WebGLTexture>, + bound_texture_cube_map: MutNullableJS<WebGLTexture>, + bound_buffer_array: MutNullableJS<WebGLBuffer>, + bound_buffer_element_array: MutNullableJS<WebGLBuffer>, + current_program: MutNullableJS<WebGLProgram>, #[ignore_heap_size_of = "Because it's small"] current_vertex_attrib_0: Cell<(f32, f32, f32, f32)>, #[ignore_heap_size_of = "Because it's small"] @@ -159,13 +159,13 @@ impl WebGLRenderingContext { canvas: JS::from_ref(canvas), last_error: Cell::new(None), texture_unpacking_settings: Cell::new(CONVERT_COLORSPACE), - bound_framebuffer: MutNullableHeap::new(None), - bound_texture_2d: MutNullableHeap::new(None), - bound_texture_cube_map: MutNullableHeap::new(None), - bound_buffer_array: MutNullableHeap::new(None), - bound_buffer_element_array: MutNullableHeap::new(None), - bound_renderbuffer: MutNullableHeap::new(None), - current_program: MutNullableHeap::new(None), + bound_framebuffer: MutNullableJS::new(None), + bound_texture_2d: MutNullableJS::new(None), + bound_texture_cube_map: MutNullableJS::new(None), + bound_buffer_array: MutNullableJS::new(None), + bound_buffer_element_array: MutNullableJS::new(None), + bound_renderbuffer: MutNullableJS::new(None), + current_program: MutNullableJS::new(None), current_vertex_attrib_0: Cell::new((0f32, 0f32, 0f32, 1f32)), current_scissor: Cell::new((0, 0, size.width, size.height)), current_clear_color: Cell::new((0.0, 0.0, 0.0, 0.0)) |