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author | Anthony Ramine <n.oxyde@gmail.com> | 2015-08-27 01:22:42 +0200 |
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committer | Anthony Ramine <n.oxyde@gmail.com> | 2015-08-27 16:59:02 +0200 |
commit | c831c2c0a528b6a04b355cc51169023f8c29b761 (patch) | |
tree | d443f7075709bdb222163aecc8ce1c3b81e107b9 /components/script/dom/webglrenderingcontext.rs | |
parent | 1384ff5e9f4d98630d4ec1206049c8fb6d96f187 (diff) | |
download | servo-c831c2c0a528b6a04b355cc51169023f8c29b761.tar.gz servo-c831c2c0a528b6a04b355cc51169023f8c29b761.zip |
Remove helper traits
Now that JSRef<T> is gone, there is no need to have helper traits.
On components/script/*.rs:
# Remove imports.
/^ *use dom::[a-z]+::\{.*Helpers/ {
s/\{(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers, /\{/
s/, (Raw[^L]|[^L][^a])[a-zA-Z]+Helpers([,}])/\2/g
s/\{([a-zA-Z]+)\}/\1/
/\{\}/d
s/::self;$/;/
}
/^ *use dom::[a-z]+::\{?(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers\}?;$/d
On components/script/dom/*.rs:
# Ignore layout things.
/^(pub )?(impl|trait).*Layout.* \{/,/^}$/ { P; D; }
# Delete helpers traits.
/^(pub )?trait ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? \{$/,/^\}$/D
# Patch private helpers.
/^impl.*Private.*Helpers/,/^\}$/ {
s/^impl<'a> Private([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for &'a ([^ ]+) \{$/impl \3 {/
/^ *(unsafe )?fn .*\(self.*[<&]'a/ {
s/&'a /\&/g
s/<'a, /</g
}
/^ *(unsafe )?fn /s/\(self([,)])/\(\&self\1/
}
# Patch public helpers.
/^impl.*Helpers/,/^\}$/ {
s/^impl(<'a>)? ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for (&'a )?([^ ]+) \{$/impl \5 {/
/^ *(unsafe )?fn .*\(self.*[<&]'a/ {
s/&'a /\&/g
s/<'a, /</g
}
/^ *(unsafe )?fn .*\(&?self[,)]/s/(unsafe )?fn/pub &/
/^ *pub (unsafe )?fn /s/\(self([,)])/\(\&self\1/
}
The few error cases were then fixed by hand.
Diffstat (limited to 'components/script/dom/webglrenderingcontext.rs')
-rw-r--r-- | components/script/dom/webglrenderingcontext.rs | 28 |
1 files changed, 11 insertions, 17 deletions
diff --git a/components/script/dom/webglrenderingcontext.rs b/components/script/dom/webglrenderingcontext.rs index 4b9f4d5795e..0ad3d35f45b 100644 --- a/components/script/dom/webglrenderingcontext.rs +++ b/components/script/dom/webglrenderingcontext.rs @@ -17,16 +17,14 @@ use dom::bindings::js::{JS, LayoutJS, Root}; use dom::bindings::utils::{Reflector, reflect_dom_object}; use dom::htmlcanvaselement::HTMLCanvasElement; use dom::htmlcanvaselement::utils as canvas_utils; -use dom::htmlimageelement::HTMLImageElementHelpers; -use dom::imagedata::ImageDataHelpers; -use dom::node::{window_from_node, NodeHelpers, NodeDamage}; -use dom::webglbuffer::{WebGLBuffer, WebGLBufferHelpers}; -use dom::webglframebuffer::{WebGLFramebuffer, WebGLFramebufferHelpers}; -use dom::webglprogram::{WebGLProgram, WebGLProgramHelpers}; -use dom::webglrenderbuffer::{WebGLRenderbuffer, WebGLRenderbufferHelpers}; -use dom::webglshader::{WebGLShader, WebGLShaderHelpers}; -use dom::webgltexture::{TexParameterValue, WebGLTexture, WebGLTextureHelpers}; -use dom::webgluniformlocation::{WebGLUniformLocation, WebGLUniformLocationHelpers}; +use dom::node::{window_from_node, NodeDamage}; +use dom::webglbuffer::WebGLBuffer; +use dom::webglframebuffer::WebGLFramebuffer; +use dom::webglprogram::WebGLProgram; +use dom::webglrenderbuffer::WebGLRenderbuffer; +use dom::webglshader::WebGLShader; +use dom::webgltexture::{TexParameterValue, WebGLTexture}; +use dom::webgluniformlocation::WebGLUniformLocation; use euclid::size::Size2D; use ipc_channel::ipc::{self, IpcSender}; use js::jsapi::{JSContext, JSObject, RootedValue}; @@ -906,13 +904,9 @@ impl<'a> WebGLRenderingContextMethods for &'a WebGLRenderingContext { } } -pub trait WebGLRenderingContextHelpers { - fn webgl_error(&self, err: WebGLError); - fn bound_texture_for(&self, target: u32) -> Option<JS<WebGLTexture>>; -} -impl<'a> WebGLRenderingContextHelpers for &'a WebGLRenderingContext { - fn webgl_error(&self, err: WebGLError) { +impl WebGLRenderingContext { + pub fn webgl_error(&self, err: WebGLError) { // If an error has been detected no further errors must be // recorded until `getError` has been called if self.last_error.get().is_none() { @@ -920,7 +914,7 @@ impl<'a> WebGLRenderingContextHelpers for &'a WebGLRenderingContext { } } - fn bound_texture_for(&self, target: u32) -> Option<JS<WebGLTexture>> { + pub fn bound_texture_for(&self, target: u32) -> Option<JS<WebGLTexture>> { match target { constants::TEXTURE_2D => self.bound_texture_2d.get(), constants::TEXTURE_CUBE_MAP => self.bound_texture_cube_map.get(), |