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authorSamson <16504129+sagudev@users.noreply.github.com>2023-08-04 12:17:43 +0200
committerGitHub <noreply@github.com>2023-08-04 10:17:43 +0000
commit9514f670d12b4d92514c1402d686e694f3f234a5 (patch)
treecd847449b332ac27b6018fbe8a83a248af020c5a /components/script/dom/webglprogram.rs
parent66e0d543cfbaecb08ade2e071d6575f9f72f4dbb (diff)
downloadservo-9514f670d12b4d92514c1402d686e694f3f234a5.tar.gz
servo-9514f670d12b4d92514c1402d686e694f3f234a5.zip
No tracing of nop traceable fields (#29926)
* Add `no_trace` option to JSTraceable derive * NoTrace wrapper * Port some types to no_trace schematics * Fixing my unsafe mistakes (not tracing traceables) * Add docs & safety guards for no_trace Safety guards (trait shenanigans) guarantees safety usage of `no_trace` * Port canvas_traits to no_trace * Port servo_media to no_trace * Port net_traits to no_trace * Port style to no_trace * Port webgpu to no_trace * Port script_traits to no_trace * Port canvas_traits, devtools_traits, embedder_traits, profile_traits to no_trace * unrooted_must_root lint in seperate file * Add trace_in_no_trace_lint as script_plugin * Composable types in must_not_have_traceable * Introduced HashMapTracedValues wrapper * `HashMap<NoTrace<K>,V>`->`HashMapTracedValues<K,V>` * Port rest of servo's types to no_trace * Port html5ever, euclid, mime and http to no_trace * Port remaining externals to no_trace * Port webxr and Arc<Mutex<_>> * Fix spelling in notrace doc
Diffstat (limited to 'components/script/dom/webglprogram.rs')
-rw-r--r--components/script/dom/webglprogram.rs4
1 files changed, 4 insertions, 0 deletions
diff --git a/components/script/dom/webglprogram.rs b/components/script/dom/webglprogram.rs
index 88cecf0296f..3ea2e6afef4 100644
--- a/components/script/dom/webglprogram.rs
+++ b/components/script/dom/webglprogram.rs
@@ -26,6 +26,7 @@ use std::cell::Cell;
#[dom_struct]
pub struct WebGLProgram {
webgl_object: WebGLObject,
+ #[no_trace]
id: WebGLProgramId,
is_in_use: Cell<bool>,
marked_for_deletion: Cell<bool>,
@@ -34,8 +35,11 @@ pub struct WebGLProgram {
link_generation: Cell<u64>,
fragment_shader: MutNullableDom<WebGLShader>,
vertex_shader: MutNullableDom<WebGLShader>,
+ #[no_trace]
active_attribs: DomRefCell<Box<[ActiveAttribInfo]>>,
+ #[no_trace]
active_uniforms: DomRefCell<Box<[ActiveUniformInfo]>>,
+ #[no_trace]
active_uniform_blocks: DomRefCell<Box<[ActiveUniformBlockInfo]>>,
transform_feedback_varyings_length: Cell<i32>,
transform_feedback_mode: Cell<i32>,