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author | Eric Anholt <eric@anholt.net> | 2016-11-01 21:27:21 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2016-11-05 11:49:31 -0700 |
commit | eaec5de1849beb6f7b3e464851044c9429a23537 (patch) | |
tree | b90c6c952a240fe379ba1c3fc66f6fe131b14996 /components/script/dom/webglframebuffer.rs | |
parent | 5e5eb18b0b48f008768487dd9dc0fd1c8b1adf18 (diff) | |
download | servo-eaec5de1849beb6f7b3e464851044c9429a23537.tar.gz servo-eaec5de1849beb6f7b3e464851044c9429a23537.zip |
webgl: Only update FBO status once in framebufferTexture2D().
We update it below after we send the actual FramebufferTexture2D
command to the GL.
Diffstat (limited to 'components/script/dom/webglframebuffer.rs')
-rw-r--r-- | components/script/dom/webglframebuffer.rs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/components/script/dom/webglframebuffer.rs b/components/script/dom/webglframebuffer.rs index ef40fecac19..25026dac22d 100644 --- a/components/script/dom/webglframebuffer.rs +++ b/components/script/dom/webglframebuffer.rs @@ -277,7 +277,6 @@ impl WebGLFramebuffer { _ => { *binding.borrow_mut() = None; - self.update_status(); None } }; |