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authorEric Anholt <eric@anholt.net>2016-11-01 21:45:29 -0700
committerEric Anholt <eric@anholt.net>2016-11-05 10:43:12 -0700
commitd77373654a4d168092fb51d1810236d4bf0b3b52 (patch)
tree8a2d17f657b11e81df0e4249e91f5704393e7cf6 /components/script/dom/webglframebuffer.rs
parent8e681dddc18c7aaaa7df5f7974274a62430c99f5 (diff)
downloadservo-d77373654a4d168092fb51d1810236d4bf0b3b52.tar.gz
servo-d77373654a4d168092fb51d1810236d4bf0b3b52.zip
webgl: Update FBO status when textures or RBs are reallocated.
FBO status is supposed to depend on the size of the attachments all matching, so we need to re-check when it changes. We don't ensure matching yet, but this will prevent regressions when we do.
Diffstat (limited to 'components/script/dom/webglframebuffer.rs')
-rw-r--r--components/script/dom/webglframebuffer.rs40
1 files changed, 34 insertions, 6 deletions
diff --git a/components/script/dom/webglframebuffer.rs b/components/script/dom/webglframebuffer.rs
index 2571586ab11..e271f1c7034 100644
--- a/components/script/dom/webglframebuffer.rs
+++ b/components/script/dom/webglframebuffer.rs
@@ -254,7 +254,9 @@ impl WebGLFramebuffer {
Ok(())
}
- pub fn detach_renderbuffer(&self, rb: &WebGLRenderbuffer) {
+ fn with_matching_renderbuffers<F>(&self, rb: &WebGLRenderbuffer, mut closure: F)
+ where F: FnMut(&DOMRefCell<Option<WebGLFramebufferAttachment>>)
+ {
let attachments = [&self.color,
&self.depth,
&self.stencil,
@@ -270,13 +272,14 @@ impl WebGLFramebuffer {
};
if matched {
- *attachment.borrow_mut() = None;
- self.update_status();
+ closure(attachment);
}
}
}
- pub fn detach_texture(&self, texture: &WebGLTexture) {
+ fn with_matching_textures<F>(&self, texture: &WebGLTexture, mut closure: F)
+ where F: FnMut(&DOMRefCell<Option<WebGLFramebufferAttachment>>)
+ {
let attachments = [&self.color,
&self.depth,
&self.stencil,
@@ -292,12 +295,37 @@ impl WebGLFramebuffer {
};
if matched {
- *attachment.borrow_mut() = None;
- self.update_status();
+ closure(attachment);
}
}
}
+ pub fn detach_renderbuffer(&self, rb: &WebGLRenderbuffer) {
+ self.with_matching_renderbuffers(rb, |att| {
+ *att.borrow_mut() = None;
+ self.update_status();
+ });
+ }
+
+ pub fn detach_texture(&self, texture: &WebGLTexture) {
+ self.with_matching_textures(texture, |att| {
+ *att.borrow_mut() = None;
+ self.update_status();
+ });
+ }
+
+ pub fn invalidate_renderbuffer(&self, rb: &WebGLRenderbuffer) {
+ self.with_matching_renderbuffers(rb, |_att| {
+ self.update_status();
+ });
+ }
+
+ pub fn invalidate_texture(&self, texture: &WebGLTexture) {
+ self.with_matching_textures(texture, |_att| {
+ self.update_status();
+ });
+ }
+
pub fn target(&self) -> Option<u32> {
self.target.get()
}