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author | Anthony Ramine <n.oxyde@gmail.com> | 2017-09-26 01:32:40 +0200 |
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committer | Anthony Ramine <n.oxyde@gmail.com> | 2017-09-26 09:49:08 +0200 |
commit | 577370746e2ce3da7fa25a20b8e1bbeed319df65 (patch) | |
tree | 8082a48e08b01ad5fbfc29b4bfaf4a47f42f2889 /components/script/dom/webglframebuffer.rs | |
parent | 9a7ba89c841cc9ea2e2500813aa844b4d9c35828 (diff) | |
download | servo-577370746e2ce3da7fa25a20b8e1bbeed319df65.tar.gz servo-577370746e2ce3da7fa25a20b8e1bbeed319df65.zip |
Rename DOMRefCell<T> to DomRefCell<T>
I don't want to do such a gratuitous rename, but with all the other types
now having "Dom" as part of their name, and especially with "DomOnceCell",
I feel like the other cell type that we already have should also follow
the convention. That argument loses weight though when we realise there
is still DOMString and other things.
Diffstat (limited to 'components/script/dom/webglframebuffer.rs')
-rw-r--r-- | components/script/dom/webglframebuffer.rs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/components/script/dom/webglframebuffer.rs b/components/script/dom/webglframebuffer.rs index 0a8df198cdb..35698c5a4d2 100644 --- a/components/script/dom/webglframebuffer.rs +++ b/components/script/dom/webglframebuffer.rs @@ -6,7 +6,7 @@ use canvas_traits::webgl::{WebGLCommand, WebGLFramebufferBindingRequest, WebGLFramebufferId}; use canvas_traits::webgl::{WebGLMsgSender, WebGLResult, WebGLError}; use canvas_traits::webgl::webgl_channel; -use dom::bindings::cell::DOMRefCell; +use dom::bindings::cell::DomRefCell; use dom::bindings::codegen::Bindings::WebGLFramebufferBinding; use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants; use dom::bindings::reflector::reflect_dom_object; @@ -39,10 +39,10 @@ pub struct WebGLFramebuffer { // The attachment points for textures and renderbuffers on this // FBO. - color: DOMRefCell<Option<WebGLFramebufferAttachment>>, - depth: DOMRefCell<Option<WebGLFramebufferAttachment>>, - stencil: DOMRefCell<Option<WebGLFramebufferAttachment>>, - depthstencil: DOMRefCell<Option<WebGLFramebufferAttachment>>, + color: DomRefCell<Option<WebGLFramebufferAttachment>>, + depth: DomRefCell<Option<WebGLFramebufferAttachment>>, + stencil: DomRefCell<Option<WebGLFramebufferAttachment>>, + depthstencil: DomRefCell<Option<WebGLFramebufferAttachment>>, } impl WebGLFramebuffer { @@ -57,10 +57,10 @@ impl WebGLFramebuffer { renderer: renderer, size: Cell::new(None), status: Cell::new(constants::FRAMEBUFFER_UNSUPPORTED), - color: DOMRefCell::new(None), - depth: DOMRefCell::new(None), - stencil: DOMRefCell::new(None), - depthstencil: DOMRefCell::new(None), + color: DomRefCell::new(None), + depth: DomRefCell::new(None), + stencil: DomRefCell::new(None), + depthstencil: DomRefCell::new(None), } } @@ -291,7 +291,7 @@ impl WebGLFramebuffer { } fn with_matching_renderbuffers<F>(&self, rb: &WebGLRenderbuffer, mut closure: F) - where F: FnMut(&DOMRefCell<Option<WebGLFramebufferAttachment>>) + where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>) { let attachments = [&self.color, &self.depth, @@ -314,7 +314,7 @@ impl WebGLFramebuffer { } fn with_matching_textures<F>(&self, texture: &WebGLTexture, mut closure: F) - where F: FnMut(&DOMRefCell<Option<WebGLFramebufferAttachment>>) + where F: FnMut(&DomRefCell<Option<WebGLFramebufferAttachment>>) { let attachments = [&self.color, &self.depth, |