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authorEmilio Cobos Álvarez <ecoal95@gmail.com>2015-11-01 13:29:46 +0100
committerEmilio Cobos Álvarez <ecoal95@gmail.com>2015-11-01 13:39:20 +0100
commit95a0d0584ff9e628da01d497cef8184822188d1e (patch)
treecfc25802aa892ee91a1b681d8d513887b5a619e7 /components/script/dom/webglbuffer.rs
parent601169c0e5b0207805bb316b21e556f5ab67df9b (diff)
downloadservo-95a0d0584ff9e628da01d497cef8184822188d1e.tar.gz
servo-95a0d0584ff9e628da01d497cef8184822188d1e.zip
webgl: Add destructors for texture, program, shader, buffer and framebuffer
This allows to cleanup resources earlier if they stop being used. Right now all resources were cleaned up when the context was destroyed, this is a slightly better approach. We ignore the possible failure of the send() call, since we don't keep track of these resources from the `WebGLRenderingContext` structure, so a texture could be destroyed after the context and give us problems.
Diffstat (limited to 'components/script/dom/webglbuffer.rs')
-rw-r--r--components/script/dom/webglbuffer.rs8
1 files changed, 7 insertions, 1 deletions
diff --git a/components/script/dom/webglbuffer.rs b/components/script/dom/webglbuffer.rs
index 05f8d7263bb..17f13f33380 100644
--- a/components/script/dom/webglbuffer.rs
+++ b/components/script/dom/webglbuffer.rs
@@ -71,7 +71,13 @@ impl WebGLBuffer {
pub fn delete(&self) {
if !self.is_deleted.get() {
self.is_deleted.set(true);
- self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteBuffer(self.id))).unwrap();
+ let _ = self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteBuffer(self.id)));
}
}
}
+
+impl Drop for WebGLBuffer {
+ fn drop(&mut self) {
+ self.delete();
+ }
+}