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author | Anthony Ramine <n.oxyde@gmail.com> | 2018-04-09 11:46:12 +0200 |
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committer | Anthony Ramine <n.oxyde@gmail.com> | 2018-04-09 11:46:12 +0200 |
commit | 68898f4ebd1a9112b7281ec766a725e24c62205e (patch) | |
tree | 64318d070d36b80e5f08758ac4257b57313a19df /components/script/dom/webgl_validations | |
parent | e460b4ab8a9abfe70d0cac9cf03160510f791b7c (diff) | |
download | servo-68898f4ebd1a9112b7281ec766a725e24c62205e.tar.gz servo-68898f4ebd1a9112b7281ec766a725e24c62205e.zip |
Fix the error emitted for invalid targets in WebGLTexture::bind
It doesn't actually matter because this is only called from
WebGLRenderingContext::BindTexture, which already checks the target,
but better be safe than sorry.
Diffstat (limited to 'components/script/dom/webgl_validations')
0 files changed, 0 insertions, 0 deletions