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authorAnthony Ramine <n.oxyde@gmail.com>2018-04-09 11:46:12 +0200
committerAnthony Ramine <n.oxyde@gmail.com>2018-04-09 11:46:12 +0200
commit68898f4ebd1a9112b7281ec766a725e24c62205e (patch)
tree64318d070d36b80e5f08758ac4257b57313a19df /components/script/dom/webgl_validations
parente460b4ab8a9abfe70d0cac9cf03160510f791b7c (diff)
downloadservo-68898f4ebd1a9112b7281ec766a725e24c62205e.tar.gz
servo-68898f4ebd1a9112b7281ec766a725e24c62205e.zip
Fix the error emitted for invalid targets in WebGLTexture::bind
It doesn't actually matter because this is only called from WebGLRenderingContext::BindTexture, which already checks the target, but better be safe than sorry.
Diffstat (limited to 'components/script/dom/webgl_validations')
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