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authorbors-servo <lbergstrom+bors@mozilla.com>2017-08-16 09:45:13 -0500
committerGitHub <noreply@github.com>2017-08-16 09:45:13 -0500
commit4d10d39e8fe841c5fe2ac58da2daaa13c10c140e (patch)
treef77d68b734a6327898cc8c01505b0723bf45ed4a /components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs
parentee94e2b7c0bd327abe8f9545b2a1f792f67a2bdd (diff)
parentcfe22e3979b7270833a4b450b25fb2157deb1da2 (diff)
downloadservo-4d10d39e8fe841c5fe2ac58da2daaa13c10c140e.tar.gz
servo-4d10d39e8fe841c5fe2ac58da2daaa13c10c140e.zip
Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox
Revert "Auto merge of #17891 - MortimerGoro:webgl_move, r=glennw,emilio" This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db. Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders. <!-- Reviewable:start --> --- This change is [<img src="https://reviewable.io/review_button.svg" height="34" align="absmiddle" alt="Reviewable"/>](https://reviewable.io/reviews/servo/servo/18114) <!-- Reviewable:end -->
Diffstat (limited to 'components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs')
-rw-r--r--components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs b/components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs
index 2fe109cafa6..e44b7c9bc42 100644
--- a/components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs
+++ b/components/script/dom/webgl_extensions/ext/webglvertexarrayobjectoes.rs
@@ -2,7 +2,6 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-use canvas_traits::webgl::WebGLVertexArrayId;
use core::cell::Ref;
use core::iter::FromIterator;
use dom::bindings::cell::DOMRefCell;
@@ -16,6 +15,7 @@ use dom::webglobject::WebGLObject;
use dom_struct::dom_struct;
use std::cell::Cell;
use std::collections::HashMap;
+use webrender_api::WebGLVertexArrayId;
#[dom_struct]
pub struct WebGLVertexArrayObjectOES {