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authorMátyás Mustoha <matyas.mustoha@h-lab.eu>2020-01-16 12:34:45 +0100
committerMátyás Mustoha <matyas.mustoha@h-lab.eu>2020-01-17 11:42:45 +0100
commit7d5048f8852df0de2a0a86cb16e2a54f493b6e7c (patch)
treeeb26ec6de8e60f608e82a53327b303aa32171415 /components/script/dom/webgl2renderingcontext.rs
parent0650fc319905ecd018ee0f6e059f9f40589e10b6 (diff)
downloadservo-7d5048f8852df0de2a0a86cb16e2a54f493b6e7c.tar.gz
servo-7d5048f8852df0de2a0a86cb16e2a54f493b6e7c.zip
Add support for WebGL2 uniform matrix operations
Adds support for the `uniformMatrix[234]x[234]fv` WebGL2 functions. See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
Diffstat (limited to 'components/script/dom/webgl2renderingcontext.rs')
-rw-r--r--components/script/dom/webgl2renderingcontext.rs221
1 files changed, 217 insertions, 4 deletions
diff --git a/components/script/dom/webgl2renderingcontext.rs b/components/script/dom/webgl2renderingcontext.rs
index 3fadd2b8743..4606fa5ec32 100644
--- a/components/script/dom/webgl2renderingcontext.rs
+++ b/components/script/dom/webgl2renderingcontext.rs
@@ -50,7 +50,7 @@ use js::jsapi::{JSObject, Type};
use js::jsval::{BooleanValue, DoubleValue, Int32Value, UInt32Value};
use js::jsval::{JSVal, NullValue, ObjectValue, UndefinedValue};
use js::rust::CustomAutoRooterGuard;
-use js::typedarray::{ArrayBufferView, CreateWith, Uint32, Uint32Array};
+use js::typedarray::{ArrayBufferView, CreateWith, Float32, Uint32, Uint32Array};
use script_layout_interface::HTMLCanvasDataSource;
use std::cell::Cell;
use std::cmp;
@@ -1744,8 +1744,11 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
location: Option<&WebGLUniformLocation>,
transpose: bool,
v: Float32ArrayOrUnrestrictedFloatSequence,
+ src_offset: u32,
+ src_length: u32,
) {
- self.base.UniformMatrix2fv(location, transpose, v)
+ self.base
+ .UniformMatrix2fv(location, transpose, v, src_offset, src_length)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@@ -1754,8 +1757,11 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
location: Option<&WebGLUniformLocation>,
transpose: bool,
v: Float32ArrayOrUnrestrictedFloatSequence,
+ src_offset: u32,
+ src_length: u32,
) {
- self.base.UniformMatrix3fv(location, transpose, v)
+ self.base
+ .UniformMatrix3fv(location, transpose, v, src_offset, src_length)
}
/// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
@@ -1764,8 +1770,179 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
location: Option<&WebGLUniformLocation>,
transpose: bool,
v: Float32ArrayOrUnrestrictedFloatSequence,
+ src_offset: u32,
+ src_length: u32,
+ ) {
+ self.base
+ .UniformMatrix4fv(location, transpose, v, src_offset, src_length)
+ }
+
+ /// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn UniformMatrix3x2fv(
+ &self,
+ location: Option<&WebGLUniformLocation>,
+ transpose: bool,
+ val: Float32ArrayOrUnrestrictedFloatSequence,
+ src_offset: u32,
+ src_length: u32,
) {
- self.base.UniformMatrix4fv(location, transpose, v)
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::FLOAT_MAT3x2 => {},
+ _ => return Err(InvalidOperation),
+ }
+ let val = self.base.uniform_matrix_section(
+ val,
+ src_offset,
+ src_length,
+ transpose,
+ 3 * 2,
+ location,
+ )?;
+ self.base
+ .send_command(WebGLCommand::UniformMatrix3x2fv(location.id(), val));
+ Ok(())
+ });
+ }
+
+ /// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn UniformMatrix4x2fv(
+ &self,
+ location: Option<&WebGLUniformLocation>,
+ transpose: bool,
+ val: Float32ArrayOrUnrestrictedFloatSequence,
+ src_offset: u32,
+ src_length: u32,
+ ) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::FLOAT_MAT4x2 => {},
+ _ => return Err(InvalidOperation),
+ }
+ let val = self.base.uniform_matrix_section(
+ val,
+ src_offset,
+ src_length,
+ transpose,
+ 4 * 2,
+ location,
+ )?;
+ self.base
+ .send_command(WebGLCommand::UniformMatrix4x2fv(location.id(), val));
+ Ok(())
+ });
+ }
+
+ /// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn UniformMatrix2x3fv(
+ &self,
+ location: Option<&WebGLUniformLocation>,
+ transpose: bool,
+ val: Float32ArrayOrUnrestrictedFloatSequence,
+ src_offset: u32,
+ src_length: u32,
+ ) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::FLOAT_MAT2x3 => {},
+ _ => return Err(InvalidOperation),
+ }
+ let val = self.base.uniform_matrix_section(
+ val,
+ src_offset,
+ src_length,
+ transpose,
+ 2 * 3,
+ location,
+ )?;
+ self.base
+ .send_command(WebGLCommand::UniformMatrix2x3fv(location.id(), val));
+ Ok(())
+ });
+ }
+
+ /// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn UniformMatrix4x3fv(
+ &self,
+ location: Option<&WebGLUniformLocation>,
+ transpose: bool,
+ val: Float32ArrayOrUnrestrictedFloatSequence,
+ src_offset: u32,
+ src_length: u32,
+ ) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::FLOAT_MAT4x3 => {},
+ _ => return Err(InvalidOperation),
+ }
+ let val = self.base.uniform_matrix_section(
+ val,
+ src_offset,
+ src_length,
+ transpose,
+ 4 * 3,
+ location,
+ )?;
+ self.base
+ .send_command(WebGLCommand::UniformMatrix4x3fv(location.id(), val));
+ Ok(())
+ });
+ }
+
+ /// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn UniformMatrix2x4fv(
+ &self,
+ location: Option<&WebGLUniformLocation>,
+ transpose: bool,
+ val: Float32ArrayOrUnrestrictedFloatSequence,
+ src_offset: u32,
+ src_length: u32,
+ ) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::FLOAT_MAT2x4 => {},
+ _ => return Err(InvalidOperation),
+ }
+ let val = self.base.uniform_matrix_section(
+ val,
+ src_offset,
+ src_length,
+ transpose,
+ 2 * 4,
+ location,
+ )?;
+ self.base
+ .send_command(WebGLCommand::UniformMatrix2x4fv(location.id(), val));
+ Ok(())
+ });
+ }
+
+ /// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
+ fn UniformMatrix3x4fv(
+ &self,
+ location: Option<&WebGLUniformLocation>,
+ transpose: bool,
+ val: Float32ArrayOrUnrestrictedFloatSequence,
+ src_offset: u32,
+ src_length: u32,
+ ) {
+ self.base.with_location(location, |location| {
+ match location.type_() {
+ constants::FLOAT_MAT3x4 => {},
+ _ => return Err(InvalidOperation),
+ }
+ let val = self.base.uniform_matrix_section(
+ val,
+ src_offset,
+ src_length,
+ transpose,
+ 3 * 4,
+ location,
+ )?;
+ self.base
+ .send_command(WebGLCommand::UniformMatrix3x4fv(location.id(), val));
+ Ok(())
+ });
}
/// https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8
@@ -1797,6 +1974,42 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext {
constants::UNSIGNED_INT_VEC4 => unsafe {
uniform_typed::<Uint32>(*cx, &uniform_get(triple, WebGLCommand::GetUniformUint4))
},
+ constants::FLOAT_MAT2x3 => unsafe {
+ uniform_typed::<Float32>(
+ *cx,
+ &uniform_get(triple, WebGLCommand::GetUniformFloat2x3),
+ )
+ },
+ constants::FLOAT_MAT2x4 => unsafe {
+ uniform_typed::<Float32>(
+ *cx,
+ &uniform_get(triple, WebGLCommand::GetUniformFloat2x4),
+ )
+ },
+ constants::FLOAT_MAT3x2 => unsafe {
+ uniform_typed::<Float32>(
+ *cx,
+ &uniform_get(triple, WebGLCommand::GetUniformFloat3x2),
+ )
+ },
+ constants::FLOAT_MAT3x4 => unsafe {
+ uniform_typed::<Float32>(
+ *cx,
+ &uniform_get(triple, WebGLCommand::GetUniformFloat3x4),
+ )
+ },
+ constants::FLOAT_MAT4x2 => unsafe {
+ uniform_typed::<Float32>(
+ *cx,
+ &uniform_get(triple, WebGLCommand::GetUniformFloat4x2),
+ )
+ },
+ constants::FLOAT_MAT4x3 => unsafe {
+ uniform_typed::<Float32>(
+ *cx,
+ &uniform_get(triple, WebGLCommand::GetUniformFloat4x3),
+ )
+ },
_ => self.base.GetUniform(cx, program, location),
}
}