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author | bors-servo <lbergstrom+bors@mozilla.com> | 2020-01-16 23:47:07 -0500 |
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committer | GitHub <noreply@github.com> | 2020-01-16 23:47:07 -0500 |
commit | d3b37ead0a969b6c8e90676d37057e7b53ee8dd9 (patch) | |
tree | 1a9ebc1093d0586adaca073d092a1d6c5dd45eba /components/script/dom/webgl2renderingcontext.rs | |
parent | 0e9d89cecc3983422eb28831155bbc354c03fe16 (diff) | |
parent | 0650fc319905ecd018ee0f6e059f9f40589e10b6 (diff) | |
download | servo-d3b37ead0a969b6c8e90676d37057e7b53ee8dd9.tar.gz servo-d3b37ead0a969b6c8e90676d37057e7b53ee8dd9.zip |
Auto merge of #25538 - szeged:mmatyas__webgl_fns_uniforms_p2, r=jdm
Add support for WebGL2 uniform array operations
Adds support for the WebGL2 overloads of `uniform[1234][if]v`.
<!-- Please describe your changes on the following line: -->
WebGL2 adds two optional parameters for the `uniform[1234][if]v` functions to allow specifying input data ranges. However, because they have the same name and overlapping parameters, the Codegen cannot make a difference between their GL1 and 2 variants. As a workaround, I've added the new parameters to the WebGL1 side, which which isn't strictly what the spec says, but shouldn't break things either. (Note: Firefox devs also run into this issue: [[1](https://searchfox.org/mozilla-central/source/dom/webidl/WebGLRenderingContext.webidl#794), [2](https://bugzilla.mozilla.org/show_bug.cgi?id=1324543)]).
cc @jdm @zakorgy @imiklos
---
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- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] There are tests for these changes
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Diffstat (limited to 'components/script/dom/webgl2renderingcontext.rs')
-rw-r--r-- | components/script/dom/webgl2renderingcontext.rs | 97 |
1 files changed, 51 insertions, 46 deletions
diff --git a/components/script/dom/webgl2renderingcontext.rs b/components/script/dom/webgl2renderingcontext.rs index 86ca17c12d8..2f847cebd3f 100644 --- a/components/script/dom/webgl2renderingcontext.rs +++ b/components/script/dom/webgl2renderingcontext.rs @@ -391,7 +391,7 @@ impl WebGL2RenderingContext { } } - fn uniform_vec_section( + fn uniform_vec_section_uint( &self, vec: Uint32ArrayOrUnsignedLongSequence, offset: u32, @@ -403,35 +403,8 @@ impl WebGL2RenderingContext { Uint32ArrayOrUnsignedLongSequence::Uint32Array(v) => v.to_vec(), Uint32ArrayOrUnsignedLongSequence::UnsignedLongSequence(v) => v, }; - - let offset = offset as usize; - if offset > vec.len() { - return Err(InvalidValue); - } - - let length = if length > 0 { - length as usize - } else { - vec.len() - offset - }; - if offset + length > vec.len() { - return Err(InvalidValue); - } - - let vec = if offset == 0 && length == vec.len() { - vec - } else { - vec[offset..offset + length].to_vec() - }; - - if vec.len() < uniform_size || vec.len() % uniform_size != 0 { - return Err(InvalidValue); - } - if uniform_location.size().is_none() && vec.len() != uniform_size { - return Err(InvalidOperation); - } - - Ok(vec) + self.base + .uniform_vec_section::<u32>(vec, offset, length, uniform_size, uniform_location) } } @@ -1515,8 +1488,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform1iv(&self, location: Option<&WebGLUniformLocation>, v: Int32ArrayOrLongSequence) { - self.base.Uniform1iv(location, v) + fn Uniform1iv( + &self, + location: Option<&WebGLUniformLocation>, + v: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { + self.base.Uniform1iv(location, v, src_offset, src_length) } // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8 @@ -1549,7 +1528,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { _ => return Err(InvalidOperation), } - let val = self.uniform_vec_section(val, src_offset, src_length, 1, location)?; + let val = self.uniform_vec_section_uint(val, src_offset, src_length, 1, location)?; match location.type_() { constants::SAMPLER_2D | constants::SAMPLER_CUBE => { @@ -1575,8 +1554,10 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { &self, location: Option<&WebGLUniformLocation>, v: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { - self.base.Uniform1fv(location, v); + self.base.Uniform1fv(location, v, src_offset, src_length); } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 @@ -1589,8 +1570,10 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { &self, location: Option<&WebGLUniformLocation>, v: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { - self.base.Uniform2fv(location, v); + self.base.Uniform2fv(location, v, src_offset, src_length); } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 @@ -1599,8 +1582,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform2iv(&self, location: Option<&WebGLUniformLocation>, v: Int32ArrayOrLongSequence) { - self.base.Uniform2iv(location, v) + fn Uniform2iv( + &self, + location: Option<&WebGLUniformLocation>, + v: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { + self.base.Uniform2iv(location, v, src_offset, src_length) } // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8 @@ -1629,7 +1618,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { constants::BOOL_VEC2 | constants::UNSIGNED_INT_VEC2 => {}, _ => return Err(InvalidOperation), } - let val = self.uniform_vec_section(val, src_offset, src_length, 2, location)?; + let val = self.uniform_vec_section_uint(val, src_offset, src_length, 2, location)?; self.base .send_command(WebGLCommand::Uniform2uiv(location.id(), val)); Ok(()) @@ -1646,8 +1635,10 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { &self, location: Option<&WebGLUniformLocation>, v: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { - self.base.Uniform3fv(location, v); + self.base.Uniform3fv(location, v, src_offset, src_length); } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 @@ -1656,8 +1647,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform3iv(&self, location: Option<&WebGLUniformLocation>, v: Int32ArrayOrLongSequence) { - self.base.Uniform3iv(location, v) + fn Uniform3iv( + &self, + location: Option<&WebGLUniformLocation>, + v: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { + self.base.Uniform3iv(location, v, src_offset, src_length) } // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8 @@ -1686,7 +1683,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { constants::BOOL_VEC3 | constants::UNSIGNED_INT_VEC3 => {}, _ => return Err(InvalidOperation), } - let val = self.uniform_vec_section(val, src_offset, src_length, 3, location)?; + let val = self.uniform_vec_section_uint(val, src_offset, src_length, 3, location)?; self.base .send_command(WebGLCommand::Uniform3uiv(location.id(), val)); Ok(()) @@ -1699,8 +1696,14 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 - fn Uniform4iv(&self, location: Option<&WebGLUniformLocation>, v: Int32ArrayOrLongSequence) { - self.base.Uniform4iv(location, v) + fn Uniform4iv( + &self, + location: Option<&WebGLUniformLocation>, + v: Int32ArrayOrLongSequence, + src_offset: u32, + src_length: u32, + ) { + self.base.Uniform4iv(location, v, src_offset, src_length) } // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.8 @@ -1729,7 +1732,7 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { constants::BOOL_VEC4 | constants::UNSIGNED_INT_VEC4 => {}, _ => return Err(InvalidOperation), } - let val = self.uniform_vec_section(val, src_offset, src_length, 4, location)?; + let val = self.uniform_vec_section_uint(val, src_offset, src_length, 4, location)?; self.base .send_command(WebGLCommand::Uniform4uiv(location.id(), val)); Ok(()) @@ -1746,8 +1749,10 @@ impl WebGL2RenderingContextMethods for WebGL2RenderingContext { &self, location: Option<&WebGLUniformLocation>, v: Float32ArrayOrUnrestrictedFloatSequence, + src_offset: u32, + src_length: u32, ) { - self.base.Uniform4fv(location, v); + self.base.Uniform4fv(location, v, src_offset, src_length); } /// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10 |