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authorAnthony Ramine <n.oxyde@gmail.com>2017-09-26 01:32:40 +0200
committerAnthony Ramine <n.oxyde@gmail.com>2017-09-26 09:49:08 +0200
commit577370746e2ce3da7fa25a20b8e1bbeed319df65 (patch)
tree8082a48e08b01ad5fbfc29b4bfaf4a47f42f2889 /components/script/dom/vrdisplay.rs
parent9a7ba89c841cc9ea2e2500813aa844b4d9c35828 (diff)
downloadservo-577370746e2ce3da7fa25a20b8e1bbeed319df65.tar.gz
servo-577370746e2ce3da7fa25a20b8e1bbeed319df65.zip
Rename DOMRefCell<T> to DomRefCell<T>
I don't want to do such a gratuitous rename, but with all the other types now having "Dom" as part of their name, and especially with "DomOnceCell", I feel like the other cell type that we already have should also follow the convention. That argument loses weight though when we realise there is still DOMString and other things.
Diffstat (limited to 'components/script/dom/vrdisplay.rs')
-rw-r--r--components/script/dom/vrdisplay.rs22
1 files changed, 11 insertions, 11 deletions
diff --git a/components/script/dom/vrdisplay.rs b/components/script/dom/vrdisplay.rs
index c05ff88b19a..81399b894e9 100644
--- a/components/script/dom/vrdisplay.rs
+++ b/components/script/dom/vrdisplay.rs
@@ -5,7 +5,7 @@
use canvas_traits::webgl::{webgl_channel, WebGLReceiver, WebVRCommand};
use core::ops::Deref;
use dom::bindings::callback::ExceptionHandling;
-use dom::bindings::cell::DOMRefCell;
+use dom::bindings::cell::DomRefCell;
use dom::bindings::codegen::Bindings::PerformanceBinding::PerformanceBinding::PerformanceMethods;
use dom::bindings::codegen::Bindings::VRDisplayBinding;
use dom::bindings::codegen::Bindings::VRDisplayBinding::VRDisplayMethods;
@@ -47,7 +47,7 @@ use webvr_traits::{WebVRDisplayData, WebVRDisplayEvent, WebVRFrameData, WebVRLay
pub struct VRDisplay {
eventtarget: EventTarget,
#[ignore_heap_size_of = "Defined in rust-webvr"]
- display: DOMRefCell<WebVRDisplayData>,
+ display: DomRefCell<WebVRDisplayData>,
depth_near: Cell<f64>,
depth_far: Cell<f64>,
presenting: Cell<bool>,
@@ -56,19 +56,19 @@ pub struct VRDisplay {
capabilities: MutDom<VRDisplayCapabilities>,
stage_params: MutNullableDom<VRStageParameters>,
#[ignore_heap_size_of = "Defined in rust-webvr"]
- frame_data: DOMRefCell<WebVRFrameData>,
+ frame_data: DomRefCell<WebVRFrameData>,
#[ignore_heap_size_of = "Defined in rust-webvr"]
- layer: DOMRefCell<WebVRLayer>,
+ layer: DomRefCell<WebVRLayer>,
layer_ctx: MutNullableDom<WebGLRenderingContext>,
#[ignore_heap_size_of = "Defined in rust-webvr"]
next_raf_id: Cell<u32>,
/// List of request animation frame callbacks
#[ignore_heap_size_of = "closures are hard"]
- raf_callback_list: DOMRefCell<Vec<(u32, Option<Rc<FrameRequestCallback>>)>>,
+ raf_callback_list: DomRefCell<Vec<(u32, Option<Rc<FrameRequestCallback>>)>>,
// Compositor VRFrameData synchonization
frame_data_status: Cell<VRFrameDataStatus>,
#[ignore_heap_size_of = "channels are hard"]
- frame_data_receiver: DOMRefCell<Option<WebGLReceiver<Result<Vec<u8>, ()>>>>,
+ frame_data_receiver: DomRefCell<Option<WebGLReceiver<Result<Vec<u8>, ()>>>>,
running_display_raf: Cell<bool>,
paused: Cell<bool>,
stopped_on_pause: Cell<bool>,
@@ -96,7 +96,7 @@ impl VRDisplay {
VRDisplay {
eventtarget: EventTarget::new_inherited(),
- display: DOMRefCell::new(display.clone()),
+ display: DomRefCell::new(display.clone()),
depth_near: Cell::new(0.01),
depth_far: Cell::new(10000.0),
presenting: Cell::new(false),
@@ -104,13 +104,13 @@ impl VRDisplay {
right_eye_params: MutDom::new(&*VREyeParameters::new(display.right_eye_parameters.clone(), &global)),
capabilities: MutDom::new(&*VRDisplayCapabilities::new(display.capabilities.clone(), &global)),
stage_params: MutNullableDom::new(stage.as_ref().map(|v| v.deref())),
- frame_data: DOMRefCell::new(Default::default()),
- layer: DOMRefCell::new(Default::default()),
+ frame_data: DomRefCell::new(Default::default()),
+ layer: DomRefCell::new(Default::default()),
layer_ctx: MutNullableDom::default(),
next_raf_id: Cell::new(1),
- raf_callback_list: DOMRefCell::new(vec![]),
+ raf_callback_list: DomRefCell::new(vec![]),
frame_data_status: Cell::new(VRFrameDataStatus::Waiting),
- frame_data_receiver: DOMRefCell::new(None),
+ frame_data_receiver: DomRefCell::new(None),
running_display_raf: Cell::new(false),
// Some VR implementations (e.g. Daydream) can be paused in some life cycle situations
// such as showing and hiding the controller pairing screen.