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author | Cameron Zwarich <zwarich@mozilla.com> | 2014-09-19 01:32:30 -0700 |
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committer | Cameron Zwarich <zwarich@mozilla.com> | 2014-09-20 11:54:10 -0700 |
commit | 2c8d51a37c84fb5de531d00c45de9c0020930b11 (patch) | |
tree | 9d65c2f2141edf9bd8b47bb785b7e948e092f831 /components/script/dom/htmlcanvaselement.rs | |
parent | 2adc594e5d8babaadbe1a4e05a8f7d808313728f (diff) | |
download | servo-2c8d51a37c84fb5de531d00c45de9c0020930b11.tar.gz servo-2c8d51a37c84fb5de531d00c45de9c0020930b11.zip |
More progress in the &JSRef -> JSRef conversion
Change all of the <Class>Methods traits to take `self` instead of
`&self`.
Diffstat (limited to 'components/script/dom/htmlcanvaselement.rs')
-rw-r--r-- | components/script/dom/htmlcanvaselement.rs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/components/script/dom/htmlcanvaselement.rs b/components/script/dom/htmlcanvaselement.rs index 501e905ef55..be12b3042ef 100644 --- a/components/script/dom/htmlcanvaselement.rs +++ b/components/script/dom/htmlcanvaselement.rs @@ -61,33 +61,33 @@ impl HTMLCanvasElement { } impl<'a> HTMLCanvasElementMethods for JSRef<'a, HTMLCanvasElement> { - fn Width(&self) -> u32 { + fn Width(self) -> u32 { self.width.get() } - fn SetWidth(&self, width: u32) { - let elem: JSRef<Element> = ElementCast::from_ref(*self); + fn SetWidth(self, width: u32) { + let elem: JSRef<Element> = ElementCast::from_ref(self); elem.set_uint_attribute("width", width) } - fn Height(&self) -> u32 { + fn Height(self) -> u32 { self.height.get() } - fn SetHeight(&self, height: u32) { - let elem: JSRef<Element> = ElementCast::from_ref(*self); + fn SetHeight(self, height: u32) { + let elem: JSRef<Element> = ElementCast::from_ref(self); elem.set_uint_attribute("height", height) } - fn GetContext(&self, id: DOMString) -> Option<Temporary<CanvasRenderingContext2D>> { + fn GetContext(self, id: DOMString) -> Option<Temporary<CanvasRenderingContext2D>> { if id.as_slice() != "2d" { return None; } if self.context.get().is_none() { - let window = window_from_node(*self).root(); + let window = window_from_node(self).root(); let (w, h) = (self.width.get() as i32, self.height.get() as i32); - let context = CanvasRenderingContext2D::new(&Window(*window), *self, Size2D(w, h)); + let context = CanvasRenderingContext2D::new(&Window(*window), self, Size2D(w, h)); self.context.assign(Some(context)); } self.context.get().map(|context| Temporary::new(context)) |