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authoreri <eri@inventati.org>2024-03-06 17:48:34 +0100
committerGitHub <noreply@github.com>2024-03-06 16:48:34 +0000
commita8170966ec4ba970043ca67c09160bc7fff71f9d (patch)
tree5bad263ca159ff94142128d2b6e821c1436b481b /components/script/dom/gpuconvert.rs
parent7ce19f2885328a4824f57374ac7fdd8b66fa3c61 (diff)
downloadservo-a8170966ec4ba970043ca67c09160bc7fff71f9d.tar.gz
servo-a8170966ec4ba970043ca67c09160bc7fff71f9d.zip
Move convert_* functions into gpuconvert.rs (#31521)
* feat: unify convert_* functions across gpu*.rs files #31104 * chore: reorder and format
Diffstat (limited to 'components/script/dom/gpuconvert.rs')
-rw-r--r--components/script/dom/gpuconvert.rs333
1 files changed, 333 insertions, 0 deletions
diff --git a/components/script/dom/gpuconvert.rs b/components/script/dom/gpuconvert.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+use std::borrow::Cow;
+
+use webgpu::wgpu::command as wgpu_com;
+use webgpu::wgt;
+
+use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
+ GPUAddressMode, GPUBlendComponent, GPUBlendFactor, GPUBlendOperation, GPUCompareFunction,
+ GPUCullMode, GPUExtent3D, GPUExtent3DDict, GPUFilterMode, GPUFrontFace, GPUImageCopyBuffer,
+ GPUImageCopyTexture, GPUImageDataLayout, GPUIndexFormat, GPULoadOp, GPUObjectDescriptorBase,
+ GPUOrigin3D, GPUPrimitiveState, GPUPrimitiveTopology, GPUStencilOperation, GPUStoreOp,
+ GPUTextureAspect, GPUTextureFormat, GPUTextureViewDimension, GPUVertexFormat,
+};
+
+pub fn convert_texture_format(format: GPUTextureFormat) -> wgt::TextureFormat {
+ match format {
+ GPUTextureFormat::R8unorm => wgt::TextureFormat::R8Unorm,
+ GPUTextureFormat::R8snorm => wgt::TextureFormat::R8Snorm,
+ GPUTextureFormat::R8uint => wgt::TextureFormat::R8Uint,
+ GPUTextureFormat::R8sint => wgt::TextureFormat::R8Sint,
+ GPUTextureFormat::R16uint => wgt::TextureFormat::R16Uint,
+ GPUTextureFormat::R16sint => wgt::TextureFormat::R16Sint,
+ GPUTextureFormat::R16float => wgt::TextureFormat::R16Float,
+ GPUTextureFormat::Rg8unorm => wgt::TextureFormat::Rg8Unorm,
+ GPUTextureFormat::Rg8snorm => wgt::TextureFormat::Rg8Snorm,
+ GPUTextureFormat::Rg8uint => wgt::TextureFormat::Rg8Uint,
+ GPUTextureFormat::Rg8sint => wgt::TextureFormat::Rg8Sint,
+ GPUTextureFormat::R32uint => wgt::TextureFormat::R32Uint,
+ GPUTextureFormat::R32sint => wgt::TextureFormat::R32Sint,
+ GPUTextureFormat::R32float => wgt::TextureFormat::R32Float,
+ GPUTextureFormat::Rg16uint => wgt::TextureFormat::Rg16Uint,
+ GPUTextureFormat::Rg16sint => wgt::TextureFormat::Rg16Sint,
+ GPUTextureFormat::Rg16float => wgt::TextureFormat::Rg16Float,
+ GPUTextureFormat::Rgba8unorm => wgt::TextureFormat::Rgba8Unorm,
+ GPUTextureFormat::Rgba8unorm_srgb => wgt::TextureFormat::Rgba8UnormSrgb,
+ GPUTextureFormat::Rgba8snorm => wgt::TextureFormat::Rgba8Snorm,
+ GPUTextureFormat::Rgba8uint => wgt::TextureFormat::Rgba8Uint,
+ GPUTextureFormat::Rgba8sint => wgt::TextureFormat::Rgba8Sint,
+ GPUTextureFormat::Bgra8unorm => wgt::TextureFormat::Bgra8Unorm,
+ GPUTextureFormat::Bgra8unorm_srgb => wgt::TextureFormat::Bgra8UnormSrgb,
+ GPUTextureFormat::Rgb10a2unorm => wgt::TextureFormat::Rgb10a2Unorm,
+ GPUTextureFormat::Rg32uint => wgt::TextureFormat::Rg32Uint,
+ GPUTextureFormat::Rg32sint => wgt::TextureFormat::Rg32Sint,
+ GPUTextureFormat::Rg32float => wgt::TextureFormat::Rg32Float,
+ GPUTextureFormat::Rgba16uint => wgt::TextureFormat::Rgba16Uint,
+ GPUTextureFormat::Rgba16sint => wgt::TextureFormat::Rgba16Sint,
+ GPUTextureFormat::Rgba16float => wgt::TextureFormat::Rgba16Float,
+ GPUTextureFormat::Rgba32uint => wgt::TextureFormat::Rgba32Uint,
+ GPUTextureFormat::Rgba32sint => wgt::TextureFormat::Rgba32Sint,
+ GPUTextureFormat::Rgba32float => wgt::TextureFormat::Rgba32Float,
+ GPUTextureFormat::Depth32float => wgt::TextureFormat::Depth32Float,
+ GPUTextureFormat::Depth24plus => wgt::TextureFormat::Depth24Plus,
+ GPUTextureFormat::Depth24plus_stencil8 => wgt::TextureFormat::Depth24PlusStencil8,
+ GPUTextureFormat::Bc1_rgba_unorm => wgt::TextureFormat::Bc1RgbaUnorm,
+ GPUTextureFormat::Bc1_rgba_unorm_srgb => wgt::TextureFormat::Bc1RgbaUnormSrgb,
+ GPUTextureFormat::Bc2_rgba_unorm => wgt::TextureFormat::Bc2RgbaUnorm,
+ GPUTextureFormat::Bc2_rgba_unorm_srgb => wgt::TextureFormat::Bc2RgbaUnormSrgb,
+ GPUTextureFormat::Bc3_rgba_unorm => wgt::TextureFormat::Bc3RgbaUnorm,
+ GPUTextureFormat::Bc3_rgba_unorm_srgb => wgt::TextureFormat::Bc3RgbaUnormSrgb,
+ GPUTextureFormat::Bc4_r_unorm => wgt::TextureFormat::Bc4RUnorm,
+ GPUTextureFormat::Bc4_r_snorm => wgt::TextureFormat::Bc4RSnorm,
+ GPUTextureFormat::Bc5_rg_unorm => wgt::TextureFormat::Bc5RgUnorm,
+ GPUTextureFormat::Bc5_rg_snorm => wgt::TextureFormat::Bc5RgSnorm,
+ GPUTextureFormat::Bc6h_rgb_ufloat => wgt::TextureFormat::Bc6hRgbUfloat,
+ GPUTextureFormat::Bc7_rgba_unorm => wgt::TextureFormat::Bc7RgbaUnorm,
+ GPUTextureFormat::Bc7_rgba_unorm_srgb => wgt::TextureFormat::Bc7RgbaUnormSrgb,
+ GPUTextureFormat::Rg11b10float => wgt::TextureFormat::Rg11b10Float,
+ GPUTextureFormat::Bc6h_rgb_float => wgt::TextureFormat::Bc6hRgbFloat,
+ }
+}
+
+pub fn convert_texture_view_dimension(
+ dimension: GPUTextureViewDimension,
+) -> wgt::TextureViewDimension {
+ match dimension {
+ GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
+ GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
+ GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
+ GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
+ GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
+ GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
+ }
+}
+
+pub fn convert_texture_size_to_dict(size: &GPUExtent3D) -> GPUExtent3DDict {
+ match *size {
+ GPUExtent3D::GPUExtent3DDict(ref dict) => GPUExtent3DDict {
+ width: dict.width,
+ height: dict.height,
+ depthOrArrayLayers: dict.depthOrArrayLayers,
+ },
+ GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => {
+ let mut w = v.clone();
+ w.resize(3, 1);
+ GPUExtent3DDict {
+ width: w[0],
+ height: w[1],
+ depthOrArrayLayers: w[2],
+ }
+ },
+ }
+}
+
+pub fn convert_texture_size_to_wgt(size: &GPUExtent3DDict) -> wgt::Extent3d {
+ wgt::Extent3d {
+ width: size.width,
+ height: size.height,
+ depth_or_array_layers: size.depthOrArrayLayers,
+ }
+}
+
+pub fn convert_image_data_layout(data_layout: &GPUImageDataLayout) -> wgt::ImageDataLayout {
+ wgt::ImageDataLayout {
+ offset: data_layout.offset as wgt::BufferAddress,
+ bytes_per_row: data_layout.bytesPerRow,
+ rows_per_image: data_layout.rowsPerImage,
+ }
+}
+
+pub fn convert_vertex_format(format: GPUVertexFormat) -> wgt::VertexFormat {
+ match format {
+ GPUVertexFormat::Uint8x2 => wgt::VertexFormat::Uint8x2,
+ GPUVertexFormat::Uint8x4 => wgt::VertexFormat::Uint8x4,
+ GPUVertexFormat::Sint8x2 => wgt::VertexFormat::Sint8x2,
+ GPUVertexFormat::Sint8x4 => wgt::VertexFormat::Sint8x4,
+ GPUVertexFormat::Unorm8x2 => wgt::VertexFormat::Unorm8x2,
+ GPUVertexFormat::Unorm8x4 => wgt::VertexFormat::Unorm8x4,
+ GPUVertexFormat::Snorm8x2 => wgt::VertexFormat::Unorm8x2,
+ GPUVertexFormat::Snorm8x4 => wgt::VertexFormat::Unorm8x4,
+ GPUVertexFormat::Uint16x2 => wgt::VertexFormat::Uint16x2,
+ GPUVertexFormat::Uint16x4 => wgt::VertexFormat::Uint16x4,
+ GPUVertexFormat::Sint16x2 => wgt::VertexFormat::Sint16x2,
+ GPUVertexFormat::Sint16x4 => wgt::VertexFormat::Sint16x4,
+ GPUVertexFormat::Unorm16x2 => wgt::VertexFormat::Unorm16x2,
+ GPUVertexFormat::Unorm16x4 => wgt::VertexFormat::Unorm16x4,
+ GPUVertexFormat::Snorm16x2 => wgt::VertexFormat::Snorm16x2,
+ GPUVertexFormat::Snorm16x4 => wgt::VertexFormat::Snorm16x4,
+ GPUVertexFormat::Float16x2 => wgt::VertexFormat::Float16x2,
+ GPUVertexFormat::Float16x4 => wgt::VertexFormat::Float16x4,
+ GPUVertexFormat::Float32 => wgt::VertexFormat::Float32,
+ GPUVertexFormat::Float32x2 => wgt::VertexFormat::Float32x2,
+ GPUVertexFormat::Float32x3 => wgt::VertexFormat::Float32x3,
+ GPUVertexFormat::Float32x4 => wgt::VertexFormat::Float32x4,
+ GPUVertexFormat::Uint32 => wgt::VertexFormat::Uint32,
+ GPUVertexFormat::Uint32x2 => wgt::VertexFormat::Uint32x2,
+ GPUVertexFormat::Uint32x3 => wgt::VertexFormat::Uint32x3,
+ GPUVertexFormat::Uint32x4 => wgt::VertexFormat::Uint32x4,
+ GPUVertexFormat::Sint32 => wgt::VertexFormat::Sint32,
+ GPUVertexFormat::Sint32x2 => wgt::VertexFormat::Sint32x2,
+ GPUVertexFormat::Sint32x3 => wgt::VertexFormat::Sint32x3,
+ GPUVertexFormat::Sint32x4 => wgt::VertexFormat::Sint32x4,
+ }
+}
+
+pub fn convert_primitive_state(primitive_state: &GPUPrimitiveState) -> wgt::PrimitiveState {
+ wgt::PrimitiveState {
+ topology: convert_primitive_topology(&primitive_state.topology),
+ strip_index_format: primitive_state.stripIndexFormat.map(
+ |index_format| match index_format {
+ GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16,
+ GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32,
+ },
+ ),
+ front_face: match primitive_state.frontFace {
+ GPUFrontFace::Ccw => wgt::FrontFace::Ccw,
+ GPUFrontFace::Cw => wgt::FrontFace::Cw,
+ },
+ cull_mode: match primitive_state.cullMode {
+ GPUCullMode::None => None,
+ GPUCullMode::Front => Some(wgt::Face::Front),
+ GPUCullMode::Back => Some(wgt::Face::Back),
+ },
+ unclipped_depth: primitive_state.clampDepth,
+ ..Default::default()
+ }
+}
+
+pub fn convert_primitive_topology(
+ primitive_topology: &GPUPrimitiveTopology,
+) -> wgt::PrimitiveTopology {
+ match primitive_topology {
+ GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList,
+ GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList,
+ GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip,
+ GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList,
+ GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip,
+ }
+}
+
+pub fn convert_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode {
+ match address_mode {
+ GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge,
+ GPUAddressMode::Repeat => wgt::AddressMode::Repeat,
+ GPUAddressMode::Mirror_repeat => wgt::AddressMode::MirrorRepeat,
+ }
+}
+
+pub fn convert_filter_mode(filter_mode: GPUFilterMode) -> wgt::FilterMode {
+ match filter_mode {
+ GPUFilterMode::Nearest => wgt::FilterMode::Nearest,
+ GPUFilterMode::Linear => wgt::FilterMode::Linear,
+ }
+}
+
+pub fn convert_view_dimension(
+ view_dimension: GPUTextureViewDimension,
+) -> wgt::TextureViewDimension {
+ match view_dimension {
+ GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1,
+ GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2,
+ GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array,
+ GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube,
+ GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray,
+ GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3,
+ }
+}
+
+pub fn convert_compare_function(compare: GPUCompareFunction) -> wgt::CompareFunction {
+ match compare {
+ GPUCompareFunction::Never => wgt::CompareFunction::Never,
+ GPUCompareFunction::Less => wgt::CompareFunction::Less,
+ GPUCompareFunction::Equal => wgt::CompareFunction::Equal,
+ GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual,
+ GPUCompareFunction::Greater => wgt::CompareFunction::Greater,
+ GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual,
+ GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual,
+ GPUCompareFunction::Always => wgt::CompareFunction::Always,
+ }
+}
+
+pub fn convert_blend_factor(factor: &GPUBlendFactor) -> wgt::BlendFactor {
+ match factor {
+ GPUBlendFactor::Zero => wgt::BlendFactor::Zero,
+ GPUBlendFactor::One => wgt::BlendFactor::One,
+ GPUBlendFactor::Src => wgt::BlendFactor::Src,
+ GPUBlendFactor::One_minus_src => wgt::BlendFactor::OneMinusSrc,
+ GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha,
+ GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha,
+ GPUBlendFactor::Dst => wgt::BlendFactor::Dst,
+ GPUBlendFactor::One_minus_dst => wgt::BlendFactor::OneMinusDst,
+ GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha,
+ GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha,
+ GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated,
+ GPUBlendFactor::Constant => wgt::BlendFactor::Constant,
+ GPUBlendFactor::One_minus_constant => wgt::BlendFactor::OneMinusConstant,
+ }
+}
+
+pub fn convert_blend_component(blend_component: &GPUBlendComponent) -> wgt::BlendComponent {
+ wgt::BlendComponent {
+ src_factor: convert_blend_factor(&blend_component.srcFactor),
+ dst_factor: convert_blend_factor(&blend_component.dstFactor),
+ operation: match blend_component.operation {
+ GPUBlendOperation::Add => wgt::BlendOperation::Add,
+ GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract,
+ GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract,
+ GPUBlendOperation::Min => wgt::BlendOperation::Min,
+ GPUBlendOperation::Max => wgt::BlendOperation::Max,
+ },
+ }
+}
+
+pub fn convert_load_op(op: Option<GPULoadOp>) -> wgpu_com::LoadOp {
+ match op {
+ Some(GPULoadOp::Load) => wgpu_com::LoadOp::Load,
+ Some(GPULoadOp::Clear) => wgpu_com::LoadOp::Clear,
+ None => wgpu_com::LoadOp::Clear,
+ }
+}
+
+pub fn convert_store_op(op: Option<GPUStoreOp>) -> wgpu_com::StoreOp {
+ match op {
+ Some(GPUStoreOp::Store) => wgpu_com::StoreOp::Store,
+ Some(GPUStoreOp::Discard) => wgpu_com::StoreOp::Discard,
+ None => wgpu_com::StoreOp::Discard,
+ }
+}
+
+pub fn convert_stencil_op(operation: GPUStencilOperation) -> wgt::StencilOperation {
+ match operation {
+ GPUStencilOperation::Keep => wgt::StencilOperation::Keep,
+ GPUStencilOperation::Zero => wgt::StencilOperation::Zero,
+ GPUStencilOperation::Replace => wgt::StencilOperation::Replace,
+ GPUStencilOperation::Invert => wgt::StencilOperation::Invert,
+ GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp,
+ GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp,
+ GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap,
+ GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap,
+ }
+}
+
+pub fn convert_ic_buffer(ic_buffer: &GPUImageCopyBuffer) -> wgpu_com::ImageCopyBuffer {
+ wgpu_com::ImageCopyBuffer {
+ buffer: ic_buffer.buffer.id().0,
+ layout: convert_image_data_layout(&ic_buffer.parent),
+ }
+}
+
+pub fn convert_ic_texture(ic_texture: &GPUImageCopyTexture) -> wgpu_com::ImageCopyTexture {
+ wgpu_com::ImageCopyTexture {
+ texture: ic_texture.texture.id().0,
+ mip_level: ic_texture.mipLevel,
+ origin: match ic_texture.origin {
+ Some(GPUOrigin3D::RangeEnforcedUnsignedLongSequence(ref v)) => {
+ let mut w = v.clone();
+ w.resize(3, 0);
+ wgt::Origin3d {
+ x: w[0],
+ y: w[1],
+ z: w[2],
+ }
+ },
+ Some(GPUOrigin3D::GPUOrigin3DDict(ref d)) => wgt::Origin3d {
+ x: d.x,
+ y: d.y,
+ z: d.z,
+ },
+ None => wgt::Origin3d::default(),
+ },
+ aspect: match ic_texture.aspect {
+ GPUTextureAspect::All => wgt::TextureAspect::All,
+ GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
+ GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
+ },
+ }
+}
+
+pub fn convert_label(parent: &GPUObjectDescriptorBase) -> Option<Cow<'static, str>> {
+ parent.label.as_ref().map(|s| Cow::Owned(s.to_string()))
+}