diff options
author | eri <eri@inventati.org> | 2024-03-06 17:48:34 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-03-06 16:48:34 +0000 |
commit | a8170966ec4ba970043ca67c09160bc7fff71f9d (patch) | |
tree | 5bad263ca159ff94142128d2b6e821c1436b481b /components/script/dom/gpuconvert.rs | |
parent | 7ce19f2885328a4824f57374ac7fdd8b66fa3c61 (diff) | |
download | servo-a8170966ec4ba970043ca67c09160bc7fff71f9d.tar.gz servo-a8170966ec4ba970043ca67c09160bc7fff71f9d.zip |
Move convert_* functions into gpuconvert.rs (#31521)
* feat: unify convert_* functions across gpu*.rs files #31104
* chore: reorder and format
Diffstat (limited to 'components/script/dom/gpuconvert.rs')
-rw-r--r-- | components/script/dom/gpuconvert.rs | 333 |
1 files changed, 333 insertions, 0 deletions
diff --git a/components/script/dom/gpuconvert.rs b/components/script/dom/gpuconvert.rs new file mode 100644 index 00000000000..82b6b1dc2f0 --- /dev/null +++ b/components/script/dom/gpuconvert.rs @@ -0,0 +1,333 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ + +use std::borrow::Cow; + +use webgpu::wgpu::command as wgpu_com; +use webgpu::wgt; + +use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{ + GPUAddressMode, GPUBlendComponent, GPUBlendFactor, GPUBlendOperation, GPUCompareFunction, + GPUCullMode, GPUExtent3D, GPUExtent3DDict, GPUFilterMode, GPUFrontFace, GPUImageCopyBuffer, + GPUImageCopyTexture, GPUImageDataLayout, GPUIndexFormat, GPULoadOp, GPUObjectDescriptorBase, + GPUOrigin3D, GPUPrimitiveState, GPUPrimitiveTopology, GPUStencilOperation, GPUStoreOp, + GPUTextureAspect, GPUTextureFormat, GPUTextureViewDimension, GPUVertexFormat, +}; + +pub fn convert_texture_format(format: GPUTextureFormat) -> wgt::TextureFormat { + match format { + GPUTextureFormat::R8unorm => wgt::TextureFormat::R8Unorm, + GPUTextureFormat::R8snorm => wgt::TextureFormat::R8Snorm, + GPUTextureFormat::R8uint => wgt::TextureFormat::R8Uint, + GPUTextureFormat::R8sint => wgt::TextureFormat::R8Sint, + GPUTextureFormat::R16uint => wgt::TextureFormat::R16Uint, + GPUTextureFormat::R16sint => wgt::TextureFormat::R16Sint, + GPUTextureFormat::R16float => wgt::TextureFormat::R16Float, + GPUTextureFormat::Rg8unorm => wgt::TextureFormat::Rg8Unorm, + GPUTextureFormat::Rg8snorm => wgt::TextureFormat::Rg8Snorm, + GPUTextureFormat::Rg8uint => wgt::TextureFormat::Rg8Uint, + GPUTextureFormat::Rg8sint => wgt::TextureFormat::Rg8Sint, + GPUTextureFormat::R32uint => wgt::TextureFormat::R32Uint, + GPUTextureFormat::R32sint => wgt::TextureFormat::R32Sint, + GPUTextureFormat::R32float => wgt::TextureFormat::R32Float, + GPUTextureFormat::Rg16uint => wgt::TextureFormat::Rg16Uint, + GPUTextureFormat::Rg16sint => wgt::TextureFormat::Rg16Sint, + GPUTextureFormat::Rg16float => wgt::TextureFormat::Rg16Float, + GPUTextureFormat::Rgba8unorm => wgt::TextureFormat::Rgba8Unorm, + GPUTextureFormat::Rgba8unorm_srgb => wgt::TextureFormat::Rgba8UnormSrgb, + GPUTextureFormat::Rgba8snorm => wgt::TextureFormat::Rgba8Snorm, + GPUTextureFormat::Rgba8uint => wgt::TextureFormat::Rgba8Uint, + GPUTextureFormat::Rgba8sint => wgt::TextureFormat::Rgba8Sint, + GPUTextureFormat::Bgra8unorm => wgt::TextureFormat::Bgra8Unorm, + GPUTextureFormat::Bgra8unorm_srgb => wgt::TextureFormat::Bgra8UnormSrgb, + GPUTextureFormat::Rgb10a2unorm => wgt::TextureFormat::Rgb10a2Unorm, + GPUTextureFormat::Rg32uint => wgt::TextureFormat::Rg32Uint, + GPUTextureFormat::Rg32sint => wgt::TextureFormat::Rg32Sint, + GPUTextureFormat::Rg32float => wgt::TextureFormat::Rg32Float, + GPUTextureFormat::Rgba16uint => wgt::TextureFormat::Rgba16Uint, + GPUTextureFormat::Rgba16sint => wgt::TextureFormat::Rgba16Sint, + GPUTextureFormat::Rgba16float => wgt::TextureFormat::Rgba16Float, + GPUTextureFormat::Rgba32uint => wgt::TextureFormat::Rgba32Uint, + GPUTextureFormat::Rgba32sint => wgt::TextureFormat::Rgba32Sint, + GPUTextureFormat::Rgba32float => wgt::TextureFormat::Rgba32Float, + GPUTextureFormat::Depth32float => wgt::TextureFormat::Depth32Float, + GPUTextureFormat::Depth24plus => wgt::TextureFormat::Depth24Plus, + GPUTextureFormat::Depth24plus_stencil8 => wgt::TextureFormat::Depth24PlusStencil8, + GPUTextureFormat::Bc1_rgba_unorm => wgt::TextureFormat::Bc1RgbaUnorm, + GPUTextureFormat::Bc1_rgba_unorm_srgb => wgt::TextureFormat::Bc1RgbaUnormSrgb, + GPUTextureFormat::Bc2_rgba_unorm => wgt::TextureFormat::Bc2RgbaUnorm, + GPUTextureFormat::Bc2_rgba_unorm_srgb => wgt::TextureFormat::Bc2RgbaUnormSrgb, + GPUTextureFormat::Bc3_rgba_unorm => wgt::TextureFormat::Bc3RgbaUnorm, + GPUTextureFormat::Bc3_rgba_unorm_srgb => wgt::TextureFormat::Bc3RgbaUnormSrgb, + GPUTextureFormat::Bc4_r_unorm => wgt::TextureFormat::Bc4RUnorm, + GPUTextureFormat::Bc4_r_snorm => wgt::TextureFormat::Bc4RSnorm, + GPUTextureFormat::Bc5_rg_unorm => wgt::TextureFormat::Bc5RgUnorm, + GPUTextureFormat::Bc5_rg_snorm => wgt::TextureFormat::Bc5RgSnorm, + GPUTextureFormat::Bc6h_rgb_ufloat => wgt::TextureFormat::Bc6hRgbUfloat, + GPUTextureFormat::Bc7_rgba_unorm => wgt::TextureFormat::Bc7RgbaUnorm, + GPUTextureFormat::Bc7_rgba_unorm_srgb => wgt::TextureFormat::Bc7RgbaUnormSrgb, + GPUTextureFormat::Rg11b10float => wgt::TextureFormat::Rg11b10Float, + GPUTextureFormat::Bc6h_rgb_float => wgt::TextureFormat::Bc6hRgbFloat, + } +} + +pub fn convert_texture_view_dimension( + dimension: GPUTextureViewDimension, +) -> wgt::TextureViewDimension { + match dimension { + GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1, + GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2, + GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array, + GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube, + GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray, + GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3, + } +} + +pub fn convert_texture_size_to_dict(size: &GPUExtent3D) -> GPUExtent3DDict { + match *size { + GPUExtent3D::GPUExtent3DDict(ref dict) => GPUExtent3DDict { + width: dict.width, + height: dict.height, + depthOrArrayLayers: dict.depthOrArrayLayers, + }, + GPUExtent3D::RangeEnforcedUnsignedLongSequence(ref v) => { + let mut w = v.clone(); + w.resize(3, 1); + GPUExtent3DDict { + width: w[0], + height: w[1], + depthOrArrayLayers: w[2], + } + }, + } +} + +pub fn convert_texture_size_to_wgt(size: &GPUExtent3DDict) -> wgt::Extent3d { + wgt::Extent3d { + width: size.width, + height: size.height, + depth_or_array_layers: size.depthOrArrayLayers, + } +} + +pub fn convert_image_data_layout(data_layout: &GPUImageDataLayout) -> wgt::ImageDataLayout { + wgt::ImageDataLayout { + offset: data_layout.offset as wgt::BufferAddress, + bytes_per_row: data_layout.bytesPerRow, + rows_per_image: data_layout.rowsPerImage, + } +} + +pub fn convert_vertex_format(format: GPUVertexFormat) -> wgt::VertexFormat { + match format { + GPUVertexFormat::Uint8x2 => wgt::VertexFormat::Uint8x2, + GPUVertexFormat::Uint8x4 => wgt::VertexFormat::Uint8x4, + GPUVertexFormat::Sint8x2 => wgt::VertexFormat::Sint8x2, + GPUVertexFormat::Sint8x4 => wgt::VertexFormat::Sint8x4, + GPUVertexFormat::Unorm8x2 => wgt::VertexFormat::Unorm8x2, + GPUVertexFormat::Unorm8x4 => wgt::VertexFormat::Unorm8x4, + GPUVertexFormat::Snorm8x2 => wgt::VertexFormat::Unorm8x2, + GPUVertexFormat::Snorm8x4 => wgt::VertexFormat::Unorm8x4, + GPUVertexFormat::Uint16x2 => wgt::VertexFormat::Uint16x2, + GPUVertexFormat::Uint16x4 => wgt::VertexFormat::Uint16x4, + GPUVertexFormat::Sint16x2 => wgt::VertexFormat::Sint16x2, + GPUVertexFormat::Sint16x4 => wgt::VertexFormat::Sint16x4, + GPUVertexFormat::Unorm16x2 => wgt::VertexFormat::Unorm16x2, + GPUVertexFormat::Unorm16x4 => wgt::VertexFormat::Unorm16x4, + GPUVertexFormat::Snorm16x2 => wgt::VertexFormat::Snorm16x2, + GPUVertexFormat::Snorm16x4 => wgt::VertexFormat::Snorm16x4, + GPUVertexFormat::Float16x2 => wgt::VertexFormat::Float16x2, + GPUVertexFormat::Float16x4 => wgt::VertexFormat::Float16x4, + GPUVertexFormat::Float32 => wgt::VertexFormat::Float32, + GPUVertexFormat::Float32x2 => wgt::VertexFormat::Float32x2, + GPUVertexFormat::Float32x3 => wgt::VertexFormat::Float32x3, + GPUVertexFormat::Float32x4 => wgt::VertexFormat::Float32x4, + GPUVertexFormat::Uint32 => wgt::VertexFormat::Uint32, + GPUVertexFormat::Uint32x2 => wgt::VertexFormat::Uint32x2, + GPUVertexFormat::Uint32x3 => wgt::VertexFormat::Uint32x3, + GPUVertexFormat::Uint32x4 => wgt::VertexFormat::Uint32x4, + GPUVertexFormat::Sint32 => wgt::VertexFormat::Sint32, + GPUVertexFormat::Sint32x2 => wgt::VertexFormat::Sint32x2, + GPUVertexFormat::Sint32x3 => wgt::VertexFormat::Sint32x3, + GPUVertexFormat::Sint32x4 => wgt::VertexFormat::Sint32x4, + } +} + +pub fn convert_primitive_state(primitive_state: &GPUPrimitiveState) -> wgt::PrimitiveState { + wgt::PrimitiveState { + topology: convert_primitive_topology(&primitive_state.topology), + strip_index_format: primitive_state.stripIndexFormat.map( + |index_format| match index_format { + GPUIndexFormat::Uint16 => wgt::IndexFormat::Uint16, + GPUIndexFormat::Uint32 => wgt::IndexFormat::Uint32, + }, + ), + front_face: match primitive_state.frontFace { + GPUFrontFace::Ccw => wgt::FrontFace::Ccw, + GPUFrontFace::Cw => wgt::FrontFace::Cw, + }, + cull_mode: match primitive_state.cullMode { + GPUCullMode::None => None, + GPUCullMode::Front => Some(wgt::Face::Front), + GPUCullMode::Back => Some(wgt::Face::Back), + }, + unclipped_depth: primitive_state.clampDepth, + ..Default::default() + } +} + +pub fn convert_primitive_topology( + primitive_topology: &GPUPrimitiveTopology, +) -> wgt::PrimitiveTopology { + match primitive_topology { + GPUPrimitiveTopology::Point_list => wgt::PrimitiveTopology::PointList, + GPUPrimitiveTopology::Line_list => wgt::PrimitiveTopology::LineList, + GPUPrimitiveTopology::Line_strip => wgt::PrimitiveTopology::LineStrip, + GPUPrimitiveTopology::Triangle_list => wgt::PrimitiveTopology::TriangleList, + GPUPrimitiveTopology::Triangle_strip => wgt::PrimitiveTopology::TriangleStrip, + } +} + +pub fn convert_address_mode(address_mode: GPUAddressMode) -> wgt::AddressMode { + match address_mode { + GPUAddressMode::Clamp_to_edge => wgt::AddressMode::ClampToEdge, + GPUAddressMode::Repeat => wgt::AddressMode::Repeat, + GPUAddressMode::Mirror_repeat => wgt::AddressMode::MirrorRepeat, + } +} + +pub fn convert_filter_mode(filter_mode: GPUFilterMode) -> wgt::FilterMode { + match filter_mode { + GPUFilterMode::Nearest => wgt::FilterMode::Nearest, + GPUFilterMode::Linear => wgt::FilterMode::Linear, + } +} + +pub fn convert_view_dimension( + view_dimension: GPUTextureViewDimension, +) -> wgt::TextureViewDimension { + match view_dimension { + GPUTextureViewDimension::_1d => wgt::TextureViewDimension::D1, + GPUTextureViewDimension::_2d => wgt::TextureViewDimension::D2, + GPUTextureViewDimension::_2d_array => wgt::TextureViewDimension::D2Array, + GPUTextureViewDimension::Cube => wgt::TextureViewDimension::Cube, + GPUTextureViewDimension::Cube_array => wgt::TextureViewDimension::CubeArray, + GPUTextureViewDimension::_3d => wgt::TextureViewDimension::D3, + } +} + +pub fn convert_compare_function(compare: GPUCompareFunction) -> wgt::CompareFunction { + match compare { + GPUCompareFunction::Never => wgt::CompareFunction::Never, + GPUCompareFunction::Less => wgt::CompareFunction::Less, + GPUCompareFunction::Equal => wgt::CompareFunction::Equal, + GPUCompareFunction::Less_equal => wgt::CompareFunction::LessEqual, + GPUCompareFunction::Greater => wgt::CompareFunction::Greater, + GPUCompareFunction::Not_equal => wgt::CompareFunction::NotEqual, + GPUCompareFunction::Greater_equal => wgt::CompareFunction::GreaterEqual, + GPUCompareFunction::Always => wgt::CompareFunction::Always, + } +} + +pub fn convert_blend_factor(factor: &GPUBlendFactor) -> wgt::BlendFactor { + match factor { + GPUBlendFactor::Zero => wgt::BlendFactor::Zero, + GPUBlendFactor::One => wgt::BlendFactor::One, + GPUBlendFactor::Src => wgt::BlendFactor::Src, + GPUBlendFactor::One_minus_src => wgt::BlendFactor::OneMinusSrc, + GPUBlendFactor::Src_alpha => wgt::BlendFactor::SrcAlpha, + GPUBlendFactor::One_minus_src_alpha => wgt::BlendFactor::OneMinusSrcAlpha, + GPUBlendFactor::Dst => wgt::BlendFactor::Dst, + GPUBlendFactor::One_minus_dst => wgt::BlendFactor::OneMinusDst, + GPUBlendFactor::Dst_alpha => wgt::BlendFactor::DstAlpha, + GPUBlendFactor::One_minus_dst_alpha => wgt::BlendFactor::OneMinusDstAlpha, + GPUBlendFactor::Src_alpha_saturated => wgt::BlendFactor::SrcAlphaSaturated, + GPUBlendFactor::Constant => wgt::BlendFactor::Constant, + GPUBlendFactor::One_minus_constant => wgt::BlendFactor::OneMinusConstant, + } +} + +pub fn convert_blend_component(blend_component: &GPUBlendComponent) -> wgt::BlendComponent { + wgt::BlendComponent { + src_factor: convert_blend_factor(&blend_component.srcFactor), + dst_factor: convert_blend_factor(&blend_component.dstFactor), + operation: match blend_component.operation { + GPUBlendOperation::Add => wgt::BlendOperation::Add, + GPUBlendOperation::Subtract => wgt::BlendOperation::Subtract, + GPUBlendOperation::Reverse_subtract => wgt::BlendOperation::ReverseSubtract, + GPUBlendOperation::Min => wgt::BlendOperation::Min, + GPUBlendOperation::Max => wgt::BlendOperation::Max, + }, + } +} + +pub fn convert_load_op(op: Option<GPULoadOp>) -> wgpu_com::LoadOp { + match op { + Some(GPULoadOp::Load) => wgpu_com::LoadOp::Load, + Some(GPULoadOp::Clear) => wgpu_com::LoadOp::Clear, + None => wgpu_com::LoadOp::Clear, + } +} + +pub fn convert_store_op(op: Option<GPUStoreOp>) -> wgpu_com::StoreOp { + match op { + Some(GPUStoreOp::Store) => wgpu_com::StoreOp::Store, + Some(GPUStoreOp::Discard) => wgpu_com::StoreOp::Discard, + None => wgpu_com::StoreOp::Discard, + } +} + +pub fn convert_stencil_op(operation: GPUStencilOperation) -> wgt::StencilOperation { + match operation { + GPUStencilOperation::Keep => wgt::StencilOperation::Keep, + GPUStencilOperation::Zero => wgt::StencilOperation::Zero, + GPUStencilOperation::Replace => wgt::StencilOperation::Replace, + GPUStencilOperation::Invert => wgt::StencilOperation::Invert, + GPUStencilOperation::Increment_clamp => wgt::StencilOperation::IncrementClamp, + GPUStencilOperation::Decrement_clamp => wgt::StencilOperation::DecrementClamp, + GPUStencilOperation::Increment_wrap => wgt::StencilOperation::IncrementWrap, + GPUStencilOperation::Decrement_wrap => wgt::StencilOperation::DecrementWrap, + } +} + +pub fn convert_ic_buffer(ic_buffer: &GPUImageCopyBuffer) -> wgpu_com::ImageCopyBuffer { + wgpu_com::ImageCopyBuffer { + buffer: ic_buffer.buffer.id().0, + layout: convert_image_data_layout(&ic_buffer.parent), + } +} + +pub fn convert_ic_texture(ic_texture: &GPUImageCopyTexture) -> wgpu_com::ImageCopyTexture { + wgpu_com::ImageCopyTexture { + texture: ic_texture.texture.id().0, + mip_level: ic_texture.mipLevel, + origin: match ic_texture.origin { + Some(GPUOrigin3D::RangeEnforcedUnsignedLongSequence(ref v)) => { + let mut w = v.clone(); + w.resize(3, 0); + wgt::Origin3d { + x: w[0], + y: w[1], + z: w[2], + } + }, + Some(GPUOrigin3D::GPUOrigin3DDict(ref d)) => wgt::Origin3d { + x: d.x, + y: d.y, + z: d.z, + }, + None => wgt::Origin3d::default(), + }, + aspect: match ic_texture.aspect { + GPUTextureAspect::All => wgt::TextureAspect::All, + GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly, + GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly, + }, + } +} + +pub fn convert_label(parent: &GPUObjectDescriptorBase) -> Option<Cow<'static, str>> { + parent.label.as_ref().map(|s| Cow::Owned(s.to_string())) +} |