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authorDaniel Adams <70986246+msub2@users.noreply.github.com>2024-04-07 23:43:48 -1000
committerGitHub <noreply@github.com>2024-04-08 09:43:48 +0000
commite38b34a6298f3144e13ff41a5ab2021a35010923 (patch)
treea764e042a568eb8c56b4b8e3749c9ed10fc7429b /components/script/dom/globalscope.rs
parentddbec46e1fe6716e2cba5e073f62014c22539589 (diff)
downloadservo-e38b34a6298f3144e13ff41a5ab2021a35010923.tar.gz
servo-e38b34a6298f3144e13ff41a5ab2021a35010923.zip
Gamepad: Remove GamepadList and fix dropped connection event on startup (#31684)
* Replace GamepadList * Fix initial gamepad connection event from gilrs getting dropped * Fix gamepad reconnection issues, use MutNullableDom * Reduce some repetition in handle_gamepad_events * Address feedback, move some steps to navigator methods * Refactor internal navigator gamepad methods * Add note re: unused gilrs index, adjust navigator gamepad methods
Diffstat (limited to 'components/script/dom/globalscope.rs')
-rw-r--r--components/script/dom/globalscope.rs59
1 files changed, 24 insertions, 35 deletions
diff --git a/components/script/dom/globalscope.rs b/components/script/dom/globalscope.rs
index b44f5c9f954..11edae2a21d 100644
--- a/components/script/dom/globalscope.rs
+++ b/components/script/dom/globalscope.rs
@@ -63,10 +63,10 @@ use super::bindings::trace::HashMapTracedValues;
use crate::dom::bindings::cell::{DomRefCell, RefMut};
use crate::dom::bindings::codegen::Bindings::BroadcastChannelBinding::BroadcastChannelMethods;
use crate::dom::bindings::codegen::Bindings::EventSourceBinding::EventSource_Binding::EventSourceMethods;
-use crate::dom::bindings::codegen::Bindings::GamepadListBinding::GamepadList_Binding::GamepadListMethods;
use crate::dom::bindings::codegen::Bindings::ImageBitmapBinding::{
ImageBitmapOptions, ImageBitmapSource,
};
+use crate::dom::bindings::codegen::Bindings::NavigatorBinding::NavigatorMethods;
use crate::dom::bindings::codegen::Bindings::PerformanceBinding::Performance_Binding::PerformanceMethods;
use crate::dom::bindings::codegen::Bindings::PermissionStatusBinding::PermissionState;
use crate::dom::bindings::codegen::Bindings::VoidFunctionBinding::VoidFunction;
@@ -3133,7 +3133,10 @@ impl GlobalScope {
/// <https://www.w3.org/TR/gamepad/#dfn-gamepadconnected>
pub fn handle_gamepad_connect(
&self,
- index: usize,
+ // As the spec actually defines how to set the gamepad index, the GilRs index
+ // is currently unused, though in practice it will almost always be the same.
+ // More infra is currently needed to track gamepads across windows.
+ _index: usize,
name: String,
axis_bounds: (f64, f64),
button_bounds: (f64, f64),
@@ -3144,19 +3147,12 @@ impl GlobalScope {
self.gamepad_task_source().queue_with_canceller(
task!(gamepad_connected: move || {
let global = this.root();
- let gamepad = Gamepad::new(&global, index as u32, name, axis_bounds, button_bounds);
if let Some(window) = global.downcast::<Window>() {
- let has_gesture = window.Navigator().has_gamepad_gesture();
- if has_gesture {
- gamepad.set_exposed(true);
- if window.Document().is_fully_active() {
- gamepad.update_connected(true, has_gesture);
- }
- }
- let gamepad_list = window.Navigator().gamepads();
- let gamepad_arr: [DomRoot<Gamepad>; 1] = [gamepad.clone()];
- gamepad_list.add_if_not_exists(&gamepad_arr);
+ let navigator = window.Navigator();
+ let selected_index = navigator.select_gamepad_index();
+ let gamepad = Gamepad::new(&global, selected_index, name, axis_bounds, button_bounds);
+ navigator.set_gamepad(selected_index as usize, &*gamepad);
}
}),
&self.task_canceller(TaskSourceName::Gamepad)
@@ -3172,18 +3168,11 @@ impl GlobalScope {
task!(gamepad_disconnected: move || {
let global = this.root();
if let Some(window) = global.downcast::<Window>() {
- let gamepad_list = window.Navigator().gamepads();
- if let Some(gamepad) = gamepad_list.Item(index as u32) {
+ let navigator = window.Navigator();
+ if let Some(gamepad) = navigator.get_gamepad(index) {
if window.Document().is_fully_active() {
gamepad.update_connected(false, gamepad.exposed());
- gamepad_list.remove_gamepad(index);
- }
- }
- for i in (0..gamepad_list.Length()).rev() {
- if gamepad_list.Item(i).is_none() {
- gamepad_list.remove_gamepad(i as usize);
- } else {
- break;
+ navigator.remove_gamepad(index);
}
}
}
@@ -3203,11 +3192,10 @@ impl GlobalScope {
task!(update_gamepad_state: move || {
let global = this.root();
if let Some(window) = global.downcast::<Window>() {
- let gamepad_list = window.Navigator().gamepads();
- if let Some(gamepad) = gamepad_list.Item(index as u32) {
+ let navigator = window.Navigator();
+ if let Some(gamepad) = navigator.get_gamepad(index) {
let current_time = global.performance().Now();
gamepad.update_timestamp(*current_time);
-
match update_type {
GamepadUpdateType::Axis(index, value) => {
gamepad.map_and_normalize_axes(index, value);
@@ -3216,26 +3204,27 @@ impl GlobalScope {
gamepad.map_and_normalize_buttons(index, value);
}
};
-
- if !window.Navigator().has_gamepad_gesture() && contains_user_gesture(update_type) {
- window.Navigator().set_has_gamepad_gesture(true);
- for i in 0..gamepad_list.Length() {
- if let Some(gamepad) = gamepad_list.Item(i) {
+ if !navigator.has_gamepad_gesture() && contains_user_gesture(update_type) {
+ navigator.set_has_gamepad_gesture(true);
+ navigator.GetGamepads()
+ .iter()
+ .filter_map(|g| g.as_ref())
+ .for_each(|gamepad| {
gamepad.set_exposed(true);
gamepad.update_timestamp(*current_time);
- let new_gamepad = Trusted::new(&*gamepad);
+ let new_gamepad = Trusted::new(&**gamepad);
if window.Document().is_fully_active() {
window.task_manager().gamepad_task_source().queue_with_canceller(
task!(update_gamepad_connect: move || {
let gamepad = new_gamepad.root();
gamepad.notify_event(GamepadEventType::Connected);
}),
- &window.upcast::<GlobalScope>().task_canceller(TaskSourceName::Gamepad),
+ &window.upcast::<GlobalScope>()
+ .task_canceller(TaskSourceName::Gamepad),
)
.expect("Failed to queue update gamepad connect task.");
}
- }
- }
+ });
}
}
}