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author | Daniel Adams <70986246+msub2@users.noreply.github.com> | 2024-04-07 23:43:48 -1000 |
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committer | GitHub <noreply@github.com> | 2024-04-08 09:43:48 +0000 |
commit | e38b34a6298f3144e13ff41a5ab2021a35010923 (patch) | |
tree | a764e042a568eb8c56b4b8e3749c9ed10fc7429b /components/script/dom/globalscope.rs | |
parent | ddbec46e1fe6716e2cba5e073f62014c22539589 (diff) | |
download | servo-e38b34a6298f3144e13ff41a5ab2021a35010923.tar.gz servo-e38b34a6298f3144e13ff41a5ab2021a35010923.zip |
Gamepad: Remove GamepadList and fix dropped connection event on startup (#31684)
* Replace GamepadList
* Fix initial gamepad connection event from gilrs getting dropped
* Fix gamepad reconnection issues, use MutNullableDom
* Reduce some repetition in handle_gamepad_events
* Address feedback, move some steps to navigator methods
* Refactor internal navigator gamepad methods
* Add note re: unused gilrs index, adjust navigator gamepad methods
Diffstat (limited to 'components/script/dom/globalscope.rs')
-rw-r--r-- | components/script/dom/globalscope.rs | 59 |
1 files changed, 24 insertions, 35 deletions
diff --git a/components/script/dom/globalscope.rs b/components/script/dom/globalscope.rs index b44f5c9f954..11edae2a21d 100644 --- a/components/script/dom/globalscope.rs +++ b/components/script/dom/globalscope.rs @@ -63,10 +63,10 @@ use super::bindings::trace::HashMapTracedValues; use crate::dom::bindings::cell::{DomRefCell, RefMut}; use crate::dom::bindings::codegen::Bindings::BroadcastChannelBinding::BroadcastChannelMethods; use crate::dom::bindings::codegen::Bindings::EventSourceBinding::EventSource_Binding::EventSourceMethods; -use crate::dom::bindings::codegen::Bindings::GamepadListBinding::GamepadList_Binding::GamepadListMethods; use crate::dom::bindings::codegen::Bindings::ImageBitmapBinding::{ ImageBitmapOptions, ImageBitmapSource, }; +use crate::dom::bindings::codegen::Bindings::NavigatorBinding::NavigatorMethods; use crate::dom::bindings::codegen::Bindings::PerformanceBinding::Performance_Binding::PerformanceMethods; use crate::dom::bindings::codegen::Bindings::PermissionStatusBinding::PermissionState; use crate::dom::bindings::codegen::Bindings::VoidFunctionBinding::VoidFunction; @@ -3133,7 +3133,10 @@ impl GlobalScope { /// <https://www.w3.org/TR/gamepad/#dfn-gamepadconnected> pub fn handle_gamepad_connect( &self, - index: usize, + // As the spec actually defines how to set the gamepad index, the GilRs index + // is currently unused, though in practice it will almost always be the same. + // More infra is currently needed to track gamepads across windows. + _index: usize, name: String, axis_bounds: (f64, f64), button_bounds: (f64, f64), @@ -3144,19 +3147,12 @@ impl GlobalScope { self.gamepad_task_source().queue_with_canceller( task!(gamepad_connected: move || { let global = this.root(); - let gamepad = Gamepad::new(&global, index as u32, name, axis_bounds, button_bounds); if let Some(window) = global.downcast::<Window>() { - let has_gesture = window.Navigator().has_gamepad_gesture(); - if has_gesture { - gamepad.set_exposed(true); - if window.Document().is_fully_active() { - gamepad.update_connected(true, has_gesture); - } - } - let gamepad_list = window.Navigator().gamepads(); - let gamepad_arr: [DomRoot<Gamepad>; 1] = [gamepad.clone()]; - gamepad_list.add_if_not_exists(&gamepad_arr); + let navigator = window.Navigator(); + let selected_index = navigator.select_gamepad_index(); + let gamepad = Gamepad::new(&global, selected_index, name, axis_bounds, button_bounds); + navigator.set_gamepad(selected_index as usize, &*gamepad); } }), &self.task_canceller(TaskSourceName::Gamepad) @@ -3172,18 +3168,11 @@ impl GlobalScope { task!(gamepad_disconnected: move || { let global = this.root(); if let Some(window) = global.downcast::<Window>() { - let gamepad_list = window.Navigator().gamepads(); - if let Some(gamepad) = gamepad_list.Item(index as u32) { + let navigator = window.Navigator(); + if let Some(gamepad) = navigator.get_gamepad(index) { if window.Document().is_fully_active() { gamepad.update_connected(false, gamepad.exposed()); - gamepad_list.remove_gamepad(index); - } - } - for i in (0..gamepad_list.Length()).rev() { - if gamepad_list.Item(i).is_none() { - gamepad_list.remove_gamepad(i as usize); - } else { - break; + navigator.remove_gamepad(index); } } } @@ -3203,11 +3192,10 @@ impl GlobalScope { task!(update_gamepad_state: move || { let global = this.root(); if let Some(window) = global.downcast::<Window>() { - let gamepad_list = window.Navigator().gamepads(); - if let Some(gamepad) = gamepad_list.Item(index as u32) { + let navigator = window.Navigator(); + if let Some(gamepad) = navigator.get_gamepad(index) { let current_time = global.performance().Now(); gamepad.update_timestamp(*current_time); - match update_type { GamepadUpdateType::Axis(index, value) => { gamepad.map_and_normalize_axes(index, value); @@ -3216,26 +3204,27 @@ impl GlobalScope { gamepad.map_and_normalize_buttons(index, value); } }; - - if !window.Navigator().has_gamepad_gesture() && contains_user_gesture(update_type) { - window.Navigator().set_has_gamepad_gesture(true); - for i in 0..gamepad_list.Length() { - if let Some(gamepad) = gamepad_list.Item(i) { + if !navigator.has_gamepad_gesture() && contains_user_gesture(update_type) { + navigator.set_has_gamepad_gesture(true); + navigator.GetGamepads() + .iter() + .filter_map(|g| g.as_ref()) + .for_each(|gamepad| { gamepad.set_exposed(true); gamepad.update_timestamp(*current_time); - let new_gamepad = Trusted::new(&*gamepad); + let new_gamepad = Trusted::new(&**gamepad); if window.Document().is_fully_active() { window.task_manager().gamepad_task_source().queue_with_canceller( task!(update_gamepad_connect: move || { let gamepad = new_gamepad.root(); gamepad.notify_event(GamepadEventType::Connected); }), - &window.upcast::<GlobalScope>().task_canceller(TaskSourceName::Gamepad), + &window.upcast::<GlobalScope>() + .task_canceller(TaskSourceName::Gamepad), ) .expect("Failed to queue update gamepad connect task."); } - } - } + }); } } } |