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authorTaym Haddadi <haddadi.taym@gmail.com>2024-01-19 05:39:09 +0100
committerGitHub <noreply@github.com>2024-01-19 04:39:09 +0000
commit9d2c102fa0cc034b2bde51d27cd6c0e7f3cafa30 (patch)
tree1a354ac8a080d6d1244a8dacd666082971fea3da /components/script/dom/gamepadpose.rs
parent9a698b7bfbb2d8ec72e31d103051edf1f11b3e51 (diff)
downloadservo-9d2c102fa0cc034b2bde51d27cd6c0e7f3cafa30.tar.gz
servo-9d2c102fa0cc034b2bde51d27cd6c0e7f3cafa30.zip
Use FLoat32Array in GamepadPose (#31106)
* Use FLoat32Array in GamepadPose Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com> * Remove unused create_typed_array Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com> --------- Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
Diffstat (limited to 'components/script/dom/gamepadpose.rs')
-rw-r--r--components/script/dom/gamepadpose.rs97
1 files changed, 28 insertions, 69 deletions
diff --git a/components/script/dom/gamepadpose.rs b/components/script/dom/gamepadpose.rs
index 073a326dc0a..60b2e4521a7 100644
--- a/components/script/dom/gamepadpose.rs
+++ b/components/script/dom/gamepadpose.rs
@@ -2,13 +2,10 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
-use std::ptr;
-use std::ptr::NonNull;
-
use dom_struct::dom_struct;
-use js::jsapi::{Heap, JSObject};
-use js::typedarray::{CreateWith, Float32Array};
+use js::typedarray::Float32Array;
+use super::bindings::typedarrays::HeapFloat32Array;
use crate::dom::bindings::codegen::Bindings::GamepadPoseBinding::GamepadPoseMethods;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::DomRoot;
@@ -19,55 +16,17 @@ use crate::script_runtime::JSContext;
pub struct GamepadPose {
reflector_: Reflector,
#[ignore_malloc_size_of = "mozjs"]
- position: Heap<*mut JSObject>,
+ position: HeapFloat32Array,
#[ignore_malloc_size_of = "mozjs"]
- orientation: Heap<*mut JSObject>,
+ orientation: HeapFloat32Array,
#[ignore_malloc_size_of = "mozjs"]
- linear_vel: Heap<*mut JSObject>,
+ linear_vel: HeapFloat32Array,
#[ignore_malloc_size_of = "mozjs"]
- angular_vel: Heap<*mut JSObject>,
+ angular_vel: HeapFloat32Array,
#[ignore_malloc_size_of = "mozjs"]
- linear_acc: Heap<*mut JSObject>,
+ linear_acc: HeapFloat32Array,
#[ignore_malloc_size_of = "mozjs"]
- angular_acc: Heap<*mut JSObject>,
-}
-
-// TODO: support gamepad discovery
-#[allow(dead_code)]
-#[allow(unsafe_code)]
-fn update_or_create_typed_array(cx: JSContext, src: Option<&[f32]>, dst: &Heap<*mut JSObject>) {
- match src {
- Some(data) => {
- if dst.get().is_null() {
- rooted!(in (*cx) let mut array = ptr::null_mut::<JSObject>());
- let _ = unsafe {
- Float32Array::create(*cx, CreateWith::Slice(data), array.handle_mut())
- };
- (*dst).set(array.get());
- } else {
- typedarray!(in(*cx) let array: Float32Array = dst.get());
- if let Ok(mut array) = array {
- unsafe { array.update(data) };
- }
- }
- },
- None => {
- if !dst.get().is_null() {
- dst.set(ptr::null_mut());
- }
- },
- }
-}
-
-#[inline]
-#[allow(unsafe_code)]
-fn heap_to_option(heap: &Heap<*mut JSObject>) -> Option<NonNull<JSObject>> {
- let js_object = heap.get();
- if js_object.is_null() {
- None
- } else {
- unsafe { Some(NonNull::new_unchecked(js_object)) }
- }
+ angular_acc: HeapFloat32Array,
}
// TODO: support gamepad discovery
@@ -76,12 +35,12 @@ impl GamepadPose {
fn new_inherited() -> GamepadPose {
GamepadPose {
reflector_: Reflector::new(),
- position: Heap::default(),
- orientation: Heap::default(),
- linear_vel: Heap::default(),
- angular_vel: Heap::default(),
- linear_acc: Heap::default(),
- angular_acc: Heap::default(),
+ position: HeapFloat32Array::default(),
+ orientation: HeapFloat32Array::default(),
+ linear_vel: HeapFloat32Array::default(),
+ angular_vel: HeapFloat32Array::default(),
+ linear_acc: HeapFloat32Array::default(),
+ angular_acc: HeapFloat32Array::default(),
}
}
@@ -92,42 +51,42 @@ impl GamepadPose {
impl GamepadPoseMethods for GamepadPose {
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-position
- fn GetPosition(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
- heap_to_option(&self.position)
+ fn GetPosition(&self, _cx: JSContext) -> Option<Float32Array> {
+ self.position.internal_to_option()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-hasposition
fn HasPosition(&self) -> bool {
- !self.position.get().is_null()
+ self.position.is_initialized()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-linearvelocity
- fn GetLinearVelocity(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
- heap_to_option(&self.linear_vel)
+ fn GetLinearVelocity(&self, _cx: JSContext) -> Option<Float32Array> {
+ self.linear_vel.internal_to_option()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-linearacceleration
- fn GetLinearAcceleration(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
- heap_to_option(&self.linear_acc)
+ fn GetLinearAcceleration(&self, _cx: JSContext) -> Option<Float32Array> {
+ self.linear_acc.internal_to_option()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-orientation
- fn GetOrientation(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
- heap_to_option(&self.orientation)
+ fn GetOrientation(&self, _cx: JSContext) -> Option<Float32Array> {
+ self.orientation.internal_to_option()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-orientation
fn HasOrientation(&self) -> bool {
- !self.orientation.get().is_null()
+ self.orientation.is_initialized()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-angularvelocity
- fn GetAngularVelocity(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
- heap_to_option(&self.angular_vel)
+ fn GetAngularVelocity(&self, _cx: JSContext) -> Option<Float32Array> {
+ self.angular_vel.internal_to_option()
}
// https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-angularacceleration
- fn GetAngularAcceleration(&self, _cx: JSContext) -> Option<NonNull<JSObject>> {
- heap_to_option(&self.angular_acc)
+ fn GetAngularAcceleration(&self, _cx: JSContext) -> Option<Float32Array> {
+ self.angular_acc.internal_to_option()
}
}