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authorJosh Matthews <josh@joshmatthews.net>2024-11-05 03:29:08 -0500
committerGitHub <noreply@github.com>2024-11-05 08:29:08 +0000
commit25a0764a37a585d032ca352923b24995f8cbf1a0 (patch)
tree1805edc4fc79396de9150f8bc063888926d53d3b /components/script/dom/gamepadhapticactuator.rs
parent537958a3ccb57502c558e4da0963307fd7481a14 (diff)
downloadservo-25a0764a37a585d032ca352923b24995f8cbf1a0.tar.gz
servo-25a0764a37a585d032ca352923b24995f8cbf1a0.zip
Use out parameter for generated methods returning JSVal (#34087)
* Make generated bindings that return a WebIDL `any` value use out parameters. Returning raw JSVal values makes it easier to create GC hazards in code that calls these methods. Accepting a MutableHandle argument instead ensures that the values are rooted by the caller. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Update mozjs. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Fix clippy warnings. Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
Diffstat (limited to 'components/script/dom/gamepadhapticactuator.rs')
-rw-r--r--components/script/dom/gamepadhapticactuator.rs6
1 files changed, 3 insertions, 3 deletions
diff --git a/components/script/dom/gamepadhapticactuator.rs b/components/script/dom/gamepadhapticactuator.rs
index 3f7513b29ce..10be49dcfee 100644
--- a/components/script/dom/gamepadhapticactuator.rs
+++ b/components/script/dom/gamepadhapticactuator.rs
@@ -9,7 +9,7 @@ use dom_struct::dom_struct;
use embedder_traits::{DualRumbleEffectParams, EmbedderMsg};
use ipc_channel::ipc;
use ipc_channel::router::ROUTER;
-use js::jsval::JSVal;
+use js::rust::MutableHandleValue;
use script_traits::GamepadSupportedHapticEffects;
use crate::dom::bindings::cell::DomRefCell;
@@ -134,8 +134,8 @@ impl GamepadHapticActuator {
impl GamepadHapticActuatorMethods for GamepadHapticActuator {
/// <https://www.w3.org/TR/gamepad/#dom-gamepadhapticactuator-effects>
- fn Effects(&self, cx: JSContext) -> JSVal {
- to_frozen_array(self.effects.as_slice(), cx)
+ fn Effects(&self, cx: JSContext, retval: MutableHandleValue) {
+ to_frozen_array(self.effects.as_slice(), cx, retval)
}
/// <https://www.w3.org/TR/gamepad/#dom-gamepadhapticactuator-playeffect>