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author | Auguste Baum <52001167+augustebaum@users.noreply.github.com> | 2025-02-23 01:34:51 +0100 |
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committer | GitHub <noreply@github.com> | 2025-02-23 00:34:51 +0000 |
commit | b0b0289014b707505a6921152b9ecba75afa207f (patch) | |
tree | f2ffba650cf28da83904b14e94ba3913967951f2 /components/script/dom/gamepadbuttonlist.rs | |
parent | 02199520f2b611c9b5ab7b34a2372689cb4c22cd (diff) | |
download | servo-b0b0289014b707505a6921152b9ecba75afa207f.tar.gz servo-b0b0289014b707505a6921152b9ecba75afa207f.zip |
refactor: propagate CanGc arguments through callers (#35591)
Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
Diffstat (limited to 'components/script/dom/gamepadbuttonlist.rs')
-rw-r--r-- | components/script/dom/gamepadbuttonlist.rs | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/components/script/dom/gamepadbuttonlist.rs b/components/script/dom/gamepadbuttonlist.rs index acca0bd03cb..92d4edac0a3 100644 --- a/components/script/dom/gamepadbuttonlist.rs +++ b/components/script/dom/gamepadbuttonlist.rs @@ -62,27 +62,27 @@ impl GamepadButtonListMethods<crate::DomTypeHolder> for GamepadButtonList { impl GamepadButtonList { /// Initialize the number of buttons in the "standard" gamepad mapping. /// <https://www.w3.org/TR/gamepad/#dfn-initializing-buttons> - pub(crate) fn init_buttons(global: &GlobalScope) -> DomRoot<GamepadButtonList> { + pub(crate) fn init_buttons(global: &GlobalScope, can_gc: CanGc) -> DomRoot<GamepadButtonList> { let standard_buttons = &[ - GamepadButton::new(global, false, false, CanGc::note()), // Bottom button in right cluster - GamepadButton::new(global, false, false, CanGc::note()), // Right button in right cluster - GamepadButton::new(global, false, false, CanGc::note()), // Left button in right cluster - GamepadButton::new(global, false, false, CanGc::note()), // Top button in right cluster - GamepadButton::new(global, false, false, CanGc::note()), // Top left front button - GamepadButton::new(global, false, false, CanGc::note()), // Top right front button - GamepadButton::new(global, false, false, CanGc::note()), // Bottom left front button - GamepadButton::new(global, false, false, CanGc::note()), // Bottom right front button - GamepadButton::new(global, false, false, CanGc::note()), // Left button in center cluster - GamepadButton::new(global, false, false, CanGc::note()), // Right button in center cluster - GamepadButton::new(global, false, false, CanGc::note()), // Left stick pressed button - GamepadButton::new(global, false, false, CanGc::note()), // Right stick pressed button - GamepadButton::new(global, false, false, CanGc::note()), // Top button in left cluster - GamepadButton::new(global, false, false, CanGc::note()), // Bottom button in left cluster - GamepadButton::new(global, false, false, CanGc::note()), // Left button in left cluster - GamepadButton::new(global, false, false, CanGc::note()), // Right button in left cluster - GamepadButton::new(global, false, false, CanGc::note()), // Center button in center cluster + GamepadButton::new(global, false, false, can_gc), // Bottom button in right cluster + GamepadButton::new(global, false, false, can_gc), // Right button in right cluster + GamepadButton::new(global, false, false, can_gc), // Left button in right cluster + GamepadButton::new(global, false, false, can_gc), // Top button in right cluster + GamepadButton::new(global, false, false, can_gc), // Top left front button + GamepadButton::new(global, false, false, can_gc), // Top right front button + GamepadButton::new(global, false, false, can_gc), // Bottom left front button + GamepadButton::new(global, false, false, can_gc), // Bottom right front button + GamepadButton::new(global, false, false, can_gc), // Left button in center cluster + GamepadButton::new(global, false, false, can_gc), // Right button in center cluster + GamepadButton::new(global, false, false, can_gc), // Left stick pressed button + GamepadButton::new(global, false, false, can_gc), // Right stick pressed button + GamepadButton::new(global, false, false, can_gc), // Top button in left cluster + GamepadButton::new(global, false, false, can_gc), // Bottom button in left cluster + GamepadButton::new(global, false, false, can_gc), // Left button in left cluster + GamepadButton::new(global, false, false, can_gc), // Right button in left cluster + GamepadButton::new(global, false, false, can_gc), // Center button in center cluster ]; rooted_vec!(let buttons <- standard_buttons.iter().map(DomRoot::as_traced)); - Self::new(global, buttons.r(), CanGc::note()) + Self::new(global, buttons.r(), can_gc) } } |