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authorMartin Robinson <mrobinson@igalia.com>2015-06-30 16:32:14 -0700
committerMartin Robinson <mrobinson@igalia.com>2015-07-08 08:05:11 -0700
commite115c3d3c4996dd9014f0314be3f03f6ba106ee9 (patch)
treebd9983cb03eb5cab17fb0a475aa878a71a59ac1a /components/script/dom/bindings/codegen/ErrorResult.h
parent2e1c9785dc5725f809c56b7bafb7a3a68fb1dca0 (diff)
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Move LayerBuffer cache to the compositor
Now that NativeDisplay can be shared between the compositor and the paint task, we can move the LayerBuffer cache to the compositor. This allows surfaces to be potentially reused between different paint tasks and will eventually allow OpenGL contexts to be preserved between instances of GL rasterization.
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