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author | Emilio Cobos Álvarez <ecoal95@gmail.com> | 2016-03-23 16:29:19 +0100 |
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committer | Emilio Cobos Álvarez <ecoal95@gmail.com> | 2016-03-23 18:12:37 +0100 |
commit | a02daf71449d04ae040edf1ecf99e9d0bd0c1aa7 (patch) | |
tree | e5757c0755aa4269b1668afc64a58a2ac8600993 /components/layout/context.rs | |
parent | ef8d36d208abeaf8396abe940a32263620966a72 (diff) | |
download | servo-a02daf71449d04ae040edf1ecf99e9d0bd0c1aa7.tar.gz servo-a02daf71449d04ae040edf1ecf99e9d0bd0c1aa7.zip |
canvas: Remove all the canvas layerization infrastructure
It was never complete, and with webrender as a backend the way we render
WebGL contexts has changed a bit.
This should remove quite a bit of overhead.
Diffstat (limited to 'components/layout/context.rs')
-rw-r--r-- | components/layout/context.rs | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/components/layout/context.rs b/components/layout/context.rs index 143e78f810e..2775e6e791c 100644 --- a/components/layout/context.rs +++ b/components/layout/context.rs @@ -8,7 +8,6 @@ #![allow(unsafe_code)] use app_units::Au; -use canvas_traits::CanvasMsg; use euclid::Rect; use fnv::FnvHasher; use gfx::display_list::WebRenderImageInfo; @@ -16,7 +15,7 @@ use gfx::font_cache_thread::FontCacheThread; use gfx::font_context::FontContext; use gfx_traits::LayerId; use heapsize::HeapSizeOf; -use ipc_channel::ipc::{self, IpcSender, IpcSharedMemory}; +use ipc_channel::ipc::{self, IpcSharedMemory}; use net_traits::image::base::Image; use net_traits::image_cache_thread::{ImageCacheChan, ImageCacheThread, ImageResponse, ImageState}; use net_traits::image_cache_thread::{ImageOrMetadataAvailable, UsePlaceholder}; @@ -24,7 +23,6 @@ use std::cell::{RefCell, RefMut}; use std::collections::HashMap; use std::hash::BuildHasherDefault; use std::rc::Rc; -use std::sync::mpsc::Sender; use std::sync::{Arc, Mutex, RwLock}; use style::context::{LocalStyleContext, StyleContext}; use style::matching::{ApplicableDeclarationsCache, StyleSharingCandidateCache}; @@ -95,9 +93,6 @@ pub struct SharedLayoutContext { /// The URL. pub url: Url, - /// A channel to send canvas renderers to paint thread, in order to correctly paint the layers - pub canvas_layers_sender: Mutex<Sender<(LayerId, IpcSender<CanvasMsg>)>>, - /// The visible rects for each layer, as reported to us by the compositor. pub visible_rects: Arc<HashMap<LayerId, Rect<Au>, BuildHasherDefault<FnvHasher>>>, |